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by Aspiring Commander
Feb 18 2018 02:07
Forum: Cadre Building
Topic: 1100 point Tournament List, Need help!
Replies: 19
Views: 335

Re: 1100 point Tournament List, Need help!

HQ- Cadre Fireblade: Markerlight (42) - Relic: Puretide Neurochip; Warlord: Exemplar of Kauyon I made a post about placement of Warlord traits and which ones to choose (link here: http://www.advancedtautactica.com/viewtopic.php?f=52&t=27296) and I wouldn't use the Kauyon trait- all our HQs hit ...
by Aspiring Commander
Feb 18 2018 06:09
Forum: Cadre Building
Topic: 1100 point Tournament List, Need help!
Replies: 19
Views: 335

Re: 1100 point Tournament List, Need help!

Guys Update: YES, TO said we can use 2 Commanders AND 2 Cold Stars :D. This is good news! What we basically have is 672 points of HQ you wanna take to be competitive, and after your close to 400 troop choice, there's a 25-30 point buffer we need to fill. How about a firesight marksman? He's hard to...
by Aspiring Commander
Feb 17 2018 05:58
Forum: Cadre Building
Topic: 2000Pt Stealth and Fusion Cadre
Replies: 11
Views: 252

Re: 2000Pt Stealth and Fusion Cadre

My thought on the stealth team build is that taking both target+marker and fusion blaster ends up a little bit mismatched as you only get to use one, but are paying for both. ATS makes stealth teams better at offense, but is comparatively expensive as you're paying per burst cannon (compared to say...
by Aspiring Commander
Feb 16 2018 04:31
Forum: Cadre Building
Topic: 2000Pt Stealth and Fusion Cadre
Replies: 11
Views: 252

Re: 2000Pt Stealth and Fusion Cadre

Yojimbob wrote:Fireblade has zero purpose hiding with the strike team in the backfield. Waste of points IMO. Extra stealth suit with ATS if you're so inclined.


It's a pretty solid super accurate markerlight that lets the fire warriors pummel deep strikers! What's not to love?
by Aspiring Commander
Feb 16 2018 04:26
Forum: Cadre Building
Topic: 2000Pt Stealth and Fusion Cadre
Replies: 11
Views: 252

Re: 2000Pt Stealth and Fusion Cadre

Hi there! Had a look over the list, and the first thing that stands out is that some of the unit values are off and the list as is only comes to 1932pts. For example, QFC with no drones is 160, and the Coldstars with drones is 166pts. Few things to tweak with the list: -The Coldstar commanders don't...
by Aspiring Commander
Feb 16 2018 12:36
Forum: Rules & FAQ
Topic: Early warning override use against Reserve models.
Replies: 25
Views: 1051

Re: Early warning override use against Reserve models.

And I would argue that within the rules of the drop pod states that the unit MUST immediately disembark just like in 7th and our use of EWO. We were able to shoot the guys then under the same rules so it won't stop us now. The only real change is it's interaction with characters. Drop pod drops, gu...
by Aspiring Commander
Feb 16 2018 11:18
Forum: Rules & FAQ
Topic: Early warning override use against Reserve models.
Replies: 25
Views: 1051

Re: Early warning override use against Reserve models.

Of course this means that because Da Jump is a psychic power and not an ability, we are defenseless against it. It's in the index: Xenos 2 FAQ that we can stop the jump with EWO! :) Q: Can models with an early warning override Support System use it to shoot at units that use psychic powers such as ...
by Aspiring Commander
Feb 16 2018 09:02
Forum: Tau Tactics
Topic: Ghostkeel tactica
Replies: 9
Views: 488

Re: Ghostkeel tactica

The two most common builds I've seen are anti-armour ghostkeels and anti-MEQ ones. Standard anti-armour- fusion collider, 2x fusion blaster, target lock and shield generator. (240 points) Standard anti-MEQ- Cyclic ion raker, 2x burst cannon, ATS, target lock. (181 points) The anti-armour 'keel seems...
by Aspiring Commander
Feb 16 2018 08:26
Forum: Cadre Building
Topic: 1100 point Tournament List, Need help!
Replies: 19
Views: 335

Re: 1100 point Tournament List, Need help!

This looks alright. The biggest issue I see is you have a gap in your weapon choices between either spamming S5 or going straight to fusion blaster/seeker missles. You have the drone+fireblade+devilfish combo in this list, but I'm of the thought that its a bit of a points suck with little offensive...
by Aspiring Commander
Feb 15 2018 12:09
Forum: Tau Tactics
Topic: Stealth suits for dummies
Replies: 36
Views: 1143

Re: Stealth suits for dummies

Can we get back on topic please. This was just suppose to be a quick topic to help me understand the uses of stealthsuits (new player and all). Yeah, good idea. In summary: -Stealth teams make brilliant, durable mid-table objective holders, that will absorb a good amount of enemy fire power for the...
by Aspiring Commander
Feb 14 2018 11:47
Forum: Tau Tactics
Topic: Stealth suits for dummies
Replies: 36
Views: 1143

Re: Stealth suits for dummies

UNTARGETTABLE. What part of this word are you people missing? Makes him infinitely harder to kill than stealths which are admittedly hard to kill anyway. But the point stands that my DC caddy is untargettable. Everyone complains about how easy it is to break up our synergy with killing off markerli...
by Aspiring Commander
Feb 13 2018 03:45
Forum: Tau Tactics
Topic: Stealth suits for dummies
Replies: 36
Views: 1143

Re: Stealth suits for dummies

Best DC carrier is technically a commander. DC+flamer and he's untargetable. He's in my GCGT list I'm taking this weekend. I think you may be forgetting to factor in the massive amount of firepower you lose giving a DC to a commander and taking away his BS2+ entirely with flamers. Yes quite. A dron...
by Aspiring Commander
Feb 13 2018 01:10
Forum: Tau Tactics
Topic: Stealth suits for dummies
Replies: 36
Views: 1143

Re: Stealth suits for dummies

On top of all the resilience, they're also probably our best carrier for a drone controller as it stands, as they don't lose a weapon to take it. Means if you use a homing beacon for a flamer crisis team with 6x gun drones, you essentially get 6 more burst cannons worth of S5 fire :) Their damage ou...
by Aspiring Commander
Feb 13 2018 05:23
Forum: Rules & FAQ
Topic: Sense of Stone and Shield Drones
Replies: 12
Views: 293

Re: Sense of Stone and Shield Drones

In most cases, a FNP roll doesn't stack. I'm pretty sure Leviathan nids don't have their HFA stack with the Catalyst, and Orks don't get the benefit of both dok tools and cyborg bodies. They do, it's in the main rule book FAQ: https://www.games-workshop.com/resources/PDF/Errata/Warhammer_40000/warh...
by Aspiring Commander
Feb 13 2018 05:08
Forum: Tau Tactics
Topic: Optimal loadout against quantum shielding.
Replies: 24
Views: 678

Re: Optimal loadout against quantum shielding.

Might need to get someone to scour the FAQs to see if this has been brought up. IMO mortals count as unsaved as they havent passed a save throw. for example (i know its OTT)an attack which does 5 normal wounds and and 3 mortal wounds. cover, armour, etc catches 3 of the normal wounds. therefore you...
by Aspiring Commander
Feb 13 2018 03:59
Forum: Rules & FAQ
Topic: Early warning override use against Reserve models.
Replies: 25
Views: 1051

Re: Early warning override use against Reserve models.

Also, I know this was already fiercely debated in the whole space marine/ drop pod thread but: Suits and drones deploy together and when deployed start to be two seperate units. So 1d = 1evolved Sm drops and after them other unit drops. So 2d = 2evolved (1 for each) question is regarding droppod and...
by Aspiring Commander
Feb 13 2018 03:40
Forum: Rules & FAQ
Topic: Early warning override use against Reserve models.
Replies: 25
Views: 1051

Re: Early warning override use against Reserve models.

If the shooting happens before the drones and commander separate, how to you handle the difference in Toughness between drones and the Commander? 8e no longer allows mixed toughness units, so I don't think its covered in the rules. If I Remember it right than deathwatch killteam can have different ...
by Aspiring Commander
Feb 12 2018 09:07
Forum: Rules & FAQ
Topic: Sense of Stone and Shield Drones
Replies: 12
Views: 293

Re: Sense of Stone and Shield Drones

The abilities stack, so it gets both. E.g. -Enemy hits and successfully wounds your model. -Wound allocated to nearby shield drone via saviour protocols- becomes single mortal wound. -take 5+++ from shield generator to ignore the damage. -if unsuccessful, 6+++ from Sense of Stone. A commander with s...

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