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by SomeTauGuy
Aug 08 2017 07:33
Forum: Tau Tactics
Topic: GrimDarkMath - Suggestions and requests
Replies: 18
Views: 1311

Re: GrimDarkMath - Suggestions and requests

TEQ with Storm Shield (T4 2+/3++ with 2W) and possibly MEQ with SS as well Added them along with Gulyman. The other thing I've added is calculations for close combat ranged attacks (Pistol weapons along with a single melee weapon, takes the default melee attack into account). Setting your range to ...
by SomeTauGuy
Aug 03 2017 06:13
Forum: Rules & FAQ
Topic: Charging, faq, errata, and command point reroll conflict.
Replies: 13
Views: 857

Re: Charging, faq, errata, and command point reroll conflict.

Had a game on the weekend with a friend who plays Blood Angels and had a really good example of this sort of thing occur. He had cast "Veil of Time" on a tactical squad in preparation for declaring a charge on a unit of Pathfinders. When he rolled for the charge distance he got a 5 and a 3...
by SomeTauGuy
Aug 01 2017 06:21
Forum: General Discussion
Topic: Old Formation = New Strategems?
Replies: 30
Views: 1727

Re: Old Formation = New Strategems?

I’ll be impressed if they can make a command point option that makes 3 riptides worth taking at ~1200 points. 1 CP: Choose a XV104 Riptide Battlesuit; if there are at least two other XV104 Riptide Battlesuits within 6" of it, it may shoot X times. What number would X need to be for those 1200 ...
by SomeTauGuy
Jul 25 2017 10:51
Forum: Tau Tactics
Topic: GrimDarkMath - Suggestions and requests
Replies: 18
Views: 1311

Re: GrimDarkMath - Suggestions and requests

He has a drone controller as per the FAQ. and drone costs fixed, in cast you counted them in your table. I totally forgot to look at the FAQ! He should be up to date now. A Forgeworld on/off switch would be appreciated. Done! Added total points cost to the table as well. Fixed the Stormsurge's cost...
by SomeTauGuy
Jul 25 2017 05:10
Forum: Common Workbench
Topic: Forgeworld Hammerhead variant turrets
Replies: 5
Views: 502

Re: Forgeworld Hammerhead variant turrets

With the latest FAQ updates for Longstrike I've been pondering the same thing. Haven't tried it yet but I was thinking of using parts from Reddogminis to do a conversion. Their Riptide substitute weapons should be about the right size and style for what's needed and combining them with a Skyray turr...
by SomeTauGuy
Jul 24 2017 04:30
Forum: Tau Tactics
Topic: GrimDarkMath - Suggestions and requests
Replies: 18
Views: 1311

Re: GrimDarkMath - Suggestions and requests

And Ralai is even worse than I expected, and that makes me sad :( The PPW numbers only represent the units potential damage output against various targets. It doesn't represent any of the unit's ability to absorb damage and keep the enemy busy and R'alai is pretty tough for a commander model (T6, W...
by SomeTauGuy
Jul 24 2017 03:40
Forum: Tau Tactics
Topic: GrimDarkMath - Suggestions and requests
Replies: 18
Views: 1311

Re: GrimDarkMath - Suggestions and requests

Going into nitpicking here, but SMS build FW hammerheads could be useful. Also Ralai could be nice. I don't expect much of him in raw firepower, but I'd like to know what I could expect. The XV107, and piranha (both codex and FW variations) would be a nice add. Drone sentries with and without a con...
by SomeTauGuy
Jul 18 2017 10:32
Forum: Tau Tactics
Topic: GrimDarkMath - Suggestions and requests
Replies: 18
Views: 1311

Re: GrimDarkMath - Suggestions and requests

Hammerheads are a good idea to compare to "GW" hammerheads. Done! ...how about the XV9 variants? Added in most of them (Phased Ion Guns will need a bit more work to model) A set of toggleable "unit moves", "target in cover", etc modifier would probably take a while to ...
by SomeTauGuy
Jul 15 2017 03:04
Forum: Tau Tactics
Topic: GrimDarkMath - Suggestions and requests
Replies: 18
Views: 1311

Re: GrimDarkMath - Suggestions and requests

I am so lost on how to read this. What do the number represent? Chance of hitting? Of doing damage? If so how much? Have you seen the movie Moneyball ? Its a story about a general manager of a baseball team using statistics and some math to look for undervalued players in the league. For a given ro...
by SomeTauGuy
Jul 14 2017 07:59
Forum: Tau Tactics
Topic: GrimDarkMath - Suggestions and requests
Replies: 18
Views: 1311

GrimDarkMath - Suggestions and requests

So with the moving of the original thread into Academy articles I thought I'd open the discussion here for further suggestions and request for features on http://www.grimdarkmath.com/show/ppw/tau/2 Recent updates: Could you add a Coldstrike Commander w/ ATS to the breakdown? ATS feels like standard ...
by SomeTauGuy
Jul 12 2017 06:55
Forum: The Academy Articles
Topic: [Resource] Tau 8th ed. Mathammer Tables
Replies: 73
Views: 9200

Re: Tau 8th ed. mathammer tables

Any chance for some 3X CIB and 2X CIB ATS crisis suit options on the list? Thanks! Yup! Added in 3X CIB and 2X CIB ATS crisis suit unit entries. Added Max size Gun drones unit. Added Cadre Fireblade and his Volleyfire ability. Added a couple of entries for Firewarriors and GunDrones with and withou...
by SomeTauGuy
Jul 11 2017 06:11
Forum: Tau Tactics
Topic: To advance, or not to advance.
Replies: 13
Views: 1334

Re: To advance, or not to advance.

One other very important thing - the reliability of that advancing 7.95 damage is much lower than the reliability of the 7.78 damage from standing still. I'd wager your odds of doing (for example) 6+ damage is better from standing still, even if the chances of doing 10+ damage are lower. Your damag...
by SomeTauGuy
Jul 11 2017 05:27
Forum: The Academy Articles
Topic: [Resource] Tau 8th ed. Mathammer Tables
Replies: 73
Views: 9200

Re: Tau 8th ed. mathammer tables

Hmmm, how easy would it be to add a 'show' checkbox for each row (or one that highlights the row a different colour)? so you could like, hide rows to make it easier to compare units? Update: The checkboxes on the left will highlight a row (ctrl + click on them for multiple selection). Sorting a col...
by SomeTauGuy
Jul 06 2017 04:55
Forum: The Academy Articles
Topic: [Resource] Tau 8th ed. Mathammer Tables
Replies: 73
Views: 9200

Re: Tau 8th ed. mathammer tables

Also, this table pretty much proves that breachers are the way to go for TAC as long as you aren't planning on sitting back turtling in a gun-line IMHO. I usually do play a gunline anchored with a Stormsurge or Riptide, and most opponents try to rush it, which is why I'm so interested in the ranges...
by SomeTauGuy
Jul 06 2017 03:34
Forum: The Academy Articles
Topic: [Resource] Tau 8th ed. Mathammer Tables
Replies: 73
Views: 9200

Re: Tau 8th ed. mathammer tables

Is it possible to lock the column headers up the top? This way as you scroll up and down you can still see what each column is for? Try it now. Also should have Vespid and Supremacy Suits. Someone may want to check the PPW for the Ta'unar against an Imperial Knight, not sure if I've got Macro weapo...
by SomeTauGuy
Jul 06 2017 12:40
Forum: The Academy Articles
Topic: [Resource] Tau 8th ed. Mathammer Tables
Replies: 73
Views: 9200

Re: Tau 8th ed. mathammer tables

I'd be really appreciative if you could do the numbers for Breachers with the Devilfish tax included. If you're feeling really generous, you could even include DarkStrider in there too, but I'm not sure how you would do that given his -1 to toughness buff, it might make it a bit more complex. Both ...
by SomeTauGuy
Jul 04 2017 01:32
Forum: The Academy Articles
Topic: [Resource] Tau 8th ed. Mathammer Tables
Replies: 73
Views: 9200

Re: Tau 8th ed. mathammer tables

So what this tells me is that up to 10" Breacher are the most devastating we can bring....too bad it usually also includes a Devilfish tax or they'd never get into 10" range. I don't have anywhere near all the units in their yet - that might be why Breachers appear so strong in the list. ...
by SomeTauGuy
Jul 03 2017 08:46
Forum: The Academy Articles
Topic: [Resource] Tau 8th ed. Mathammer Tables
Replies: 73
Views: 9200

Re: Tau 8th ed. mathammer tables

I was looking at AenarIT's excellent work and it got me thinking it would be really handy to compare points per wound at different ranges. ie: Fusion blasters are lethal out to 18" and completely ineffective at 19". This got me playing with some code and I eventually came up with this: htt...

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