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by pilky
Feb 20 2018 06:20
Forum: Tau Tactics
Topic: Open topped vehicle.
Replies: 1
Views: 103

Re: Open topped vehicle.

No. You cannot attack out of a transport normally. Open topped let you shoot out of the transport in the Shooting Phase (as per the rule on the Trukk's data sheet). Note this means they can't fire Overwatch (though the Trukk can).
by pilky
Feb 19 2018 01:29
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

If people are already complaining about T’au, here a few negative things haha. Railguns are the same Isn't the Railgun at the moment one of the more obvious and bigger issues the T'au have? That seems like something that really shouldn't be left as is, from what i've read of the problem. I don't se...
by pilky
Feb 19 2018 11:21
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

Well if there will be reasonable alternatives, there is no needed to spam commanders. I'm not annoyed that I can't spam commanders as I've always run 2 since 5th never more it does annoy me that tyranids can still have 5 hive tyants in 1 SCD (though if smite spam nerf is fully implemented it won't ...
by pilky
Feb 19 2018 10:38
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

Haechi wrote:The upsides will come from massive point drops on base costs and weaponry, and massive buff to weapons characteristics. Sometimes both, which can make for some crazy stuff. Like a Heavy 18 S6 -1 2dmg gun for 35 points ;) .


I can only assume that is the new stat line for pulse rifles! ;)
by pilky
Feb 19 2018 09:32
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

Sorry, that was a bit confusing. Savior Protocols is the same as before, but happens only on a 2+. If people are already complaining about T’au, here a few negative things haha. 1 commander per detachment No changes to the markerlight table No improvement to BS across the board Railguns are the sam...
by pilky
Feb 19 2018 07:07
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

Arka0415 wrote:People will always dislike Tau, that's just the lot our army has.


Happy space communists have no place in the grim darkness of the 41st millenium :P
by pilky
Feb 19 2018 04:44
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

Though the actual bodyguards rule is you take the 2+ after failing saves, against ap- weapons this would make saviour Protocol hilariously strong Forgot that- that would make Savior Protocols immensely strong! Though it also would mean you'd have to possibly kill off several drones to save a single...
by pilky
Feb 18 2018 01:48
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

I don't understand what's so crazy to believe about a guy who has two months to build and paint armies that already have codexes and miniatures out... And T'au is my very first army anyway, so the collection is already there and ready. I've always been interestd in TS so I'm building that as my sec...
by pilky
Feb 17 2018 01:31
Forum: General Discussion
Topic: Hovering things: Questions about Forgeworld's Hammerheads and the Empire's Valkyrie
Replies: 8
Views: 360

Re: Hovering things: Questions about Forgeworld's Hammerheads and the Empire's Valkyrie

For the hammerheads, no. The FW variants only changed our main gun (and the rules for those are all in the FW Xenos Index).

As for the Valkyrie, you may be referring to the Vendetta, which was a Valkyrie body with lots of lascannons (I believe it is 3 twin las cannons).
by pilky
Feb 15 2018 05:03
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

I don’t think there is anything too wrong with rail weapons as is in terms of rules. I mean Rail Guns, HRR, and Rail Rifles map reasonably well to Lascannons and Plasma Rifles in terms of filling similar roles. We generally have better range better strength, better AP, and the chance of mortal woun...
by pilky
Feb 15 2018 02:56
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

I don’t think there is anything too wrong with rail weapons as is in terms of rules. I mean Rail Guns, HRR, and Rail Rifles map reasonably well to Lascannons and Plasma Rifles in terms of filling similar roles. We generally have better range better strength, better AP, and the chance of mortal wound...
by pilky
Feb 14 2018 06:30
Forum: Tau Tactics
Topic: Rules about drone controller.
Replies: 7
Views: 306

Re: Rules about drone controller.

The Index wording is slightly vague as it says “within 6” of a model”. This has been errata'd though to say “within 6” of any models” making it clearer that it doesn’t stack. As others have said though, the Fireblade works fine with gun drones (including those attached to vehicles)
by pilky
Feb 14 2018 06:23
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

Yep, Space Marine units seem to be no part of the Blood Angels codex. It was said Kroot won't play a big role in our codex. I always thought auxiliaries are a part of T'au. I suspect long term it will end up being similar to Death Guard or Thousand Sons. They include some Daemons units, but to get ...
by pilky
Feb 13 2018 06:44
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

Some interesting tidbits. First, a report on Faeit 212 of potential releases for updated ForgeWorld Mechanicum rules, mentioning the "forthcoming ForgeWorld campaign book": http://natfka.blogspot.co.uk/2018/02/mechanicum-secutari-and-ordinatus-units.html Second is the post on Warhammer Co...
by pilky
Feb 13 2018 05:32
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

Some interesting tidbits. First, a report on Faeit 212 of potential releases for updated ForgeWorld Mechanicum rules, mentioning the "forthcoming ForgeWorld campaign book": http://natfka.blogspot.co.uk/2018/02/mechanicum-secutari-and-ordinatus-units.html Second is the post on Warhammer Com...
by pilky
Feb 13 2018 12:34
Forum: Painting & Artwork
Topic: Sub-Assemblies Priming/Painting etc
Replies: 5
Views: 191

Re: Sub-Assemblies Priming/Painting etc

Cut a piece of card from the box your models came in (usually one of the bigger faces) and put some masking tape across it, sticky side up. Then put your models on, spray one side, leave it 5-10 minutes to dry and then repeat the process again to prime the other side.
by pilky
Feb 12 2018 06:37
Forum: Modelling
Topic: Building/painting models faster
Replies: 10
Views: 261

Re: Building/painting models faster

It all depends what you're trying to achieve. If you want a really high standard with lots of blends, details, edge highlighting, etc. it's going to take a lot of time. I'm currently painting up 5 Thousand Sons Scarab Occult Terminators. I've probably put 30-40 hours in so far for building and paint...
by pilky
Feb 12 2018 04:25
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 2596
Views: 168482

Re: Upcoming T'au Codex

The thing is Tau have been BS 4+ forever but it's only seemingly an issue in 8th. We've relied on Markerlights forever, but it's only seemingly an issue in 8th. Markerlights have been Heavy forever, but it's only seemingly an issue in 8th. So what has changed in 8th? How Makerlights give us our buf...

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