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by Panzer
Oct 19 2017 01:43
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 488
Views: 31834

Re: Upcoming T'au Codex

Also, to be fair, Tau don't have set colors for their armour. Unlike Marines or Guard, the Tau change their colors for the terrain to get better camouflage. So with our army I've never felt at all bad about painting whatever color I want and being whatever sept I want. "Yes, we're from T'au. W...
by Panzer
Oct 19 2017 01:03
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 488
Views: 31834

Re: Upcoming T'au Codex

Well there's always a risk with change, but I pretty much agree with Anon there. It's one of the best things about 8th for me at the moment and I can't wait to get our Codex so I can start planning my army from ground up again (with the same general theme in mind though of course). Also yes, of cour...
by Panzer
Oct 19 2017 01:00
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 31
Views: 482

Re: Tau's most annoying weakness. Thoughts?

Yeah but even against other lists taking a Multi-tracker isn't exactly a good use of points imo. It's just way too redundant. ^^
by Panzer
Oct 18 2017 11:54
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 31
Views: 482

Re: Tau's most annoying weakness. Thoughts?

Arka0415 wrote:If you're interested in taking Vespid (remember the minimum squad size is 5)

Nop, the min size for Vespid is 4. And honestly switching out flamer for multi-tracker against Harlequins is a terrible idea. He's already struggling with getting charged as is.
by Panzer
Oct 18 2017 11:27
Forum: Rules & FAQ
Topic: Imperium Detachments
Replies: 5
Views: 101

Re: Imperium Detachments

Yeah I'm actually pro mixed armies. It's cool and thematic and we don't have the super best friends deathstat problem of 7th.
by Panzer
Oct 18 2017 01:59
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 488
Views: 31834

Re: Upcoming T'au Codex

Yeah all Shuriken weapons get the re-roll of 1s.
Considering the units who actually have Shuriken weapons and their alternative loadouts....it's okay-ish. Definitely not one of the strongest traits/tactics/attributes/whatever.
by Panzer
Oct 18 2017 11:23
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 31
Views: 482

Re: Tau's most annoying weakness. Thoughts?

How do those triple flamer suits fare against primaries though? I imagine that extra point of toughness and the second wound would create a few problems. I still balk whenever I see multiple CIBs, for most of my active time as a Tau player they were restricted to one per army. I didn't get many gam...
by Panzer
Oct 18 2017 09:39
Forum: Rules & FAQ
Topic: Imperium Detachments
Replies: 5
Views: 101

Re: Imperium Detachments

Yeah they can take any unit with the Imperium faction keyword. Same goes for Chaos with the Chaos keyword etc. Here's hope that GW will expand the T'au Empire faction with Auxilliaries as well. On that note though, if the Imperium player mixes Astra Militarum and Space Marine (for example) in the sa...
by Panzer
Oct 18 2017 09:34
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 31
Views: 482

Re: Tau's most annoying weakness. Thoughts?

The tripple flamer is good against any kind of infantry that has no 2+ armor to be honest. 9 flamer are 31.5 S4 hits. That's ~16 wounds against T4, which would kill 5 Space Marines. So unless the opponent plays a big unit you'll just wipe that unit. Which also makes them pretty much immune to gettin...
by Panzer
Oct 18 2017 08:35
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 31
Views: 482

Re: Tau's most annoying weakness. Thoughts?

mason8ah wrote:
Arka0415 wrote:Elites - 3x XV8s w/ 6x Fusion Blasters, 3x Flamers; 6x Gun Drones (255)


I think your maths is wrong here, that load out I've got coming out at 327pts
Anyone else?

You're right. Those are the points for a tripple flamer squad with drones. ^^
by Panzer
Oct 18 2017 07:26
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 31
Views: 482

Re: Tau's most annoying weakness. Thoughts?

I'm no expert, but the Burst Cannons coupled with EWO proved incredibly useful. I knew that I was gonna get charged, so 3x Burst Cannons on 3 suits re-rolling their failed overwatch was in my opinion quite beneficial. I've just got clarification from the Quins player. The DF went down turn 1 like t...
by Panzer
Oct 18 2017 06:29
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 31
Views: 482

Re: Tau's most annoying weakness. Thoughts?

Ah Multi-tracker. Well that doesn't make the situation better. Two support systems who aren't even the good ones for Crisis is not a good loadout. ;)

How did they take your DF out with a single pistol shot though?
by Panzer
Oct 18 2017 06:03
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 31
Views: 482

Re: Tau's most annoying weakness. Thoughts?

1 x 3 Crisis with single fusion, TL, ML 1 x 3 Crisis with Burst and Plasma, EWO ML are Missile Pods I guess? In that case this is probably one of your biggest problems. Two different weapons on a Crisis suit with a support system it doesn't really need at all. So you have a little bit anti-tank/ant...
by Panzer
Oct 18 2017 02:55
Forum: General Discussion
Topic: 'Ninja Tau' and the New Codex
Replies: 5
Views: 294

Re: 'Ninja Tau' and the New Codex

CSM has some very neat ones as well.
Slaanesh infantry shooting twice.
-> Crisis after manta strike shooting twice? Maybe for FSE?
Getting +1 on to-wound rolls.
-> That's a very universal one that could be applied to any unit.
by Panzer
Oct 18 2017 02:54
Forum: Tau Tactics
Topic: The Confused Shas'el -- A Discussion on Battlefield Role for Crisis Battlesuits
Replies: 20
Views: 533

Re: The Confused Shas'el -- A Discussion on Battlefield Role for Crisis Battlesuits

Especially when you could take Pulse Carbines for that very specific range where they would be better again. :D
by Panzer
Oct 18 2017 02:35
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 488
Views: 31834

Re: Upcoming T'au Codex

The jetbike one sounds rather unlikely to be honest. It would be the first of those rules that targets a specific unit while all other apply to most of the army with some unit-types excluded. To be fair, the windrider hosts are pretty much entirely jetbikes (guardian jetbikes, mounted characters, s...
by Panzer
Oct 18 2017 02:07
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 488
Views: 31834

Re: Upcoming T'au Codex

The jetbike one sounds rather unlikely to be honest. It would be the first of those rules that targets a specific unit while all other apply to most of the army with some unit-types excluded.
by Panzer
Oct 18 2017 02:07
Forum: Rules & FAQ
Topic: 50% Obscured and Cover
Replies: 23
Views: 396

Re: 50% Obscured and Cover

Yeah I don't know why they got rid of the simple "is 50% obscured = in cover". I mean I would've understood it if they got rid of it completely to make the game faster, but they kept it and added the requirement to be in/on the terrain feature as well. Just pure derp.

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