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by relasine
Oct 31 2017 12:37
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 737
Views: 45060

Re: Upcoming T'au Codex

If the Markerlight table was adjusted so that a higher expenditure of Markerlights was required for the current bonuses (i.e. 8-10 Markerlights for the +1 BS bonus), I think auto-hitting would be fine.

That’s said, I also like fixed 3+.
by relasine
Oct 31 2017 11:56
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 737
Views: 45060

Re: Upcoming T'au Codex

Panzer wrote:No you didn't understand. The problem is hitting with Markerlights in the first place against units with negative to-hit modificators.

Yep. Give that man a cigar.

I really hope they change Markerlights so that they auto-hit, even if it means the requirements for Markerlight bonuses are increased.
by relasine
Oct 30 2017 08:38
Forum: General Discussion
Topic: Let's Contact GW! (Round 3)
Replies: 94
Views: 2679

Re: Let's Contact GW! (Round 3)

Except it's really, really hard to pull this off. A squad with a -2 to hit takes 30 Markerlight shots to hit that 5th Markerlight tier, and then when you do hit that 5th Markerlight tier you still have -1 to hit. It's a joke and needs to be addressed. The way that I see it, Markerlights have two fu...
by relasine
Oct 29 2017 12:30
Forum: General Discussion
Topic: Are commanders undercosted?
Replies: 76
Views: 3726

Re: Are commanders undercosted?

I’m also considering writing an article on the topic for BoLS. Whether or not it get noticed in Nottingham is another matter.
by relasine
Oct 29 2017 11:23
Forum: General Discussion
Topic: Are commanders undercosted?
Replies: 76
Views: 3726

Re: Are commanders undercosted?

Just curious- are any of you considering contacting GW about this? To argue that we should, or shouldn't, have split costs on Tau weapons? If not, no matter how well you convince each other, nothing will change! :P I've considered it, but haven't done enough work at looking at specific expected out...
by relasine
Oct 29 2017 09:16
Forum: General Discussion
Topic: Are commanders undercosted?
Replies: 76
Views: 3726

Re: Are commanders undercosted?

Just to comment as well, I wouldn't back splitting weapon costs. 1. Elegance: leaving aside how the maths work out, to me it feels far simpler, more instinctive and a 'nicer' solution to not have to change the cost of a weapon depending on who is using it. 2. There is a problem with commanders bein...
by relasine
Oct 28 2017 01:45
Forum: Engaging the Alien
Topic: Updates to Astra Militarum
Replies: 9
Views: 548

Re: Updates to Astra Militarum

Though guard players are acting like their entire book has been gutted from the sounds of it. Just waiting for all the codexs to come out to see how the balance for this edition comes out. Had heard Tau in March, but flimsy source. Ah, it's great to watch. So many things in that book are so fantast...
by relasine
Oct 27 2017 11:25
Forum: Tau Tactics
Topic: Alaitoc Counters
Replies: 5
Views: 376

Re: Alaitoc Counters

Simplest answer is to incorporate Flamers into your list, so Y’vahras and Crisis Teams.
by relasine
Oct 27 2017 12:24
Forum: General Discussion
Topic: Are commanders undercosted?
Replies: 76
Views: 3726

Re: Are commanders undercosted?

Honestly there are so many factors that influence the outcome, I don't think there is the perfect solution to that problem. The difference between your numbers looks so big because you are looking at wounds after saves. If we look just at the point per hits it would be 10.875p vs 8.67p. Alright. Le...
by relasine
Oct 27 2017 10:09
Forum: General Discussion
Topic: Are commanders undercosted?
Replies: 76
Views: 3726

Re: Are commanders undercosted?

1. Uhm no it wouldn't? With the Commander costing 105p and Crisis 22p, it would be 56.7 points per hit vs 56.67 points per hit with the Fusion Blaster. Commanders are 76 points for the platform. Increasing their cost by 19 points would make them 95 points, not 105. Costing them at 105 would bring t...
by relasine
Oct 27 2017 09:37
Forum: General Discussion
Topic: Are commanders undercosted?
Replies: 76
Views: 3726

Re: Are commanders undercosted?

Without boring anyone with the stats, some quick attempts at messing with numbers on platform and weapon cost adjustments turned up these results: 1. Simply adjusting the cost of Crisis Teams to match the performance of Commanders won't work. For a 3x Fusion Crisis Suit to have equal performance to...
by relasine
Oct 27 2017 08:53
Forum: General Discussion
Topic: Are commanders undercosted?
Replies: 76
Views: 3726

Re: Are commanders undercosted?

Without boring anyone with the stats, some quick attempts at messing with numbers on platform and weapon cost adjustments turned up these results: 1. Simply adjusting the cost of Crisis Teams to match the performance of Commanders won't work. For a 3x Fusion Crisis Suit to have equal performance to ...
by relasine
Oct 26 2017 07:53
Forum: General Discussion
Topic: Are commanders undercosted?
Replies: 76
Views: 3726

Re: Are commanders undercosted?

Wouldn't the ideal solution be to make regular suits about as efficient ppw damage dealers as commanders are now, then give commanders a more significant unit buff ability and increase their point cost so that they are a bit less point efficient than regular suits at doing damage? That depends on w...
by relasine
Oct 18 2017 11:37
Forum: General Discussion
Topic: Reprice the Tau
Replies: 8
Views: 389

Re: Reprice the Tau

Arka0415 wrote:Anyway, I really doubt we're going to see dual points costs.

Why not? They did it for Astra Militarum.
by relasine
Oct 18 2017 11:23
Forum: General Discussion
Topic: Reprice the Tau
Replies: 8
Views: 389

Re: Reprice the Tau

I'm fairly sure this post is a breach of one of the guidelines for the site. Never, ever list individual point values for anything. Listing the sum total of points for a squad is OK, but no item-by-item points breakdowns are ever allowed. ATT has zero tolerance for listing individual point values. ...
by relasine
Oct 18 2017 09:14
Forum: General Discussion
Topic: Reprice the Tau
Replies: 8
Views: 389

Re: Reprice the Tau

Split all Crisis Suit weapon option costs based on the Ballistic Skill of the model. If it's a BS 2+ model, it pays the premium price. If it's 3+ or worse, it pays the cheaper cost. Fusion Blaster - 20, 30 (2+) Missile Pod - 15, 20 (2+) Burst Cannon - 7, 10 (2+) Cyclic Ion Blaster - 15, 20 (2+) Plas...
by relasine
Oct 14 2017 11:14
Forum: Tau Tactics
Topic: Throwing out the mold: the merits of despecialization in crisis teams
Replies: 40
Views: 1720

Re: Throwing out the mold: the merits of despecialization in crisis teams

Let's take a step back though. Warhammer 40,000 is a game, and in competitive games, players min-max. Honestly, that's how anyone competes at anything really. You choose a specialization, you pour everything you have into perfecting that specialization, and you actively avoid scenarios where your w...
by relasine
Oct 14 2017 08:53
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 737
Views: 45060

Re: Upcoming T'au Codex

I'm not confident in a new Start Collecting option for T'au. The old box just got repackaged over the last month or so.

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