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by Nymphomanius
Oct 23 2017 07:50
Forum: General Discussion
Topic: Battalion 750pts
Replies: 13
Views: 145

Re: Battalion 750pts

Ok so if you swap out the stealth suits for a Firesight marksman and some drones and upgrade thw flamers to CIB and Multi-tracker to ATS it will look like this and is a lot of str7 ap-2 shots for 750pts ++ Vanguard Detachment +1CP (T'au Empire) [32 PL, 748pts] ++ + HQ + Commander [7 PL, 176pts]: 4x ...
by Nymphomanius
Oct 23 2017 04:11
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 95
Views: 2255

Re: Tau's most annoying weakness. Thoughts?

Or an interesting thought make the table bigger with more buffs and make the markerlight token last all game? But personally I think a mix of the old and new would be best. Something like this . When a unit is hit by a markerlight, place a counter next to it for the remainder of the phase. The table...
by Nymphomanius
Oct 23 2017 03:13
Forum: General Discussion
Topic: Battalion 750pts
Replies: 13
Views: 145

Re: Battalion 750pts

Here's what I would run if only using suits in 750pts it's not great but may be fun and a bit difficult for some armies to deal with at such low points levels ++ Vanguard Detachment +1CP (T'au Empire) [35 PL, 749pts] ++ + HQ + Commander [7 PL, 168pts]: 4x Fusion blaster, MV4 Shield Drone + Elites + ...
by Nymphomanius
Oct 23 2017 03:00
Forum: Tau Tactics
Topic: Tanks - what a disappointment
Replies: 72
Views: 4950

Re: Tanks - what a disappointment

2d6 damage wouldn't be the solution though. Just having a single shot is the problem. It was the problem in 7th and is the problem now. Oh, I'm talking about having both abilities. 2D6 damage and two shots. Space Marine Predators have 4d6 potential damage. Leman Russes have 3D6 potential damage, or...
by Nymphomanius
Oct 22 2017 03:46
Forum: Rules & FAQ
Topic: Multiple For the greater good assist
Replies: 6
Views: 299

Re: Multiple For the greater good assist

The argument that the other guys were having is that says "a unit" implying 1 not "any unit"
by Nymphomanius
Oct 21 2017 02:51
Forum: Rules & FAQ
Topic: Multiple For the greater good assist
Replies: 6
Views: 299

Multiple For the greater good assist

So I was having a disagreement with some friends. A squad of breachers got charged and a Stealth suits team and the breachers drones wanted to assist with FTGG. 3 of us argued that as it says "a unit with this rule may also fire overwatch" The other 2 of us (me and my actual opponent oddly...
by Nymphomanius
Oct 20 2017 06:37
Forum: General Discussion
Topic: It's a new galaxy. What's next for Tau? Psychic? Thoughts?
Replies: 26
Views: 840

Re: It's a new galaxy. What's next for Tau? Psychic? Thoughts?

I'd be happy with a T'au version of Genestealer cult blood brothers letting us take an AM detachment which would
1. Have some tasty units in it but not overwhelming
2. Psyker access
3. Access to armour sentinels which are far superior to broadsides :D
by Nymphomanius
Oct 20 2017 10:49
Forum: General Discussion
Topic: It's a new galaxy. What's next for Tau? Psychic? Thoughts?
Replies: 26
Views: 840

Re: It's a new galaxy. What's next for Tau? Psychic? Thoughts?

What about alien auxiliary Psyker? Like a kroot shaman?
by Nymphomanius
Oct 20 2017 08:32
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 95
Views: 2255

Re: Tau's most annoying weakness. Thoughts?

I must be missing something. Sniper drones are BS 5+, The Firesight Marksman is BS 3+ with a drone uplink "you can add 1 to hit rolls for sniper drones in the shooting phase when they attack a unit visible to a friendly Firesight Marksman." That would make them a 4+. (that's what it says ...
by Nymphomanius
Oct 20 2017 06:13
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 95
Views: 2255

Re: Tau's most annoying weakness. Thoughts?

Man I wonder how we could ever have been defeated back in 7th when being able to hit on 2+ was the norm for us but still too weak for competetive play unless we used those broken formations. Seriously, nobody cared about regular T'au units hitting on 2+ back then because while the alpha strike was ...
by Nymphomanius
Oct 19 2017 06:59
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 528
Views: 33884

Re: Upcoming T'au Codex

I've seen a couple of recycling CP traits that will probably show up. Also +1 wound might show up but our Commander shouldn't be getting stuck in to CC so maybe not. Also a nice aeo buff will probably show up but I couldn't tell you what as we already have plenty of rerolling 1's. The Sm storm of fi...
by Nymphomanius
Oct 19 2017 03:40
Forum: Rules & FAQ
Topic: Imperium Detachments
Replies: 9
Views: 220

Re: Imperium Detachments

It can create some scary scenarios with multiple detachments. Nothing stopping you from taking for example Cadian spearhead detachment with just a commanding and platoon officer and 3 heavyweapon Lascannon teams so can all reroll all hits every turn. A catachan spearhead lemun Russ detachment for r...
by Nymphomanius
Oct 19 2017 03:07
Forum: Rules & FAQ
Topic: Imperium Detachments
Replies: 9
Views: 220

Re: Imperium Detachments

It can create some scary scenarios with multiple detachments. Nothing stopping you from taking for example Cadian spearhead detachment with just a commanding and platoon officer and 3 heavyweapon Lascannon teams so can all reroll all hits every turn. A catachan spearhead lemun Russ detachment for re...
by Nymphomanius
Oct 19 2017 10:25
Forum: General Discussion
Topic: Tau's most annoying weakness. Thoughts?
Replies: 95
Views: 2255

Re: Tau's most annoying weakness. Thoughts?

I'm probably not the first to say it but a return of the targeting array would be an interesting support system that I don't understand why it was dropped in the first place. For anyone who doesn't know what that is a targeting array was a 10pt support system that gave +1 BS back in 5th edition. Bac...
by Nymphomanius
Oct 19 2017 08:48
Forum: General Discussion
Topic: 'Ninja Tau' and the New Codex
Replies: 6
Views: 416

Re: 'Ninja Tau' and the New Codex

(IG) Storm Troopers - Units get an extra shot for every to-hit roll of 6+. Not amazing but it could be fun as a Sept trait. It doesn't seem amazing but it's more than just fun, adding 16% more shots as standard would be insane on drones with a controller nearby 6 gun drones would fire 24 shots and ...
by Nymphomanius
Oct 17 2017 06:10
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 528
Views: 33884

Re: Upcoming T'au Codex

One thing I'm looking forward to that it seems to be prevalent in the new Codexes is relic weapons apart from the onager gauntlet we have never really had anything like that. I can't see an abundance of melee weapons or even ranged relic weapons due to our considerable choice of weapons already, but...
by Nymphomanius
Oct 17 2017 03:39
Forum: Tau Tactics
Topic: The Confused Shas'el -- A Discussion on Battlefield Role for Crisis Battlesuits
Replies: 27
Views: 889

Re: The Confused Shas'el -- A Discussion on Battlefield Role for Crisis Battlesuits

Does anyone rate burst cannons at all for crisis suits?
A squad of 3x3 will do 7.8 wounds to GEQ vs 7.4 for CIB and is 72 points cheaper which coincidentally would be another suit so for same points you get 10.5 wounds vs 7.4 and an extra body.
by Nymphomanius
Oct 17 2017 07:46
Forum: Rules & FAQ
Topic: 50% Obscured and Cover
Replies: 25
Views: 596

Re: 50% Obscured and Cover

Yup Panzer is 100% correct which I think every agrees is daft as nails but models only get a cover save if both 100% in a terrain feature and are either infantry or every model is 50% obscured. So if the arse end of your tank is 1/2" outside that forest you don't get a save even if 50% obscured.

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