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by Studioworks
Oct 24 2017 04:28
Forum: Tau Tactics
Topic: Tanks - what a disappointment
Replies: 75
Views: 5070

Re: Tanks - what a disappointment

Nymphomanius wrote:
Arka0415 wrote:
Panzer wrote:Yeah that makes more sense. Rather unlikely though I fear.

ion rifles that's 15 D3 Str 8 ap-1 D3 damage shots!

It's 1 dmg, not D3.
by Studioworks
Oct 21 2017 04:54
Forum: Tau Tactics
Topic: Follow-Up on the Sun Shark Bomber
Replies: 17
Views: 685

Re: Follow-Up on the Sun Shark Bomber

Right now I'm painting one and can't wait to try it. I think it will work perfect against heavy infantry armies like Deathwatch and Grey Knights (I play against both). Maybe not the best unit, but I usually play fluffy battles and it will be a perfect addition to my army.
by Studioworks
Oct 20 2017 05:11
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 95
Views: 2372

Re: Tau's most annoying weakness. Thoughts?

I'm still promoting my reworked Markerlight table: 1. Re-roll 1s 2. Missiles at users BS, +1 to-hit 3. Ignore Cover 4. +1 to-hit It basically fused the 2nd and 3rd bonus and made the "ignore movement penalties" into a +1 to-hit because it's basically the same thing just before it was very...
by Studioworks
Oct 20 2017 02:47
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 95
Views: 2372

Re: Tau's most annoying weakness. Thoughts?

Yes, that 4+ BS is very annoying, especially when marines hit on 3s AND are better in combat and better armour saves too. If we could shot everything on BS 3+ we would be too strong and I think 4+ is perfect. We simply must use markerlights. 4+ would be perfect if we had a better Markerlight table....
by Studioworks
Oct 20 2017 02:34
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 95
Views: 2372

Re: Tau's most annoying weakness. Thoughts?

To me the main weakness is the unability to be versatile. Because of the 4+ to hit and because of all the D6 shots or D6 damage weapons, doing one thing reliably is already hard. Yes, that 4+ BS is very annoying, especially when marines hit on 3s AND are better in combat and better armour saves too...
by Studioworks
Oct 19 2017 03:42
Forum: Rules & FAQ
Topic: 50% Obscured and Cover
Replies: 25
Views: 632

Re: 50% Obscured and Cover

I think we all can agree that the cover rule for vehicles is stupid. My gaming group plays a home rule in which if the vehicle is 50% covered have cover. Easy. Step 1: Is the vehicle touching the terrain? Yes or No? If yes, then move to step two. If no, then no cover. Step 2: Is the vehicle 50% obs...
by Studioworks
Oct 18 2017 02:47
Forum: Rules & FAQ
Topic: 50% Obscured and Cover
Replies: 25
Views: 632

Re: 50% Obscured and Cover

I think we all can agree that the cover rule for vehicles is stupid. My gaming group plays a home rule in which if the vehicle is 50% covered have cover. Easy.
by Studioworks
Oct 14 2017 07:24
Forum: Tau Tactics
Topic: Hammerhead loadouts
Replies: 20
Views: 984

Re: Hammerhead loadouts

Huh...seems my phone ate my reply from yesterday. :-? I think the main issue with Seekers is that you need LOS to shot them. I really don't understand why. You are marking the target with Markerlight so the missile knows where to hit. Nah need of LoS really isn't much of an issue at all. It seems t...
by Studioworks
Oct 13 2017 10:55
Forum: Tau Tactics
Topic: Hammerhead loadouts
Replies: 20
Views: 984

Re: Hammerhead loadouts

I think the main issue with Seekers is that you need LOS to shot them. I really don't understand why. You are marking the target with Markerlight so the missile knows where to hit.
by Studioworks
Oct 12 2017 11:57
Forum: Tau Tactics
Topic: Hammerhead loadouts
Replies: 20
Views: 984

Re: Hammerhead loadouts

When I used 4 seekers from Longstrike and an other Hammerhead with Markers for the first time my opponent almost cried. He first didn't believe that, but 4 mortal wounds for 20 points is a pretty good investment IMO.
by Studioworks
Oct 07 2017 02:36
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2129

Re: Rerolls and modifiers

Arka0415 wrote:Here's what I see as the summary of all this:

I think this is the right way. But the negative modifier and rerolls feel so much dumb. Why not to add modifiers before rerolls? Any clue why this rule is written in that way?
by Studioworks
Oct 07 2017 02:33
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2129

Re: Rerolls and modifiers

Maybe, but I'm not gonna click any bols links. :P This is a great article and explains it perfectly. Should be required reading for everyone arguing in this thread, I think. This one pretty much settled it completely for me. I've bookmarked it so I can pull it up on the fly if any rules arguments a...
by Studioworks
Oct 06 2017 08:10
Forum: Tau Tactics
Topic: I'm replacing all my strike teams with breachers... on foot!
Replies: 40
Views: 2824

Re: I'm replacing all my strike teams with breachers... on foot!

Really nice looking conversions. Never did one, just modified a little bit the Fireblade. Really looking forward to start making some, seems really fun.
by Studioworks
Oct 05 2017 06:00
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2129

Re: Rerolls and modifiers

The thing is that the core rules tell us to check for failed rolls after applying modifier, not before. So by the time you could do the re-rolls nothing failed or succeeded just yet. However if we ignore that part and just assume GW wants us to check twice (before modifier and after) without it bei...
by Studioworks
Oct 05 2017 05:59
Forum: Tau Tactics
Topic: I'm replacing all my strike teams with breachers... on foot!
Replies: 40
Views: 2824

Re: I'm replacing all my strike teams with breachers... on foot!

I will suggest to put some little wings on your Breachers and use them as Vespid, like this guy that made a superb job:

https://i.imgur.com/TZDjSTc.jpg
by Studioworks
Oct 05 2017 05:53
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2129

Re: Rerolls and modifiers

I really don't understand this conversation and what is not clear about rerolling dice. If you fail a hit roll, then reroll it if a rule allows it. If you fire at BS4+ and have 5 ML on the targeted unit, reroll all the 1's and 2's. You will not reroll the 3' since they hit. Isn't it super clear? Th...
by Studioworks
Oct 05 2017 05:49
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2129

Re: Rerolls and modifiers

I think people are getting a little too into this discussion. If you have BS4+, +1 to hit, and re-rolls, that means you need to re-roll your 3s too , because modifiers are not applied until re-rolling is complete. If you have BS4+, -1 to hit, and re-rolls, that means you can't re-roll 4s, because m...
by Studioworks
Oct 05 2017 05:36
Forum: Rules & FAQ
Topic: Rerolls and modifiers
Replies: 73
Views: 2129

Re: Rerolls and modifiers

I really don't understand this conversation and what is not clear about rerolling dice. If you fail a hit roll, then reroll it if a rule allows it.

If you fire at BS4+ and have 5 ML on the targeted unit, reroll all the 1's and 2's. You will not reroll the 3' since they hit. Isn't it super clear?

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