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by Ricordis
Sep 12 2017 12:47
Forum: General Discussion
Topic: Are commanders undercosted?
Replies: 56
Views: 2791

Re: Are commanders undercosted?

Rule: First in command - You may only have one Commander per detachment. Either as Commander rule or as T'au faction rule. Heros of the T'au'va - T'au sept is free from this rule but has to pay 50% more for each additional Commander (not the weaponry/systems) and they can't be your warlord. In narra...
by Ricordis
Sep 12 2017 12:28
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 528
Views: 33948

Re: Upcoming T'au Codex

I am still hoping for pulse pistols on every infantry model.
by Ricordis
Sep 11 2017 06:08
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 528
Views: 33948

Re: Upcoming T'au Codex

My biggest concern is I put my painting on a halt because I am not sure which Septs will be featured with their coresponding special rules. If I look at Raven Guard or Ultramarines they may have a huge impact on how they play. Luckily most of my models are still unpainted. (I am a slow painter) I kn...
by Ricordis
Sep 05 2017 08:33
Forum: Rules & FAQ
Topic: Manta Deployments and "Half of Your Units"
Replies: 17
Views: 1032

Re: Manta Deployments and "Half of Your Units"

Put your army on another table before the game starts. Count them. Subtract units in transports. Divide by two. Round up. You got the number of units you have to deploy (take from the display table to the play table) before the game may start. Remember: Tactical Drones belong to their parent unit un...
by Ricordis
Sep 05 2017 08:16
Forum: Rules & FAQ
Topic: EWO and Characters
Replies: 21
Views: 1150

Re: EWO and Characters

Yes, you are, but you are only able to chose a unit from these fulfilling the criterias.
If a Death Company arrives together with a Chaplain and some Terminators you gotta chose. But the Chaplain is not targetable due to regular shooting rules.
Even if he arrives alone.
by Ricordis
Aug 30 2017 10:36
Forum: Rules & FAQ
Topic: Vertical movement question
Replies: 23
Views: 1453

Re: Vertical movement question

And thus you gotta talk with your enemy before you start a match. "...and this area is a persistent warp tornado." "...ah, cool." Later... "Did you just move your suits through the warp tornado?" "Yeah, I may ignore terrain I jump over." "You jump OVER a ...
by Ricordis
Aug 28 2017 06:44
Forum: Rules & FAQ
Topic: Vertical movement question
Replies: 23
Views: 1453

Re: Vertical movement question

Something like common sense. If you talk to your opponent beforehand and declare that huge mountain is not passable or even "overjumpable" then the problem would be solved.
by Ricordis
Aug 27 2017 10:17
Forum: Tau Tactics
Topic: Rethinking my whole army.
Replies: 13
Views: 1024

Re: Rethinking my whole army.

Yeah, T'au took somewhere a wrong turn going into 8th edition. The finesse you are talking about is mostly gone and fielding a list full of Commanders is not even fun anymore. If you want to win any games as T'au your possibilities are far more strict what you can put on the table. I want quality sh...
by Ricordis
Aug 27 2017 10:09
Forum: Rules & FAQ
Topic: Vertical movement question
Replies: 23
Views: 1453

Re: Vertical movement question

As weapon ranges are drawn in a diagonal line I think it would make sense if movement does that too. Imagine a 20 stories tall building on the table. Units on top of it would be simply untouchable by most weapons but they were able to jump up there with a movement of only 1"? No, this can't be ...
by Ricordis
Aug 26 2017 09:56
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 528
Views: 33948

Re: Upcoming T'au Codex

Looks like the lost expansion fleet appeared again just to be slaughtered by Mortarion's minions.
Don't like. Poor writing. Sounds like GW.
by Ricordis
Aug 26 2017 07:57
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 528
Views: 33948

Re: Upcoming T'au Codex

By "new units" I did not mean "new models". Should have emphazised it more, sorry. In fact we also got two new units from our Index: Sniper Drones and Firesight Marksman. I don't play any other faction than T'au and I know no one who already got one of the new codices so I am not...
by Ricordis
Aug 25 2017 09:15
Forum: General Discussion
Topic: Upcoming T'au Codex
Replies: 528
Views: 33948

Re: Upcoming T'au Codex

Just a short question:
Have the already released codices any changes in point costs for any units compared to their indices?
Or did they just add new units and rules?
by Ricordis
Aug 19 2017 07:50
Forum: General Discussion
Topic: Let's Contact GW! (Round 2)
Replies: 63
Views: 4032

Re: Let's Contact GW! (Round 2)

I read the Community Article about leaders, auras and how to use them more efficiently...and then i realized: Our Commanders aren't leaders; they are just better crisis suits. And because crisis are already elites they have to be HQs. But our commanders don't really fulfil GW's criterias of being &q...
by Ricordis
Aug 16 2017 09:46
Forum: General Discussion
Topic: Let's Contact GW! (Round 2)
Replies: 63
Views: 4032

Re: Let's Contact GW! (Round 2)

I wish they’d add a unit specific limit ala warmachine. It would resolve all spam issues and would also incentivize larger unit sizes in certain circumstances. I'm not sure I understand what this means. Something like "Not more than 25% of your total units in your list may consist of these uni...
by Ricordis
Aug 03 2017 12:03
Forum: Rules & FAQ
Topic: 8th Edition Grenade Launcher?
Replies: 9
Views: 853

Re: 8th Edition Grenade Launcher?

How far can other races throw their grenades?
12" for T'au.
by Ricordis
Jul 31 2017 08:29
Forum: General Discussion
Topic: Old Formation = New Strategems?
Replies: 30
Views: 1915

Re: Old Formation = New Strategems?

Oh, I totally missed them.

Well...OSC might come back in form of AP-1 for 2CP and I'd like to see Combined Fire return as a T'au specific stratagem.
by Ricordis
Jul 31 2017 04:06
Forum: General Discussion
Topic: Old Formation = New Strategems?
Replies: 30
Views: 1915

Re: Old Formation = New Strategems?

What stratagem-formations are you talking about?
by Ricordis
Jul 31 2017 04:04
Forum: Rules & FAQ
Topic: Markerlights AND Pulse Carbines
Replies: 5
Views: 552

Re: Markerlights AND Pulse Carbines

Before solving any dice you have to declare what weapon is firing at what target.

In our gaming group we even say "what is not declared doesn't fire or has to fire at the same target as the rest of the unit" so you can't wait for any results before deciding what to shoot next.

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