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by Kael'yn
Feb 21 2018 08:43
Forum: General Discussion
Topic: Rumor Engine Picture Analysis: It's Tau?
Replies: 41
Views: 1207

Re: Rumor Engine Picture Analysis: It's Tau?

Interesting photo edition Arka But the photo proofs are not that clear. First, the edge your highlighted part is the combination of up+down lighting + two-deepness groove that is amplified by the low res photo edit and resulting in a darkening through the image editing. Then, the multiple lighter a...
by Kael'yn
Feb 21 2018 05:20
Forum: General Discussion
Topic: Rumor Engine Picture Analysis: It's Tau?
Replies: 41
Views: 1207

Re: Rumor Engine Picture Analysis: It's Tau?

Interesting photo edition Arka But the photo proofs are not that clear. First, the edge your highlighted part is the combination of up+down lighting + two-deepness groove that is amplified by the low res photo edit and resulting in a darkening through the image editing. Then, the multiple lighter ar...
by Kael'yn
Feb 17 2018 12:36
Forum: Cadre Building
Topic: Formatting Army Lists
Replies: 9
Views: 223

Re: Formatting Army Lists

Maybe it's also time to redesign titles (and with fancy keywords like even GW uses now) for these two, like a format that was proposed before : [1500][PL-25][vs:Custodes][Falshia] All suited up! An Army list or Bat rep (in corresponding section): 1500pts at Power Leverl 25 against Custodes using Fal...
by Kael'yn
Feb 17 2018 07:52
Forum: Cadre Building
Topic: Formatting Army Lists
Replies: 9
Views: 223

Re: Formatting Army Lists

I thinks this is a good idea, with some improvements to make: Thinks about non-english speaker: the "w/" is not fully understood (German would use m/, French by a/, Spanish by c/...) Also this will works fine only with homogenous units. A more practical could be [Unit Type] - [Unit Name]: ...
by Kael'yn
Feb 14 2018 10:47
Forum: General Discussion
Topic: Revisiting XV8 Naming Conventions
Replies: 19
Views: 747

Re: Revisiting XV8 Naming Conventions

I would go this way: Damn, that's a lot of effort. I like it, but I'm struggling to see why you would need the second word for weapons. It seems redundant and, again, adding more for people to remember. Apart from that, my chief worry is that it's too complex. I'd prefer something accessible so mor...
by Kael'yn
Feb 12 2018 04:40
Forum: General Discussion
Topic: Revisiting XV8 Naming Conventions
Replies: 19
Views: 747

Re: Revisiting XV8 Naming Conventions

The old system did'nt survive 6th edition and new codex with new player jumping on Tau wagon, IIRC. The old system has fluff reasons only old timer recalls, but has its merits. I am more keen to reforge a new system that expand the previous rather than adapting it (at the price of pushing aside some...
by Kael'yn
Feb 06 2018 02:30
Forum: General Discussion
Topic: 5th Sphere Technology: Ghost in the Shell?
Replies: 26
Views: 976

Re: 5th Sphere Technology: Ghost in the Shell?

Before considering how Tau will advance in 150 human years (about 200 tau'cyrs, so around 10 tau generations), let see about how they fared in the years before (according to GW fluff and its time inconsistencies): - Battlesuit are from M37-38 at least (fuel driven), but we can assume that XV8 crisis...
by Kael'yn
Feb 06 2018 01:39
Forum: General Discussion
Topic: 5th Sphere Technology: Ghost in the Shell?
Replies: 26
Views: 976

Re: 5th Sphere Technology: Ghost in the Shell?

Warp powers are not tech. They ARE magic. C'tan powers are not magic, they are energy manipulation from pure-energy being of our universe. Warp gods may be just have "sciences harnessed" power like C'tan, but from another reality/universe, thus from our universe they look like magic. As f...
by Kael'yn
Feb 02 2018 05:12
Forum: Modelling
Topic: 3D print extra parts: Stormsurge, Riptide, Piranha, ...
Replies: 200
Views: 66976

Re: 3D print extra parts: Stormsurge, Riptide, Piranha, ...

Your awesome model is impossible to hide with these bright colors !

Thanks for sharing it.
by Kael'yn
Feb 02 2018 12:27
Forum: Enemy Units & Alternate Systems
Topic: Squads are back
Replies: 14
Views: 644

Re: Squads are back

More importantly, could this be a hint that we are getting real plastic sisters soon? I assume the "plastic sister of battle" comment from the recycle bin in a previous video was only for Celestine and her two seraphines. Not an entire army. By this I mean the clock next to the squat one ...
by Kael'yn
Feb 02 2018 11:40
Forum: Enemy Units & Alternate Systems
Topic: Squads are back
Replies: 14
Views: 644

Re: Squads are back

Beerson wrote:More importantly, could this be a hint that we are getting real plastic sisters soon?

I assume the "plastic sister of battle" comment from the recycle bin in a previous video was only for Celestine and her two seraphines. Not an entire army.
by Kael'yn
Feb 02 2018 07:18
Forum: Enemy Units & Alternate Systems
Topic: Squads are back
Replies: 14
Views: 644

Re: Squads are back

When viewing the video my first comment was: OK, so our new kroot models will come as mercenaries for necromunda...
by Kael'yn
Feb 01 2018 01:37
Forum: Library
Topic: 40k as Post-Apocalyptic Narrative - Are Tau the "Good Guys"?
Replies: 24
Views: 891

Re: 40k as Post-Apocalyptic Narrative - Are Tau the "Good Guys"?

Brighthammer setting idea takes all 40K faction by reversing attitudes of all.
Interestingly, without changing much lore compared to others, Tau became "evil"
https://1d4chan.org/wiki/BrightHammer40k_(1st_edition)
by Kael'yn
Feb 01 2018 01:27
Forum: General Discussion
Topic: Which edition are these Codices?
Replies: 2
Views: 201

Re: Which edition are these Codices?

The Codex without vespids is the first (3rd edition):
http://wh40k.lexicanum.com/wiki/Codex:_Tau_(3rd_Edition)

The Codex with vespids is the 2nd (4th edition):
http://wh40k.lexicanum.com/wiki/Codex:_Tau_Empire_(4th_Edition)
by Kael'yn
Jan 28 2018 05:39
Forum: General Discussion
Topic: An Appeal for Jump-Shoot-Jump
Replies: 100
Views: 3718

Re: An Appeal for Jump-Shoot-Jump

There's a disconnect to the arguments for JSJ. I think players are intentionally or unintentionally ignoring all the changes that have come to the game and how they interact with T'au. You can't just look at things like this from one angle. You have to look at the entire game and all its aspects. T...
by Kael'yn
Jan 22 2018 02:10
Forum: Painting & Artwork
Topic: Painting models to look like holograms
Replies: 5
Views: 331

Re: Painting models to look like holograms

In tried something similar with a 16th century pirate ship model kit to show like a ghost ship(I don't have the model under hand at the moment) I painted it (matte) white, then use some watered down matte paint layers (matte paint is important to fix some pigments): - 2/1 white/light green, 50% dilu...
by Kael'yn
Jan 20 2018 02:41
Forum: Library
Topic: Tau/40k Weaponry sounds?
Replies: 6
Views: 327

Re: Tau/40k Weaponry sounds?

You can imagine anything you want... But if you want some real physic, there is four sources of sound: - the weapon mechanism: Motors, triggers, cooling, ... This sound is quite low and is heard only close to the weapon. - the projectile launch In firearm, its the explosion. On laser, probably no so...
by Kael'yn
Jan 11 2018 01:33
Forum: General Discussion
Topic: Haechi's Rumor on Faeit 212
Replies: 23
Views: 1579

Re: Haechi's Rumor on Faeit 212

Impulse wrote:Has SpikeyBits ever been right?


Spikey use that among other clickbaits to generate traffic to the website.

Spreading infos without checking sources are the 21st century view of "journalism" on most web medias.

A rumor told 1000 times is still a rumor... Mantra magic is not a thing !

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