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by Panzer
Oct 18 2017 09:39
Forum: Rules & FAQ
Topic: Imperium Detachments
Replies: 2
Views: 10

Re: Imperium Detachments

Yeah they can take any unit with the Imperium faction keyword. Same goes for Chaos with the Chaos keyword etc. Here's hope that GW will expand the T'au Empire faction with Auxilliaries as well. On that note though, if the Imperium player mixes Astra Militarum and Space Marine (for example) in the sa...
by Panzer
Oct 18 2017 09:34
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 18
Views: 134

Re: Tau's most annoying weakness. Thoughts?

The tripple flamer is good against any kind of infantry that has no 2+ armor to be honest. 9 flamer are 31.5 S4 hits. That's ~16 wounds against T4, which would kill 5 Space Marines. So unless the opponent plays a big unit you'll just wipe that unit. Which also makes them pretty much immune to gettin...
by Panzer
Oct 18 2017 08:35
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 18
Views: 134

Re: Tau's most annoying weakness. Thoughts?

mason8ah wrote:
Arka0415 wrote:Elites - 3x XV8s w/ 6x Fusion Blasters, 3x Flamers; 6x Gun Drones (255)


I think your maths is wrong here, that load out I've got coming out at 327pts
Anyone else?

You're right. Those are the points for a tripple flamer squad with drones. ^^
by Panzer
Oct 18 2017 07:26
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 18
Views: 134

Re: Tau's most annoying weakness. Thoughts?

I'm no expert, but the Burst Cannons coupled with EWO proved incredibly useful. I knew that I was gonna get charged, so 3x Burst Cannons on 3 suits re-rolling their failed overwatch was in my opinion quite beneficial. I've just got clarification from the Quins player. The DF went down turn 1 like t...
by Panzer
Oct 18 2017 06:29
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 18
Views: 134

Re: Tau's most annoying weakness. Thoughts?

Ah Multi-tracker. Well that doesn't make the situation better. Two support systems who aren't even the good ones for Crisis is not a good loadout. ;)

How did they take your DF out with a single pistol shot though?
by Panzer
Oct 18 2017 06:03
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 18
Views: 134

Re: Tau's most annoying weakness. Thoughts?

1 x 3 Crisis with single fusion, TL, ML 1 x 3 Crisis with Burst and Plasma, EWO ML are Missile Pods I guess? In that case this is probably one of your biggest problems. Two different weapons on a Crisis suit with a support system it doesn't really need at all. So you have a little bit anti-tank/ant...
by Panzer
Oct 18 2017 02:55
Forum: General Discussion
Topic: 'Ninja Tau' and the New Codex
Replies: 5
Views: 226

Re: 'Ninja Tau' and the New Codex

CSM has some very neat ones as well.
Slaanesh infantry shooting twice.
-> Crisis after manta strike shooting twice? Maybe for FSE?
Getting +1 on to-wound rolls.
-> That's a very universal one that could be applied to any unit.
by Panzer
Oct 18 2017 02:54
Forum: Tau Tactics
Topic: The Confused Shas'el -- A Discussion on Battlefield Role for Crisis Battlesuits
Replies: 20
Views: 472

Re: The Confused Shas'el -- A Discussion on Battlefield Role for Crisis Battlesuits

Especially when you could take Pulse Carbines for that very specific range where they would be better again. :D
by Panzer
Oct 18 2017 02:35
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 476
Views: 31411

Re: Upcoming T'au Codex

The jetbike one sounds rather unlikely to be honest. It would be the first of those rules that targets a specific unit while all other apply to most of the army with some unit-types excluded. To be fair, the windrider hosts are pretty much entirely jetbikes (guardian jetbikes, mounted characters, s...
by Panzer
Oct 18 2017 02:07
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 476
Views: 31411

Re: Upcoming T'au Codex

The jetbike one sounds rather unlikely to be honest. It would be the first of those rules that targets a specific unit while all other apply to most of the army with some unit-types excluded.
by Panzer
Oct 18 2017 02:07
Forum: Rules & FAQ
Topic: 50% Obscured and Cover
Replies: 20
Views: 314

Re: 50% Obscured and Cover

Yeah I don't know why they got rid of the simple "is 50% obscured = in cover". I mean I would've understood it if they got rid of it completely to make the game faster, but they kept it and added the requirement to be in/on the terrain feature as well. Just pure derp.
by Panzer
Oct 18 2017 01:12
Forum: General Discussion
Topic: 'Ninja Tau' and the New Codex
Replies: 5
Views: 226

Re: 'Ninja Tau' and the New Codex

I really rarely have the problem of dropping the Homing Beacon somewhere useful though. Infiltrating 12" away from the enemy, 8" move, ~3.5" advance should let them get where needed unless you screwed up your deployment.
by Panzer
Oct 18 2017 01:10
Forum: Tau Tactics
Topic: The Confused Shas'el -- A Discussion on Battlefield Role for Crisis Battlesuits
Replies: 20
Views: 472

Re: The Confused Shas'el -- A Discussion on Battlefield Role for Crisis Battlesuits

Burst Cannons have the same problem as always. Why would you take them? Our Troop section is full with S5 shooting, all our Vehicles have S5 shooting by default, Gun Drones are simply, etc. The only units where I can see Burst Cannons being viable are Ghostkeels for the classic ATS dakkaKeel, Stealt...
by Panzer
Oct 18 2017 01:03
Forum: Tau Tactics
Topic: Hammerhead loadouts
Replies: 20
Views: 814

Re: Hammerhead loadouts

The biggest issue is that we only have access to Seekers on expensive units which aren't exactly a competetive choice currently either (Hammerheads) or units with only BS4+ who also want to move (Devilfish&Piranha. Broadsides don't want to move but are too expensive anyway). Seeker missiles are...
by Panzer
Oct 17 2017 02:32
Forum: General Discussion
Topic: 'Ninja Tau' and the New Codex
Replies: 5
Views: 226

Re: 'Ninja Tau' and the New Codex

I don't think I'd ever use the Stealth Suit Stratagem unless i really really really need to get to that one objective lol
The rest sounds okay-ish.
by Panzer
Oct 17 2017 10:15
Forum: Tau Tactics
Topic: The Confused Shas'el -- A Discussion on Battlefield Role for Crisis Battlesuits
Replies: 20
Views: 472

Re: The Confused Shas'el -- A Discussion on Battlefield Role for Crisis Battlesuits

Here's my take on viable XV8 builds: Competitive Builds: 2x CIB + 1x ATS (All purpose anti-infantry and anti-vehicle) 2x Fusion Blaster + 1x Flamer (Anti-vehicle alpha strike) 3x Flamer (Anti-infantry alpha strike) Situational Builds: 3x CIB (Slightly inefficient for its cost) 2x CIB + 1x Flamer (G...
by Panzer
Oct 17 2017 09:39
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 476
Views: 31411

Re: Upcoming T'au Codex

a return of the Optimized Stealth Cadres' special rule in any form. "XV25s' weapons near a Ghostkeel gain an additional -1AP and attackers have to distract 1 from their hit-roll if farer than 12" away" yadda yadda yadda. I'd love that but that's too special for a Sept tactic. Maybe a...
by Panzer
Oct 17 2017 09:19
Forum: Rules & FAQ
Topic: 50% Obscured and Cover
Replies: 20
Views: 314

Re: 50% Obscured and Cover

Sorry but that's not how english works, n1md4.

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