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by Panzer
Oct 20 2017 03:45
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 45
Views: 873

Re: Tau's most annoying weakness. Thoughts?

I'm still promoting my reworked Markerlight table: 1. Re-roll 1s 2. Missiles at users BS, +1 to-hit 3. Ignore Cover 4. +1 to-hit It basically fused the 2nd and 3rd bonus and made the "ignore movement penalties" into a +1 to-hit because it's basically the same thing just before it was very ...
by Panzer
Oct 20 2017 02:38
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 45
Views: 873

Re: Tau's most annoying weakness. Thoughts?

To me the main weakness is the unability to be versatile. Because of the 4+ to hit and because of all the D6 shots or D6 damage weapons, doing one thing reliably is already hard. Yes, that 4+ BS is very annoying, especially when marines hit on 3s AND are better in combat and better armour saves too...
by Panzer
Oct 20 2017 01:04
Forum: Library
Topic: Do Pulse weapons shoot bullets?
Replies: 9
Views: 185

Re: Do Pulse weapons shoot bullets?

Yeah the only weapons that have no recoil are laser and self-propelled missiles that basically push against the air behind you. ^^
by Panzer
Oct 20 2017 12:25
Forum: Project Logs
Topic: A'kish Vior'la Cadre
Replies: 203
Views: 30140

Re: A'kish Vior'la Cadre

Yeah I like that as well. A subtle but effective way to make a Crisis look special.
by Panzer
Oct 20 2017 12:14
Forum: Library
Topic: Do Pulse weapons shoot bullets?
Replies: 9
Views: 185

Re: Do Pulse weapons shoot bullets?

I also prefer the interpretation of pulse weaponry using tiny particles instead of solid slugs since it makes ZERO sense to turn a high velocity solid slug into super heated gas. It's basically adding more technology to nerf the weapons destructive power. That's just silly. Especially when consideri...
by Panzer
Oct 19 2017 03:20
Forum: Rules & FAQ
Topic: Imperium Detachments
Replies: 9
Views: 177

Re: Imperium Detachments

Not gonna deny that. The more freedom to combine stuff you have the higher are the chances to find some nasty combo. I still like it though. Now GW just has to provide everyone a similar amount of options to combine stuff (Tyranids can do it via Genestealer Cult actually, Necrons and Orks would be a...
by Panzer
Oct 19 2017 02:05
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 517
Views: 32730

Re: Upcoming T'au Codex

I'm with Harkus there.
by Panzer
Oct 19 2017 02:02
Forum: Library
Topic: Do Pulse weapons shoot bullets?
Replies: 9
Views: 185

Re: Do Pulse weapons shoot bullets?

If I recall correctly the Pulse technology based weapons indeed shoot a "bullet" but before it leaves the barrel it gets vaporized and encased by an electric field. That being said I also remember that the few descriptions of how Pulse weapon technology works aren't very coherent or even v...
by Panzer
Oct 19 2017 10:29
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 45
Views: 873

Re: Tau's most annoying weakness. Thoughts?

I'm probably not the first to say it but a return of the targeting array would be an interesting support system that I don't understand why it was dropped in the first place. For anyone who doesn't know what that is a targeting array was a 10pt support system that gave +1 BS back in 5th edition. Ba...
by Panzer
Oct 19 2017 09:55
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 517
Views: 32730

Re: Upcoming T'au Codex

Sam-hain article just got released. Best thing about it? JSJ Stratagem for 1CP! https://whc-cdn.games-workshop.com/wp-content/uploads/2017/10/40kCraftworldFocus-SaimHann-Boxout2lr.jpg That's awesome! I just skimmed the article, but I'll be sure to give it a read now. Hopefully Tau will get it as a ...
by Panzer
Oct 19 2017 09:53
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 45
Views: 873

Re: Tau's most annoying weakness. Thoughts?

mason8ah wrote:BUT, that feeling when you get 5 marker lights on marines (especially scouts) in cover, strip them of their cover save, hit and wound them on 3s and re-roll the 1s, is soooo good.

It's so good until you realize that Marines usually have BS3+ and re-roll of 1s with much less efford as well. :D
by Panzer
Oct 19 2017 09:39
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 517
Views: 32730

Re: Upcoming T'au Codex

Sam-hain article just got released.
Best thing about it? JSJ Stratagem for 1CP!
Image
by Panzer
Oct 19 2017 04:34
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 517
Views: 32730

Re: Upcoming T'au Codex

The more you know. :D
by Panzer
Oct 19 2017 04:34
Forum: Tau Tactics
Topic: Devilfish in 8th
Replies: 11
Views: 1122

Re: Devilfish in 8th

3) The ability to combo-charge parking lots. With a 21" threat range for the charge, there is almost nothing they can do. Once it is there you deny the shooting for two strong tanks, and can freely disengage in your turn, allowing everyone to shoot them and then just recharge again. Added to t...
by Panzer
Oct 19 2017 04:27
Forum: Tau Tactics
Topic: Imperial Guard Tactics
Replies: 1
Views: 106

Re: Imperial Guard Tactics

The Astra Militarum Codex already dropped. ;) And yes they are extremely strong. Played against a full tank list two weeks ago and was honestly surprised how many T8 tanks with serious dakka they could bring in a 1.5k game .... except for the wyverns of course, which weren't really my main concern a...
by Panzer
Oct 19 2017 04:12
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 517
Views: 32730

Re: Upcoming T'au Codex

Seems you've heard the same rumour as I did then. ;) https://i.imgur.com/u1IUfOG.png https://war-of-sigmar.herokuapp.com/bloggings/2481#comment-3568707678 That being said part of it sounds rather unlikely. Especially the part about most of the Talons FW range becoming GW. So I'll take that rumour po...
by Panzer
Oct 19 2017 03:54
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 517
Views: 32730

Re: Upcoming T'au Codex

Haechi wrote:T'au Empire codex early March. Don't ask me how I know, I can't tell.

Then you're as credible as any other random person. ^^

That being said ~March is the most guessed date for the T'au Empire Codex anyway.
by Panzer
Oct 19 2017 03:20
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 517
Views: 32730

Re: Upcoming T'au Codex

No but we have some examples of green Sept color on forest armor. They are just different shades of green. Barely visible but there.

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