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by Studioworks
Oct 19 2017 03:42
Forum: Rules & FAQ
Topic: 50% Obscured and Cover
Replies: 25
Views: 460

Re: 50% Obscured and Cover

I think we all can agree that the cover rule for vehicles is stupid. My gaming group plays a home rule in which if the vehicle is 50% covered have cover. Easy. Step 1: Is the vehicle touching the terrain? Yes or No? If yes, then move to step two. If no, then no cover. Step 2: Is the vehicle 50% obs...
by Studioworks
Oct 18 2017 02:47
Forum: Rules & FAQ
Topic: 50% Obscured and Cover
Replies: 25
Views: 460

Re: 50% Obscured and Cover

I think we all can agree that the cover rule for vehicles is stupid. My gaming group plays a home rule in which if the vehicle is 50% covered have cover. Easy.
by Studioworks
Oct 14 2017 07:24
Forum: Tau Tactics
Topic: Hammerhead loadouts
Replies: 20
Views: 877

Re: Hammerhead loadouts

Huh...seems my phone ate my reply from yesterday. :-? I think the main issue with Seekers is that you need LOS to shot them. I really don't understand why. You are marking the target with Markerlight so the missile knows where to hit. Nah need of LoS really isn't much of an issue at all. It seems t...
by Studioworks
Oct 13 2017 10:55
Forum: Tau Tactics
Topic: Hammerhead loadouts
Replies: 20
Views: 877

Re: Hammerhead loadouts

I think the main issue with Seekers is that you need LOS to shot them. I really don't understand why. You are marking the target with Markerlight so the missile knows where to hit.
by Studioworks
Oct 12 2017 11:57
Forum: Tau Tactics
Topic: Hammerhead loadouts
Replies: 20
Views: 877

Re: Hammerhead loadouts

When I used 4 seekers from Longstrike and an other Hammerhead with Markers for the first time my opponent almost cried. He first didn't believe that, but 4 mortal wounds for 20 points is a pretty good investment IMO.
by Studioworks
Oct 07 2017 02:36
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2053

Re: Rerolls and modifiers

Arka0415 wrote:Here's what I see as the summary of all this:

I think this is the right way. But the negative modifier and rerolls feel so much dumb. Why not to add modifiers before rerolls? Any clue why this rule is written in that way?
by Studioworks
Oct 07 2017 02:33
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2053

Re: Rerolls and modifiers

Maybe, but I'm not gonna click any bols links. :P This is a great article and explains it perfectly. Should be required reading for everyone arguing in this thread, I think. This one pretty much settled it completely for me. I've bookmarked it so I can pull it up on the fly if any rules arguments a...
by Studioworks
Oct 06 2017 08:10
Forum: Tau Tactics
Topic: I'm replacing all my strike teams with breachers... on foot!
Replies: 39
Views: 2591

Re: I'm replacing all my strike teams with breachers... on foot!

Really nice looking conversions. Never did one, just modified a little bit the Fireblade. Really looking forward to start making some, seems really fun.
by Studioworks
Oct 05 2017 06:00
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2053

Re: Rerolls and modifiers

The thing is that the core rules tell us to check for failed rolls after applying modifier, not before. So by the time you could do the re-rolls nothing failed or succeeded just yet. However if we ignore that part and just assume GW wants us to check twice (before modifier and after) without it bei...
by Studioworks
Oct 05 2017 05:59
Forum: Tau Tactics
Topic: I'm replacing all my strike teams with breachers... on foot!
Replies: 39
Views: 2591

Re: I'm replacing all my strike teams with breachers... on foot!

I will suggest to put some little wings on your Breachers and use them as Vespid, like this guy that made a superb job:

https://i.imgur.com/TZDjSTc.jpg
by Studioworks
Oct 05 2017 05:53
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2053

Re: Rerolls and modifiers

I really don't understand this conversation and what is not clear about rerolling dice. If you fail a hit roll, then reroll it if a rule allows it. If you fire at BS4+ and have 5 ML on the targeted unit, reroll all the 1's and 2's. You will not reroll the 3' since they hit. Isn't it super clear? Th...
by Studioworks
Oct 05 2017 05:49
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2053

Re: Rerolls and modifiers

I think people are getting a little too into this discussion. If you have BS4+, +1 to hit, and re-rolls, that means you need to re-roll your 3s too , because modifiers are not applied until re-rolling is complete. If you have BS4+, -1 to hit, and re-rolls, that means you can't re-roll 4s, because m...
by Studioworks
Oct 05 2017 05:36
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2053

Re: Rerolls and modifiers

I really don't understand this conversation and what is not clear about rerolling dice. If you fail a hit roll, then reroll it if a rule allows it.

If you fire at BS4+ and have 5 ML on the targeted unit, reroll all the 1's and 2's. You will not reroll the 3' since they hit. Isn't it super clear?
by Studioworks
Oct 05 2017 04:56
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 515
Views: 32512

Re: Upcoming T'au Codex

AFAIK Tau is the second selling army GW produces (after Space Marines). My theory why they didn't published our codex: The first big thing in 8th was new Space Marines and new Death Guard. All the story right now circles around these two factions. They pumped all the thing with tons of new models, n...
by Studioworks
Oct 03 2017 04:19
Forum: Rules & FAQ
Topic: Is LOS by model or unit? Question on RAW
Replies: 11
Views: 444

Re: Is LOS by model or unit? Question on RAW

A single model from the enemy unit must be visible and in LoS in order to shoot at that unit he comes from. So if you have a team of 10 FW, but just 7 see that model and are in LoS, only them can shoot. The other 3 that are ie. behind a wall, can't shoot. It's simple.
by Studioworks
Oct 03 2017 04:12
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2053

Re: Rerolls and modifiers

Is there a rule that forces a unit to reroll all failed rolls? Because it's stupid if you must reroll a dice that succeed.
by Studioworks
Oct 03 2017 04:05
Forum: Tau Tactics
Topic: Effectiveness of EWO
Replies: 11
Views: 759

Re: Effectiveness of EWO

These days I will play a Planetfall mission against Ultramarines and will for sure use EWO, at least with Riptide. He will for sure use Terminators and I don't want them easily in CC. I want at least to do some damage before they charge. Also will try to deny his Rapid fire Bolters. All in all I thi...
by Studioworks
Sep 26 2017 10:32
Forum: Rules & FAQ
Topic: About the fortifications
Replies: 12
Views: 634

About the fortifications

Tomorrow I play against Ultramarines. We will play the Planetfall mission in which there is fortifications. I just have a couple of questions: 1. Does the defender need to pay the points for all the fortifications he put on the table (I suppose yes). 2. What exactly is "Defence emplacements&quo...

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