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by K'Pokk
Nov 14 2017 07:18
Forum: Tau Tactics
Topic: Tiger Shark AX-1-0 Discussion
Replies: 15
Views: 552

Re: Tiger Shark AX-1-0 Discussion

Played this monday vs. a combined Guard (6 or 7 tanks) and Nurgle combo. I was allied with an eldar player. We had 1,000pts per player. I spent 583 on the Tigershark as I didn't bother taking seekers. By the end of the battle the Tigershark was down to it's last 5 hits and had destroyed 2 Russ's an...
by K'Pokk
Nov 14 2017 07:12
Forum: Tau Tactics
Topic: Tiger Shark AX-1-0 Discussion
Replies: 15
Views: 552

Re: Tiger Shark AX-1-0 Discussion

Played this monday vs. a combined Guard (6 or 7 tanks) and Nurgle combo. I was allied with an eldar player. We had 1,000pts per player. I spent 583 on the Tigershark as I didn't bother taking seekers. 2 burst cannon, 2 missilepods as secondary weapons. By the end of the battle the Tigershark was dow...
by K'Pokk
Nov 12 2017 10:43
Forum: Library
Topic: Weekly Discussion #1: What happens to Gue'vesa once they join the Tau?
Replies: 19
Views: 680

Re: Weekly Discussion #1: What happens to Gue'vesa once they join the Tau?

Thing is, from a tabletop gaming point of view, if you just say Gue'vesa are imperial guard fighting for the Tau then no point converting or doing anything to Guard models/tanks. Or if you say they adopt all and every piece of Tau technology then you just have Tau rules but using Guard models. Maybe...
by K'Pokk
Nov 12 2017 10:19
Forum: Library
Topic: Weekly Discussion #1: What happens to Gue'vesa once they join the Tau?
Replies: 19
Views: 680

Re: Weekly Discussion #1: What happens to Gue'vesa once they join the Tau?

Just started reading the Damocles novel, and a few chapters in. It's a good read and I prefer it to all the space-marine centred stories. There is another novel called Tau Empire I've read which is all short stories and really fleshed out for me Tau thinking and some of the characters. I have some n...
by K'Pokk
Nov 10 2017 08:05
Forum: Tau Tactics
Topic: Turret and Tower
Replies: 8
Views: 329

Re: Turret and Tower

A while back I bought the turret (with dual missile pods) from FW, made myself a sensor tower from a small lightsabre model, and scratchbuilt a round bunker with 360 degree viewport for firewarriors - made from a shallow-domed push-on light I found in poundland. I'm very happy with how they turned o...
by K'Pokk
Nov 07 2017 02:31
Forum: Membership Profiles
Topic: New defender of the Greater Good from Barcelona!
Replies: 2
Views: 109

Re: New defender of the Greater Good from Barcelona!

Your english is great! I wish my Tau was as good :D Look forward to seeing your army pics, a rather striking colour scheme by the sounds of it. You are very self-disciplined to deny yourself any more models until you finish painting what you already have. I hope you are aware of the danger? It is we...
by K'Pokk
Nov 05 2017 02:50
Forum: Tau Tactics
Topic: getting to five markerlights
Replies: 26
Views: 911

Re: getting to five markerlights

I tend not to obsess about absolutely positively getting all 5 markerlights on a target. I only aim for 1 markerlight. It's such an investment in resources to get to the magic 5, I don't feel it's worth it. Re-rolling "1" is a reasonable return I find. And I don't bother with seekers as th...
by K'Pokk
Nov 04 2017 05:31
Forum: Modelling
Topic: Custom stim injector (support system)
Replies: 10
Views: 384

Re: Custom stim injector (support system)

Like the stim idea and the colour scheme :smile:
by K'Pokk
Nov 02 2017 12:23
Forum: Cadre Building
Topic: K'Pokk army
Replies: 25
Views: 668

Re: K'Pokk army

How do the XV9 pulse submunitions fare this edition? I've taken a look at the rules and with an ATS they could be nasty. It's like having two -2S Ion Rifles stapled together with no overcharge damage. Cool weapon, mainly good for killing T3 or T5 units with poor saves at long range, but when two PS...
by K'Pokk
Oct 31 2017 10:39
Forum: Cadre Building
Topic: K'Pokk army
Replies: 25
Views: 668

Re: K'Pokk army

As to the Broadside, at 230pts it is way overpriced but with so many short-range weapons in the army I wanted a long range hitter. It hasn't really paid it's way so far! :sad: If the Broadside comes down in points a bit, it'll be a great unit. I'd bet the Broadside will be one of the rising stars o...
by K'Pokk
Oct 31 2017 07:08
Forum: Cadre Building
Topic: K'Pokk army
Replies: 25
Views: 668

Re: K'Pokk army

It's a great tactic! However, I think almost anything would be better than a Commander with Smart Missile Systems. What does he offer, more S5 firepower? You have 120 shots from the Gun Drone blob. I'd definitely consider Missile Pods or Cyclic Ion Blasters, as many as you can take plus the Drone C...
by K'Pokk
Oct 31 2017 06:58
Forum: Cadre Building
Topic: K'Pokk army
Replies: 25
Views: 668

Re: K'Pokk army

Hazard suits are by far my favourite unit in the tau army. But point for point they just don't seem to stand up against commanders at all. Like, they are just flat out worse in all configurations than their commander equivalent. But they do have a lot of misc utility I reckon; 1) Helping to deepstr...
by K'Pokk
Oct 31 2017 06:45
Forum: Cadre Building
Topic: K'Pokk army
Replies: 25
Views: 668

Re: K'Pokk army

I enjoy the Forge World units in your list. How do the lawn-mower Hazard Suits stand up? Fusion cascades are working out extremely well. I've been playing against marines, death guard, thousand sons, and orks. Having 6 cascade weapons in a unit of 3 means a fairly reliable average of 12 shots. Mari...
by K'Pokk
Oct 30 2017 10:47
Forum: Cadre Building
Topic: K'Pokk army
Replies: 25
Views: 668

Re: K'Pokk army

And on the subject of markerlights - what do you think of seeker missiles? You have to buy a markerlight unit, hit your target with 2 markerlights, then roll to hit with the firing unit's BS. The missile flies through the air and goes "ping" and does 1 point of damage(!). OK so there's no...
by K'Pokk
Oct 30 2017 10:44
Forum: Cadre Building
Topic: K'Pokk army
Replies: 25
Views: 668

Re: K'Pokk army

Are you sure that your opponents are aware that they can shoot them? I know lots of players don't know you can directly target drones. As for the Tetra, I try to place it behind blocking terrain where it can only be shot at by the unit it is targetting rather than leaving it out in the open. It's 1...
by K'Pokk
Oct 30 2017 10:38
Forum: Cadre Building
Topic: K'Pokk army
Replies: 25
Views: 668

Re: K'Pokk army

It's a great tactic! However, I think almost anything would be better than a Commander with Smart Missile Systems. What does he offer, more S5 firepower? You have 120 shots from the Gun Drone blob. I'd definitely consider Missile Pods or Cyclic Ion Blasters, as many as you can take plus the Drone C...
by K'Pokk
Oct 30 2017 10:30
Forum: Cadre Building
Topic: K'Pokk army
Replies: 25
Views: 668

Re: K'Pokk army

I've been really interested in using XV9s, possibly solo, as an alternative to Fusion Commanders (if Fusion Commanders get nerfed in the future). The main drawback, I feel, is their short range. You'd need a Homing Beacon to use them, right? I mean, with a 12" range, if the enemy bubble-wraps ...
by K'Pokk
Oct 30 2017 10:26
Forum: Cadre Building
Topic: K'Pokk army
Replies: 25
Views: 668

Re: K'Pokk army

I enjoy the Forge World units in your list. How do the lawn-mower Hazard Suits stand up? Fusion cascades are working out extremely well. I've been playing against marines, death guard, thousand sons, and orks. Having 6 cascade weapons in a unit of 3 means a fairly reliable average of 12 shots. Mari...

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