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by Unicornsilovethem
Apr 28 2017 06:50
Forum: General Discussion
Topic: The run to 8th edition
Replies: 108
Views: 4173

Re: The run to 8th edition

Why are you guys assuming Pulse rifles will be AP0? Since they are described as miniature plasma weapons, seems reasonable that they could get -1.
by Unicornsilovethem
Apr 28 2017 04:10
Forum: Rules & FAQ
Topic: Hit and Run, Vectored Retro thrusters
Replies: 8
Views: 569

Re: Hit and Run, Vectored Retro thrusters

loganslament wrote:Am I right in thinking that only one crisis suit in a unit needs to have VRT for the entire unit to have hit and run?

Yes. VRT confers two abilities: Fleet and Hit&Run. Hit&Run applies to the whole unit, while Fleet does not.
by Unicornsilovethem
Apr 28 2017 04:07
Forum: General Discussion
Topic: The run to 8th edition
Replies: 108
Views: 4173

Re: The run to 8th edition

An enemy unit that completed a charge was safe from fire while it could comfortably slaughter the unit. Now we can just pull away, pepper it with shots, and then overwatch again. That's two rounds of shooting for every one round of close combat. Immensely in our favor if our overwatch works like it ...
by Unicornsilovethem
Apr 28 2017 02:25
Forum: General Discussion
Topic: The run to 8th edition
Replies: 108
Views: 4173

Re: The run to 8th edition

If we can now freely escape from melee, I can't imagine we'll get to keep Supporting Fire. Harlequins will take a hit since they relied on cycle charging.
by Unicornsilovethem
Apr 26 2017 01:36
Forum: General Discussion
Topic: The run to 8th edition
Replies: 108
Views: 4173

Re: The run to 8th edition

D weapons gone sounds awesome but to be real they just got streamlined into the new system since without super heavies, no cap at 10 for stats and heavy weapons doing multiple damage they aren't that much different anymore. Can't wait to see how Rail weapons will be in 8th. It's a shame that my fav...
by Unicornsilovethem
Apr 26 2017 10:54
Forum: General Discussion
Topic: The run to 8th edition
Replies: 108
Views: 4173

Re: The run to 8th edition

I guess Flamers just got twice as effective for Overwatch.

Either way, D weapons are officially gone and that makes me happy for the inevitable buff to rail weapons.
by Unicornsilovethem
Apr 18 2017 12:49
Forum: Tau Tactics
Topic: How do you actually deal with AV14 ?
Replies: 12
Views: 754

Re: How do you actually deal with AV14 ?

azlanpower wrote:melta(which doesnt affect superheavies)

Sure it does. You may be referencing an old rule - some googling led me to a page from 2014 where they are saying that rule is no longer in effect - but in 7th no such blanket exception exists for Superheavies.
by Unicornsilovethem
Apr 18 2017 12:44
Forum: Rules & FAQ
Topic: Darkstrider question
Replies: 5
Views: 231

Re: Darkstrider question

Original question: yes, you can fire Overwatch and then run D6" in any direction. Guys above are right that a simple 3.5" longer charge distance isn't that amazing in itself. However, there are a number of other tricks you can use here. For example, it specifically says that our special mo...
by Unicornsilovethem
Apr 15 2017 09:41
Forum: Tau Tactics
Topic: How do you actually deal with AV14 ?
Replies: 12
Views: 754

Re: How do you actually deal with AV14 ?

Another thing that hasn't been brought up - are you facing superheavy vehicles or not? They ignore all penetration results except for Explode!, and those only remove a further D3 hull points rather than blow the entire thing up. Against non-superheavies, attacking with AP1 weapons (Fusion, Railguns)...
by Unicornsilovethem
Apr 12 2017 09:31
Forum: Tau Tactics
Topic: How do you actually deal with AV14 ?
Replies: 12
Views: 754

Re: How do you actually deal with AV14 ?

Depends a bit on the target. Does it have 2 or 8 hull points? Does it have AV14 in all directions? For the heaviest targets I use Gunfort, Y'vahra and Stormsurge D missiles. For smaller targets, suicide Fusion suits. Don't be afraid to lose the suits to whatever comes out from the transports - it me...

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