Search found 359 matches

Go to advanced search

by Temennigru
Feb 17 2018 09:38
Forum: General Discussion
Topic: Hovering things: Questions about Forgeworld's Hammerheads and the Empire's Valkyrie
Replies: 5
Views: 279

Re: Hovering things: Questions about Forgeworld's Hammerheads and the Empire's Valkyrie

All the rules for FW units are in the imperial armor books. If you go to their site and click the rules tab on the specific model, you can see which book you need. Vendetta https://www.forgeworld.co.uk/en-EU/Valkyrie-Vendetta-Conversion-Kit I couldn't find the hammerheads in the store, but their rul...
by Temennigru
Feb 17 2018 08:46
Forum: General Discussion
Topic: Starting an Army
Replies: 44
Views: 1241

Re: Starting an Army

Remember that all models ultimately stop being competitive, that's the nature of the game. Our Codex will come out, then in a couple of years another will come out, and units will become more and less powerful as the cycle spins on and on. And in the end, most models will probably never come back i...
by Temennigru
Feb 17 2018 07:28
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

The issue with anti-psyker upgrades is that what we actually need is some way to stop our opponents from using defensive abilities at mid-range and farther. It's the powers like Conceal that are the ones that get us. Otherwise, abilities that can counter psyker power spam (i.e. massive amounts of S...
by Temennigru
Feb 17 2018 07:25
Forum: General Discussion
Topic: Starting an Army
Replies: 44
Views: 1241

Re: Starting an Army

What the internet says is "good" is more than a little arbitrary. A lot of what is actually good is regarded as junk by people who have not properly tried it on the table for a few games - i.e. they did not learn how to use it and then posted all over forums how bad it was :::( Guessing w...
by Temennigru
Feb 17 2018 07:04
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

My favourite idea I've seen before is an anti-psyker field for the Ethereal on Hover Drone - either -1 or -2 to manifest any powers that target something within 8" of the unit. The issue with anti-psyker upgrades is that what we actually need is some way to stop our opponents from using defens...
by Temennigru
Feb 16 2018 06:48
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

given the fluff, I'd be okay without psykers ever... but maybe anti-psyker tech? Like, Null Zone emitters or a Shadow over the warp projector field. The thing is, tau do have psychers. They are called nicasaar. If GW released them, half our problems would be solved. We would have reliable mortal wo...
by Temennigru
Feb 16 2018 05:33
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

DancinHobo wrote:I personally want nothing to do with the psychic phase. Just make us the best at shooting. Which I’m optimistic they will. I’m pumped for our codex and can’t wait!!!

I don’t think they will.
8e wreaks of “overbalancing”. They want every army to have exactly the same shooting phase.
by Temennigru
Feb 16 2018 04:33
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

New in the 8th edition Tau Codex, Psyker Ethereals! Their ftGG attack is Smite! That, is how you cause riots in Games Workshop stores. I hoped for some auxalaries. Even when the Codex is not about kroot it can be some other aux given the fluff, I'd be okay without psykers ever... but maybe anti-psy...
by Temennigru
Feb 16 2018 02:31
Forum: General Discussion
Topic: Starting an Army
Replies: 44
Views: 1241

Re: Starting an Army

Get what looks cool and don't worry about what's "good". That's an arbitrary metric. For what it's worth, you can always find a kit at 15% off and free shipping on ebay. I've had a lot of fun with the commander kit I bought. I built it as a Coldstar and painted it like Minerva from Master...
by Temennigru
Feb 16 2018 02:08
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

Sonnenkoenig wrote:What we need here is some optimism! ;)

Optimism will only make us disappointed.
What we need is more pessimism.

Glarblar wrote:My expectation is still T'au preorder to be March 24th

I really hope not. I already bought a plane ticket to play with my friends on the 17th :/
by Temennigru
Feb 16 2018 01:00
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

d3 weapons are the old blast weapons. Railguns are not blast weapons (with the exception of the heavy rail cannon, but even then it was not translated as a blast weapon) I think that because of how the new edition has worked out, having something be D3 shots doesn't need to represent a blast. It re...
by Temennigru
Feb 15 2018 06:52
Forum: General Discussion
Topic: [GAME] Codex Predictions Pool
Replies: 42
Views: 2077

Re: [GAME] Codex Predictions Pool

Tau have never been a "mobile" army- besides Piranhas and Vespid we've never been able to quickly relocate like Eldar, Dark Eldar, or Orks can. Rather, the Tau mobility is actually tactical flexibility, which we get from two sources: deep strike and range. From the wiki the Stormsurge was...
by Temennigru
Feb 15 2018 05:29
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

I don’t think there is anything too wrong with rail weapons as is in terms of rules. I mean Rail Guns, HRR, and Rail Rifles map reasonably well to Lascannons and Plasma Rifles in terms of filling similar roles. We generally have better range better strength, better AP, and the chance of mortal woun...
by Temennigru
Feb 15 2018 04:02
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

Yojimbob wrote:I'll let you guys know what our rail weapons change (or don't!) to after this weekend when I talk with some of the playtesters. They may have some insight as to where stuff ended up.

Yay!
Our first leaks :D
by Temennigru
Feb 15 2018 03:52
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

Shas'o Shortsight wrote:And while the railgun has higher strength, it only matters against toughness 5. That is why people ask for strength 14.

It’s not even asking that much.
Warlord titans have Str32 weapons :P
by Temennigru
Feb 15 2018 03:30
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

I don’t think there is anything too wrong with rail weapons as is in terms of rules. I mean Rail Guns, HRR, and Rail Rifles map reasonably well to Lascannons and Plasma Rifles in terms of filling similar roles. We generally have better range better strength, better AP, and the chance of mortal woun...
by Temennigru
Feb 15 2018 02:39
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

Fluff-wise, I'm not a huge fan of variable shot rail. I think they just need to increase the damage reliability by making them flat 3 for rifles, 6 for HRR, and 6+D6 for RC. The Mortal Wound bit is just a gimmick imho. If they combine that with a bit of a strength bump 7, 10, 14 respectively and bo...
by Temennigru
Feb 15 2018 01:55
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2349
Views: 149933

Re: Upcoming T'au Codex

Regarding Rail-rifles/Rail weaponry in general, I think Heavy D3 would fix a lot. Rail-rifles being Heavy D3 seems a lot more thematic. They're more akin to a high powered sniper rifle. Keeping them at S6 AP-4 D D3 but Heavy 3 and making them 15-17 points would work wonders. Then we have a gun that...

Go to advanced search