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by Temennigru
Jan 16 2018 05:33
Forum: General Discussion
Topic: Riptide support systems (new player)
Replies: 31
Views: 701

Re: Riptide support systems (new player)

Easy fix to that, show em your index, if they still think tau are OP, be greatful that they are so bad at the game :) I just told my friends to swap armies. They never again thought the tau were OP. I told them The same thing. Well my Death guard player did not Attack me in assault. Well to be hone...
by Temennigru
Jan 16 2018 02:46
Forum: General Discussion
Topic: Riptide support systems (new player)
Replies: 31
Views: 701

Re: Riptide support systems (new player)

Was gonna say this ^ All I ever do with my riptide is call it a Y'vahra. Playing a riptide with my ultra-competitive friends is a big no-no. The Problem is my Friends do not like me proxying. (because they think that Tau Are op. Well I must say that i won nearly all my Games within This three month...
by Temennigru
Jan 16 2018 02:22
Forum: General Discussion
Topic: An Appeal for Jump-Shoot-Jump
Replies: 42
Views: 1376

Re: An Appeal for Jump-Shoot-Jump

Considering that AA guns are typically regarded as near useless, there won't be many players using them. Still, I would have preferred an "aircraft" keyword for flyers so that AA guns could target them specifically. I'm just going to throw this out there: plasma rifles would be amazing wi...
by Temennigru
Jan 16 2018 01:24
Forum: General Discussion
Topic: Riptide support systems (new player)
Replies: 31
Views: 701

Re: Riptide support systems (new player)

IMO the best use for riptide rn is proxying Y'vahra Hopefully it will be better once the codex drops, as I am fond of mecha tau, and riptide and its variants are the coolest suits we have, along with ghostkeel and for me the coolest models in our army Was gonna say this ^ All I ever do with my ript...
by Temennigru
Jan 16 2018 01:19
Forum: General Discussion
Topic: An Appeal for Jump-Shoot-Jump
Replies: 42
Views: 1376

Re: An Appeal for Jump-Shoot-Jump

I think Fly and the higher toughness are mostly a good compensation for the loose of JSJ. At least in the Survival part of our 18" weapons. But there are two points where I feel it's a major loose. 1. JSJ wasn't just a "can't touch this" move. It allowed to redeploy for a target chan...
by Temennigru
Jan 15 2018 04:25
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 1411
Views: 91193

Re: Upcoming T'au Codex

Yes... Imagine a new Elite unit made entirely of Shadow Sun's XV22 suits... With a great modular plastic kit. That would be amazing. I don't think that will be the case, as XV22s are "too expensive for mass deployment", and they only give it to "trusted commanders". I DO see a &...
by Temennigru
Jan 15 2018 04:18
Forum: General Discussion
Topic: Win a Ta'unar Forge World competition
Replies: 10
Views: 462

Re: Win a Ta'unar Forge World competition

Arka0415 wrote:
Temennigru wrote:Well, given that fires of cyraxxus was a false alarm, I think they will be one-shotting knights for a while.

What happened with the Fires of Cyraxxus? That was the planned FW AdMech book right?

The guy in charge of it passed away and they don't know what to do with it.
by Temennigru
Jan 15 2018 03:59
Forum: General Discussion
Topic: Let's Contact GW! (Round 3)
Replies: 151
Views: 6371

Re: Let's Contact GW! (Round 3)

The real problem is that tank mounted anti tank weapons are too unreliable for the cost. IG vanquishers are in a similar spot to Hammerheads. If it were up to me, all such weapons would be strength 16 with 3d3 damage. For one shot it better be good. Right now a Hammerhead has a 45% chance of woundi...
by Temennigru
Jan 13 2018 06:52
Forum: General Discussion
Topic: Win a Ta'unar Forge World competition
Replies: 10
Views: 462

Re: Win a Ta'unar Forge World competition

Well, lucky for me I had a free shipping coupon from my december purchase of the tiger shark and I've been wanting to buy the prototype riptides. I think sales of the Y'Vahra may spike this week :biggrin: Well, given that fires of cyraxxus was a false alarm, I think they will be one-shotting knight...
by Temennigru
Jan 13 2018 06:49
Forum: General Discussion
Topic: Let's Contact GW! (Round 3)
Replies: 151
Views: 6371

Re: Let's Contact GW! (Round 3)

Just a point that people seem to miss nowadays: Dealing many mortal wounds makes something better at killing INFANTRY than it does at killing VEHICLES, because mortal wounds jump from model to model. So if you fired a railgun that dealt d6 mortal wounds, you could deal d6 damage to a tank with 13 wo...
by Temennigru
Jan 13 2018 06:08
Forum: General Discussion
Topic: Win a Ta'unar Forge World competition
Replies: 10
Views: 462

Re: Win a Ta'unar Forge World competition

Well, lucky for me I had a free shipping coupon from my december purchase of the tiger shark and I've been wanting to buy the prototype riptides.
by Temennigru
Jan 13 2018 04:35
Forum: General Discussion
Topic: An Appeal for Jump-Shoot-Jump
Replies: 42
Views: 1376

Re: An Appeal for Jump-Shoot-Jump

To be clear, the list I made was a counter to your post that said "We got no compensation." When someone says, "I have no compensation" it means they have gotten nothing in return. So the goalposts are presumably moved to a "lack" of compensation, but you explain it in...
by Temennigru
Jan 12 2018 05:24
Forum: General Discussion
Topic: An Appeal for Jump-Shoot-Jump
Replies: 42
Views: 1376

Re: An Appeal for Jump-Shoot-Jump

We have good mobility with Battlesuits and a lots of our best weapons are Assault weapons. With just 3 markers we can shoot normally after advancing. It's a good bonus. Mobility doesn't mean moving forward a lot. It's also being able to move back after you've done what you wanted. There is no point...
by Temennigru
Jan 12 2018 05:08
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 1411
Views: 91193

Re: Upcoming T'au Codex

The acurracy is something that really needs to improve from both game and fluff perspective as a shooting only, semi-elite army (you cant deny that our army is battlesuit focused since they are the units that have all the specialty weapons) we shoul have quite reliable shooting, especially with 1 d...
by Temennigru
Jan 12 2018 05:25
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 1411
Views: 91193

Re: Upcoming T'au Codex

I just played an eldar wraith army. They are short range, but you feel like you are actually doing something hitting on 3s, and they are very durable as well. It just reinforces the feeling I have that tau need a serious buff to any number of these: accuracy, mobility, firepower, durability, range a...
by Temennigru
Jan 11 2018 07:58
Forum: General Discussion
Topic: An Appeal for Jump-Shoot-Jump
Replies: 42
Views: 1376

Re: An Appeal for Jump-Shoot-Jump

If they are not returning with JSJ, I would welcome a 4+ WS and decent melee weapons. Tau are not supposed to be this crappy in CC. There is an extensive history of tau using melee weapons (onager gauntlet, fusion swords, etc.), but that is just not reflected in our rules. And we have 2 game phases ...
by Temennigru
Jan 11 2018 05:54
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 1411
Views: 91193

Re: Upcoming T'au Codex

Markerlights really need a get-out clause for the double-jeopardy of targets with negative penalties to hit. If that gets fixed then T'au armies that depend on them would be viable rather than hopelessly frustrating to play in the bad (but common) match-ups where opponents impose free army-wide pen...
by Temennigru
Jan 11 2018 04:22
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 1411
Views: 91193

Re: Upcoming T'au Codex

I've been thinking to changes for T'aus that woud be welcome in the new codex and help both internal and external balance. ... Here was some ideas I got or that I gathered and liked on the Internet. Tell me what you think, if there is some things that you like, others that are over the top or under...

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