Tau Empire Cadre Census

Use this area for all discussions of the "gaming" aspect of 40K/Tau.
TwilightWalker
Shas
Posts: 26

Re: Tau Empire Cadre Census

Post#21 » Oct 22 2008 09:20

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** --
--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

--UNIT QUERY, DESIGNATION: KAI'DYR SHADOWSTORM EXPEDITIONARY FORCE--
--PROCESSING...--
--PROCESSING...--
--PROCESSING...--

--ACCESS DENIED: DATA SEQUESTERED BY ETHEREAL CASTE--
--OVERRIDE CODE: ***************--
--OVERRIDE CODE ACCEPTED. ACCESS GRANTED.--


DESIGNATION: Kai'dyr Shadowstorm Expeditionary Force.
LOCATION: Sept Kai'dyr, Fire Wastes Training Area
FOUNDING:983.M41, Sept Kai'dyr (Volcano World)
CURRENT STATUS: Undergoing Training

Ethereal Caste Officer: Aun'O 'Sleeping Wisdom'
Commanding Fire Caste Officer: Shas'O 'Twilight Fire'
Executive Fire Caste Officer: Shas'O 'Death Storm'
Commanding Air Caste Officer: Kor'O 'Void Thunder'
Executive Air Caste Officer: Kor'O 'Glowing Breeze'
Master Shaper: Arokh Pah

Fleet Assets:
Custodian
Custodian
Explorer
Explorer
Explorer
Protector
Protector
Protector
Protector
Protector
Hero
Hero
Hero
Merchant
Merchant
Merchant
Merchant
Merchant
12 Castellan Class Escorts
18 Defender Class Escorts

Assigned Close Air
2 x Tigershark AX-1-0
2 x Tigershark
6 x Barracuda
4 x Remora Drone Fighter
2 x Orca Orbital Transport

Assigned Ground Personell:
1 XV-22 Command Stealth Suit
18 XV-8 Crisis Suits
24 XV-15 Stealth Suits
8 XV-25 Stealth Suits
3 XV-88 Broadside Suits
3 XV-88-2 Broadside Suits
72 Fire Warrior Troops
24 Pathfinder Troops
3 Sniper Drone Teams
~60 Gun Drones
100+ Stonehide Kindred Kroot

Assigned Vehicles:
2 Skyray Missile Defense Gunship
6 Hammerhead Gunship
4 Devilfish Troop Transport
4 Tetra Scout Speeder
3 Piranha Light Skimmer

Experimental Units:
1 'Sand Tiger' Superheavy Skimmer
1 Project 'Distant Darkness' Lar'Shi'Vre Protector

(( Thank the Ethereals for Aeronautica Imperialis and Battlefleet Gothic ))

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1st Tau Airborne
Kor'La
Kor'La
Posts: 402

Re: Tau Empire Cadre Census

Post#22 » Oct 22 2008 10:57

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** --
--AUTHORIZATION CODE Denied. ACCESS Denied.--
--OVERIDE CODE. *****--
--OVERIDE ACCEPTED.--
--WELCOME COMMANDER--

DESIGNATION: 1st Airborne Assault Cadre "Ack 1"
LOCATION:Classified
FOUNDING:Tamla'ya 1294 M41.

COMMANDING OFFICER: Shas'O Kais'korst'la "Commander Reaper"

OFFICERS: 2nd in command Shas'El Greeto

PERSONNEL: 200 Various Caste members

HELPERS:Classified

AUXILIARY:75 Human security force

VEHICLES : 3 Modified Orca Assault ships, 2 Hammerheads, 5 Devilfish and, several vehicles from the 299th Armoured.

CURRENT STATUS: Undergoing counter Special Operations
CURRENT LOCATION:Classified

MISSION STATUS:Opening stages

--UPLINK CLOSED--

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taco
Shas
Posts: 142

Re: Tau Empire Cadre Census

Post#23 » Oct 23 2008 01:44

--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

DESIGNATION: 148th mobile support division ("yurei")
LOCATION: arthas mo'lach
FOUNDING: classified

COMMANDING OFFICER: shas'O Elysy'eir Ta'ro'cha (shas'O three minds)
OFFICERS: 3
PERSONNEL: over 300, mixed castes
HELPERS: classified
AUXILIARY: 30 kroot
VEHICLES: 3 x hammerheads , 3 x devilfish , 1 x Pathfinder Devilfish , 3 x piranha
CURRENT STATUS: classified
CURRENT LOCATION: arthas mo'lach

MISSION STATUS: investigate ruins where the dawn blade was discovered, and unlock the ancient technologies found in the ruins. the cadre's main objective is to ensure the continued survival of earth the caste scientists researching the ruins.

--UPLINK CLOSED--

"yurei" mobile support cadre

Heavy Support :
3 x hammerhead (ion and rail head config.)
4 x XV88 broadside
3 x sniper drone teams

Elites :
25 x XV25 stealth suits
15 x XV8 crisis suits

Troops :
48 x firewarriors (all trained in the exclusive use of pulse rifles)
3 x devilfish
25 x Kroot
5 x Kroot hounds

Fast Attack
6 x 'vespid' pattern firewarriors
8 x pathfinders
1 x devilfish
24 x gun drones
3 x piranha


and a pick of my colour scheme:
Picture here.
Last edited by taco on Jun 19 2009 05:43, edited 2 times in total.

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Brokensword
Shas'Ui
Shas'Ui
Posts: 837

Re: Tau Empire Cadre Census

Post#24 » Oct 24 2008 08:55

So far an excellent response , with some excellent write up's there , most impressive well done to you all ! :biggrin:

Brokensword

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Valaska
Shas
Posts: 22
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Re: Tau Empire Cadre Census

Post#25 » Oct 25 2008 06:33

Well my guys are a break away faction and not technically a Sept or Cadre of the Tau empire anymore so I'll post anyways. The history of my break away faction has been completely influenced on games and campaigns of the local club lol. The Defense Forces don't follow usual rules of course, as they are in system fleets that do not require to leave their respective solar systems and make up the obvious bulk of the Unity Coalitions naval assets as they own so few planets.


----------------------------------MASS FLUFF WARNINGS!!-------------------------------------
The Valaska Unity Coalition was a fairly routed Sept, T'au'Kidel, it had naval assets to defend a fairly strategically important world which had several archeological finds of possibly artifacts that helped explain much of the Tau's home system its history, along with information on the Horus Heresy, the ages of the Imperium of Man, this library explained much of the Galaxy.
The earth caste's discoveries warranted the T'au'Kidel to be further supplied new warships, their older ships were then subsidized amongst the Tau empire which allowed a fairly painless redistribution of ships to bolster the defense of such an important world.
Over the years T'au'Kidel came under attack from multiple foe's, their ability to overcome virtually any circumstance even though it had a fairly limited fire caste forces, its naval fleets abilities saved them more than a few times. Over the years the Fire Caste of T'au'Kidel was bolstered and quickly became a match of even the mighty T'au Sept, but this would soon be put to the test.

A large scale campaign by the Imperium found Kidel once again, Space Marines of the Dark Angels Chapter, and Imperial Guardsmen from the Cadian's regiments landed for their respective reasons, Tyranids from Leviathan awoke and approached the planet, bringing their number to bare, and the greenskin tide of White Scorpion orks touched planet fall. An Errant group of Eldar landed with their mysterious motifs as well as forces from the Craftworld Bel'tian. Chaos Undivided turned its eye on the library's secrets, and the Black Templar's to defend them.
The Naval battle ensued, and was quickly decided, the Tau forces were the obvious victor, holding claim over their own space and allowed them to drop forces effectively into enemy territories, the other navies were forced to avoid the fleets of each other and made dropping forces trickier and harder.
The T'au'Kidel Sept quickly mobilized, and over a long and arduous campaign came out as one of the three obvious victors, the Imperial Guard though now lay heavy claim to the planet of Kidel, the T'au'Kidel sept's claims ran deep and vast, heavily fortified followed by the Greenskin's Waaagh! Which now was halted in reinforcing their positions.
The Tyranids were all but annihilated by T'au'Kidel's forces, only gaining one indecisive victory, as they also ground Chaos to a halt and then pushed them back. The Dark Angels Chapter lost many battle brothers to pulse fire and an unshakable will, the Imperial Guard and the Tau forces only colliding once in a battle which held murderously heavy losses on both sides though the orcs proved troublesome and caused the retreat of the Tau Forces many times, they were ground against the Imperial Guards forces.
The Eldar faired possibly the worst against the Tau forces, the scrying of both Far seers proves obviously flawed as they exclusively attack together against the Tau forces, of which they being completely annihilated as the Tau forces barely loose a fire warrior.
The Black Templar forces only engage the T'au'Kidel sept being aids to the errant Eldar faction had no effect on the Tau forces and even less gains.

At the end of the Campaign the T'au sept itself replaced the T'au'Kidel sept under heavy objections and scrutiny by the T'au'Kidel sept. Being moved to one of the many Kroot held planets in the Perdous Rift, the sept quickly repainted itself to match its new surroundings and kept the imperial name, Kidel, as its sept title, soured and angered the Tau forces of the Kidel Sept were possibly only held back by the pleading of Ethereals leading the Sept and its vast dedicated fleet.
The sept immediately had friendly relations with the kroot of the world, who were also on edge on the Tau empire, and quickly became very accustomed with dealing with the Kroot Mercenaries directly, the Kroot themselves teaching the Tau various ways to survive and culture, the shift was on move from the Greater Good above all, to something unknown, the Ethereals were almost oblivious of their loosening control, but unrest was not enough to sway the Tau of Kidel.
On a scouting/scouring mission examining planets beyond the Perdus Rift, the Kidel fleet came under attack by an unknown race, the Kroot war sphere accompanying the fleet was severely damaged in the first moments of combat and the Emissary class ships supported by two Protector's was critically damaged, three Defender class ships were called into for support, as they arrived the unknown ships suddenly vanished suffering no losses.
The Kidel fleet then after doing self repairs moved to investigate the planet the ships supposedly came from, suddenly more ships appeared and assaulted the Tau fleet again, each ship being apparently individually crafted were easily recognizable as none of the previous group, quickly they harassed the weakened Emissary again, putting it in its same position as before, and critically damaging all three of the Defender class, the ships seemed to be showing signs of damage but then vanished. Abruptly the same battle group that engaged them before came in as the others vanished and seriously damaged both protectors, the Warsphere long since surrendered, finally the rest of the fleet would as well.
Now being contacted by several vocal dialects over common communication ranges, finally being greeted by Imperial Speach the Ethereal manning the Emissary craft replied. After extremely brief talks the unknown craft pulled themselves beside the Tau fleet, troop transports docked with the Tau Emissary ship, four tall, large, more beast than man figures stepped forward, penetrating yellow, green eyes, slender long tails and bodies covered in fine fur striped as if tattooed markings, wearing nothing but some tribal garb and holding far too sophisticated for their attire weapons, adorned blades of luminescent metals glowing an odd blue, and obvious ranged weaponry of the same substance.
They were silent, without a word, standing taller than an XV-25, they were intimidating and unmoved by the Ethereal's words of greeting, not even reacting in the slightest, eying down the honor guard of Fire Warriors. Finally after minutes of the Ethereal speaking, tirelessly, one of the figures stepped back, looking back into the darkness of the ship that brought them. Motioning silently as if a machine, towards the black abyss, suddenly emerging from the blackness came a being such as the others but his fur was as ebony as the darkness, eyes of glowing emerald and adorned with armor, yet still insufficient to cover most of his body, carrying a brilliant stave. Beside him a young Gue'la woman appeared, hair an orange as if fire, wearing elegant robes.
The following moments would change the Kidel Sept for all time, the years of unrest unraveling and an entire Sept and most of the Kroot from a planet suddenly dropping contact, the Dal'Yth Sept was mobilized to check what had happened, what they found was a world largely abandoned most of the Tau buildings and outposts were stripped clean, some completely dismantled and no signs of hostility, until the local offices were examined, the bodies of dozens of Ethereals were discovered, some from obvious battle wounds, others from starvation, locked within a room with rations that apparently had run out.
Though the Ethereals wrote many logs of the events that lead up to abandoned cities of tens of thousands of Tau, the Tau Empire never released the truth to the public, and ever since have been hunting the newly formed Valaska Unity Coalition. They've since returned to the planet Kidel, and are staging for another extended Campaign, and have been battling the Tau Empire's enemies, and the Tau Empire itself since, and has begun mass production of weapons and technologies, bolstered with the tactics and planning of the new, unknown race.

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** --
--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

DESIGNATION: Valaska Unity Coalition
LOCATION:
Past the Damocles Gulf:
Paramina;
1 Aircast City Class Orbital Station
4 Orbital Security Stations
2 Fleets
Paramina Formal(Defense Force) Kor'O Talinthis
2 Custodian Class Battle Ships
-3 Warden Escorts
-3 Warden Escorts
1 Merchant Class Starship
-2 Orca Escorts
2 Emissary Class Envoy Ships
5 Protector Class Warships
24 Castelan Class Heavy Support Local
31 Warden Escorts Local
20 Defender Escorts Local
12 Transport Craft

Paramina Reactionary Kor'O Taei'ka
1 Custodian Class Battle Ship
-3 Warden Escort Ships
1 Hero Class Battle Ship
4 Protector Class Ships
2 Emissary Class Ship
4 Defender Escort Craft
6 Castellan Heavy Escort Craft
10 Transport Craft

Twyicross
1 Orbital Security Station
2 Orbitals
1 Orbitals Waystation
1 Fleet

Twyicross Regional Guard Kor'El Silent Star[/b]
1 Merchant Class Battleship
-2 Orca's
1 Hero Class Battleship
2 Protector Class Ships
12 Defender Class Ships
14 Orca's Local

Other Planets With Major to Minor holdings;
Ilia, Far Reach, Hesperus II

Beyond the Perdus Rift
Vespera
All information Unknown, as it is -apparently- the home planet of the unknown race. There is apparently a large Tau and Unknown alien fleet protecting this planet and its outlaying system.

FOUNDING: Tau Empire's need for a defense of Kidel, later founding would be done by a mysterious xenos named Valaska.
COMMANDING OFFICER: Valaska
OFFICERS:
Some of these Names are distinctly not Tau, as such, they are not Tau at all.

Fire Caste Commanders
These are the supreme commanders and delegates of the Ground Forces of the Unity Coalition.
Shas'O Aklarung
Shas'O/Kor'O Talinthis
Shas'O Fair Strike (Tau)
Shas'O Dead Moon (Tau)
Shas'O Samael
Shas'O Kavara Kasona
Shas'O Lucius Victor
Shas'El Vaishmael
Shas'El Alexander Ellison
Shas'El Dark Tide (Tau)
Shas'El Shatter Dream (Tau)
Shas'El Ice Hand (Tau)
Shas'El Eternal Sight (Tau)

Air Caste Admirals/Commanders
These are the most adept Admirals and Commanders of the Unity Coalitions Navy.
Kor'O/Shas'O Talinthis
Kor'O Taei'ka (Tau)
Kor'O Shiar Vlak (Tau)
Kor'O Fior'Alu (Tau)
Kor'El Julian Mistaro
Kor'El Silent Star (Tau)
Kor'El Orai Krak (Tau)
Kor'El Grey Sky (Tau)
Kor'El Remus Osorio
Kor'El Teuir (Tau)
Kor'El KhoKo
Kor'El Kais (Tau)(No Relation)

[b]PERSONNEL
:
7 Battle's (Kavaal)
6 Contingents
2 Special Forces Contingents
HELPERS:
4 Kroot War Spheres
Nearly 1 Small Regiment of Gue'vesa
RESERVES:
Each World holds 1-2 Contingents of planetary Reserves.
VEHICLES:
Aside from each Cadre/Contingent/Battle or other respective formations vehicle formations the Unity Coalition also has;
1st Armored Contingent
2nd Armored Paramina (Battle)
3nd Armored Sendina Contingent
CURRENT STATUS:
Active, reinforcing. Hostile with Fellow Tau forces, caution advised.
CURRENT LOCATION:
Multiple Worlds.
MISSION STATUS:
Recruiting, Salvage, Seizure of Tau Empire assets, Resource Raiding to fund the vast production of fleets. Research and Development of new an improved technologies, compatible battle suits for the "Xenos", new aircraft and vehicles, new ship classes of integrated Unknown technology.
Research and Development in Artifact technology, Research into the forces of Chaos, Research into the Imperium of Man, ways to combat and counter the 'warp' through technological means. Perfecting their alternative means of travel aside from the Warp.
CAMPAIGN:
A second assault on Kidel and the recovery of assets and the Library.

--UPLINK CLOSED--

Not quite what I Was supposed to write, but I like being fluffy lol. I wanted to be original, and it didn't make sense to me why a break away faction would completely drop its production etc, so I made my own break away faction which founded itself worlds, set up production and development with Earth caste and such, many of which were.. "Acquired", I am constantly fighting against a new Tau player near me who is playing the simple run of the mill Tau so my matches match my fluff hehe.
Right now the Unity Coalition doesn't have access to Sky Ray's or Vespids, and like Farsight obviously they lack any Ethereals, though I do have models of the "Unknown" xeno's that are counts as, and am making a battlesuit to accommodate one as well.

Oh yeah, I'm a professional writer, so this all took my about 20 minutes to think up and then shape them through the games I play!
There IS such a thing as too many railguns

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lightning
Shas
Posts: 222

Re: Tau Empire Cadre Census

Post#26 » Oct 25 2008 08:11

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ******_ac:** --
--HACKING IN PROGRESS--
--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

DESIGNATION:17th Enclave Extermination Cadre
LOCATION:Orclod VI
FOUNDING:Need for elimination of Gue'La forces.

COMMANDING OFFICER:Shas'O Ksi'm'yen Suam'Anuk Shi'Ka
OFFICERS:Deceased
PERSONNEL:12 Kor'La 20 Kor'Ui 1 Kor'Vre
24 Shas'La, 13 Shas'Ui, 2 Shas'Vre
21 Fio'La 1 Fio'Ui 6 Fio'Vre
HELPERS:Null
AUXILIARY:Gue'Vesa'La 'Stealthrats'
VEHICLES :6 Hammerhead Gunships, 9 Devilfish APC's, 8 Pirahna Speeders, 3 Skyray Missile Defence Gunships.
CURRENT STATUS:Contact severed, renegades under O'Shovah's influence
CURRENT LOCATION:Classified

MISSION STATUS: Stationed. Preparing for predicted fighting against Ultramarines 2nd Company and Necron forces.

Urban Camouflage Uniform
Image

Ceremonial Uniform
Image


--FILE HISTORY DELETED--
--SOURCE MEMORY WIPED--
--UPLINK CLOSED--
Last edited by lightning on Aug 24 2009 10:24, edited 5 times in total.

ProfessorCurly
Shas
Posts: 27

Re: Tau Empire Cadre Census

Post#27 » Oct 25 2008 09:49

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** --
--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

DESIGNATION: Mobile Contract-Cadre Montyr'yon
Operational Designation: AVA-MCC-55ABC
LOCATION:?????
FOUNDING: Independent Shovan Enclave of A'ava

COMMANDING OFFICER: Shas'El A'ava Montyr'yon M'yan Monnan
OFFICERS: Variable
PERSONNEL: 164 Shas
HELPERS: 30 DX-3
AUXILIARY: ACCESS DENIED
VEHICLES : 13 TX-6 Modular Devilfish Chassis, 1 TX-18-0 Tigershark
CURRENT STATUS: Contracted
CURRENT LOCATION:ACCESS DENIED

MISSION STATUS: Secondary Objective achieved, moving to Primary
Anonymous: 14
Scientology: 0

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Feyblade
Shas
Posts: 60

Re: Tau Empire Cadre Census

Post#28 » Oct 26 2008 12:36

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** --
--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

--UNIT QUERY, DESIGNATION: ARTHAS MOLOCH--
--PROCESSING...--
--PROCESSING...--
--PROCESSING...--

--ACCESS DENIED: DATA SEQUESTERED BY ETHEREAL CASTE--
--OVERRIDE CODE: ***************--
--OVERRIDE CODE ACCEPTED. ACCESS GRANTED.--

DESIGNATION: Breakaway Faction
LOCATION: Arthas Moloch
FOUNDING: UNKNOWN
CURRENT STATUS: MIA

Ethereal Caste Officer: KIA
Commanding Fire Caste Officer:Shas'O 'Feyblade'
Executive Fire Caste Officer:Shas'O 'Shadowbane'
Commanding Air Caste Officer: Kor'O 'Silverstorm'
Executive Air Caste Officer: Kor'O 'Hawkwind'
Master Shaper: NONE

Assigned Air Caste Vehicles:
1x Orca Dropship
2x Tigershark AX-1-0

Assigned Ground Personnel:
1x Crisis Commander
1x Crisis Executive
2x Crisis Bodyguard
12x XV-8 Crisis Suit
15x XV-25 Stealth Suit
3x XV-88 Broadside Suit
72x Fire Warrior
16x Pathfinder

Assigned Ground Vehicular Support:
2x Hammerhead Gunship
2x Skyray
4x Devilfish Troop Carrier
6x Piranha Light Skimmer

Experimental Units:
UNKOWN-BELIEVED TESTING OF INVERTED SHIELD GENERATOR TECHNOLOGY TO CREATE A CUTTING SURFACE-A.K.A. 'DAWN BLADE MK II'
Last edited by Feyblade on Dec 24 2008 11:19, edited 1 time in total.

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Sa'cea Mont'yr
Shas'El
Shas'El
Posts: 1301
Contact:

Re: Tau Empire Cadre Census

Post#29 » Oct 26 2008 12:54

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** --
--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

DESIGNATION: 332nd SA'CEAN MECHANIZED RAPID RESPONSE CADRE
LOCATION: EDGE OF TAU SPACE
FOUNDING: UNKNOWN

COMMANDING OFFICER: SHAS'O SA'CEA MONT'YR CAL'KA
OFFICERS: SHAS'EL VIOR'LA J'KARRA'KA
PERSONNEL:
-XV-SERIES PERSONNEL
--16 XV8 PILOTS
--22 XV15 PILOTS
--02 XV25 PILOTS
--02 XV88 PILOTS
---BOTH XV88 SUITS ARE CURRENTLY IN NON-MISSION CAPABLE STATUS, AS THEY ARE BEING REPAIRED FROM A CLASS 2 DROP-SHIP MISHAP
-NON-XV PERSONNEL
--34 FIRE CASTE LINE WARRIORS
--06 FIRE CASTE PATHFINDERS

HELPERS: NONE KNOWN AT THIS TIME

AUXILIARY: NONE KNOWN AT THIS TIME

VEHICLES :
-03 HAMMERHEAD GUNSHIPS
-02 DEVILFISH TROOP TRANSPORTS
-01 MULTI-ROLE DEVILFISH CHASSIS (CAN DISMOUNT RAILGUN AND SENSOR SUITE TO TRANSPORT TROOPS)
-04 PIRANHA LIGHT GUNSHIPS

AIR SUPPORT:
-02 BARRACUDA AIR SUPERIORITY FIGHTERS

CURRENT STATUS: ENGAGED

CURRENT LOCATION: EDGE OF TAU SPACE

MISSION STATUS: CURRENTLY ENGAGED WITH VARIOUS UNITS OF IMPERIAL GUARD, OR'ES'GUE'LA, AND OCCASIONAL B'GEL FORCES

--UPLINK CLOSED--
Shas'el Sa'cea Cal'Ka Mon'tyr

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CmdrCASh
Shas'Ui
Shas'Ui
Posts: 130

Re: Tau Empire Cadre Census

Post#30 » Oct 26 2008 11:35

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** --
--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

DESIGNATION: 3rd Hunter Cadre
edit: (aka Hunter Cadre Shi'eldi). I shall omit the sept naming as to keep it within the bounds of fluffiness.
LOCATION: "Timekiller Base"

COMMAND GROUP
edit: Note that this is actually focusing on Shas'El Shi'eldi as the Cadre leader while the Shas'O and Aun are theater/campaign level commanders. When I play I try to view it from the stand point of a single cadre fighting in a planetary level campaign orchestrated by a "High Command" either in orbit or on a secure position planetside.
Ethereal - Aun Sho'ka Tol
Strategic Commander - Shas'O Mont're Dak'e'shi
Tactical Commander - Shas'El Shi'eldi

TACTICAL OPERATIONS
Tactical Operations Lead - Shas'vre Sasa T'roi
Tactical Operations Secondary - Shas'vre J'kaara Nan
1x XV-8-02 Crisis Battlesuit
1x XV-8-05 Enforcer Battlesuit
7x XV-8 Crisis Battlesuits
2x XV-9 Hazard Battlesuits
1x XV-95 Ghostkeel Battlesuit
6x XV-88 Broadside Battlesuits
3x XV-104 Riptide Battlesuits
1x XV-107 R'varna Battlesuit
1x XV-109 Y'vahra Battlesuit
1x KV-128 Stormsurge Ballistic Suit
1x KX-139 Ta'unar Supremacy Battlesuit
42x Fire Warriors

AUXILIARIES
Auxiliary Lead - Shaper Angkhor Wat
Auxiliary Secondary - Strain Leader ???
2x Kroot Shapers
40x Kroot Carnivores
7x Kroot Hounds
3x Krootoxen
2x Vespid Strain Leader
12x Vespid Stingwings

SPECIAL OPERATIONS
Special Operations Lead - Shas'vre Ar O'ran
Special Operations Secondary - Shas'ui Tash Shi
3x XV-15 Stealth Suits
6x XV-25 Stealth Suits
16x Pathfinders
3x Sniper Drone Spotters
2x Tetra Scout Speeders
3x Remora Drone Fighters

VEHICULAR SUPPORT POOL
4x Hammerhead Skimmer Tank Chassis
3x Devilfish Skimmer Transports
4x Piranha Fast Attack Craft
1x Razorshark Strike Fighter
1x Sunshark Bomber
1x Barracuda AX-5-2
2x Tigershark AX-1-0
1x Manta Dropship

MOBILE DEFENCES
Sensor Tower Grid consisting of:
4x Sensor Towers
Tidewall Rampart consisting of:
2x Tidewall Shieldline
2x Tidewall Droneport
1x Tidewall Gunrig

DRONE STORAGE
17x Gun Drones
9x Sniper Drones
6x Shield Drones
6x Marker Drones
2x Missile Drones
6x Shielded Missile Drones
1x Recon Drone
1x Pulse Accelerator Drone

SUPPORTING KOR FLEET
Battleships
1x Gal'Leath class

Cruisers
1x Lar'Shi class
2x Lar'shi'vre Class
1x Il'Fannor class
2x Il' Porrui Class

Escorts
4x Kir'Qath Class
3x Kir'shasvre Class
3x Kass'L Class

MISSION STATUS: Currently engaged in heavy fighting on Tanjung Primus and a nearby Red Comet.

Edit: Additional fluff on some of the major characters:

Aun Sho'ka Tol
A charismatic leader of the ethereal caste, Sho'ka Tol's mere presence or voice inspires the Tau to give their utmost to the cause of furthering the Tau'va. A wise leader and elder, Sho'ka Tol regularly visits the ranks, to get a better idea of the true overall sentiment and to motivate the common soldier and worker.
Current Status: Aun Ka'ash Sho'ka Tol was rumoured to have been seriously injured in the fighting on Neomartus III. His condition and whereabouts cannot be currently verified.

Shas'o Mont're Dak'e'shi
High commander of the fire caste forces on Neomartus III, the fire of battle has been running in his veins even before he was but a shas'la serving under the forces of the legendary Tau commander, Puretide, in the Dal'yth counterattack. The responsibility of coordinating the Tau forces now weighs heavily on his shoulders. A supreme strategist, he is one of the main reasons why the largely outnumbered Tau still hold a significant position on the planet.
Current Status: During a Blood Angels surprise assault, Shas'o Ka'ash Mont're Dak'e'shi sacrificed himself to buy time for the rest of the Neomartus high command to escape the envelopement. A successor has yet to be appointed, but it is widely believed that Shas'el Shi'eldi is the leading candidate at this moment.

Shas'el Shi'eldi
A much decorated war hero who won his colours through battle with the Tyranid swarms, the quiet and reserved Shi'eldi is both a proven tactician and a superb XV8 battlesuit pilot. Leading his troops by example and his cool, precise commands, he is a veritable force to be reckoned with on the battlefield. His current crisis battlesuit configuration includes a cyclic ion blaster, a plasma rifle, a targeting array and a hardwired multitracker.

Shas'vre J'kaara Nan
Famed XV-88 Battlesuit pilot whose most well known exploit was a single shot kill of a Necron monolith.

Shas'vre Ar O'ran
Newly promoted from Shas'ui after the battle of Sha'is Demlock, where she held together the Tau forces when the original force leader was killed in personal combat with a Chaos Sorceror, Ar'O'ran is a stealth team leader who regularly drops behind enemy lines to gather information and disrupt supply movements. Her team is usually supported by gun drones for autonomous fire support and marker drones to lase enemy targets for a seeker missile strike.

Shas'ui Ka'ash Tash Shi
Ever since his graduation from the tau battle academy as a fresh shas'la, Tash Shi has been thrust deep into the chaos and tragedy on the killing fields of Neomartus III. More than once has he survived when almost every other member of his squad died horrible and gruesome deaths at the hands of the Chaos Space Marines. Despite his low rank, he has seen, felt, and endured more than most fire caste warriors would have in many a campaign. Young and still slightly naive, his recent promotion to Shas'ui has been the result of both his tenacious and spirited showing in combat as well as some choice words to his superiors from Aun Sho'ka Tol, who has foreseen great potential in this fire warrior.
Current Status: Tash Shi has now joined the stealth team fraternity and will be undertaking covert operations for the greater good...

--UPLINK CLOSED--
Last edited by CmdrCASh on Oct 19 2017 03:27, edited 8 times in total.
Ka'ash Sept

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Doombringer
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Re: Tau Empire Cadre Census

Post#31 » Oct 26 2008 12:29

Just wanted to chime in and say that this thread is awesome, and proffer a few suggestions to keep all our cadres as fluffy as possible.

We don't all have to, but if we want to keep our cadres/forces/fluff within the same bounds of "realism" and congruency with the established fluff by GW, I'd like to ask that we all, as writers and fellow fluff-reading extraordinaires, make a few minor changes in our profiles to reflect this information and these unofficial "rules" of fluff-writing.

1) The Septs are Already Established

A Sept is a cluster of stars/worlds named after the most highly developed star/world in said cluster, and the borders are quite far reaching. Planets conquered/captured in Tau territory would simply be First/Second/Third/Fourth-phase Colonies of the Sept territory they were conquered in. It is still unestablished in actual fluff whether or not a Tau, when born, takes on the name of that individual planet or the Sept he was born in, so we have some leeway here in naming our Commanders after the relatively minor world they were born on.

For those who claim they are from Sept-World Such-and-Such, please know that as far as GW is concerned, all but five or six Septs are already established in current writing. While we are perfectly capable of imagining what those are and everyone is free to write that their own Tau are from those as-yet-unnamed Septs, please know that doing so is akin to claiming your Space Marines are a Second Founding Chapter from one of the two Chapters that have been stricken from Imperial Records, and is generally frowned upon.

Another thing to think about is that if a planet is newly conquered, how did the Commanding Shas'O come to earn that name? Tau are strictly named for the worlds they are born on. Shas'O Kai'ur Ukos could not possibly exist if he was the one who liberated and captured the planet Kai'ur. :roll:

Perhaps we can have a writing contest here to establish exactly what those five or six other Septs are in terms of ATT-Canon. Thoughts?

2) Shas'Os Command Contingents or Higher

Unless there is some overriding and explained force at work explaining why a Shas'O is commanding but a single Cadre, please know that in established Tau fluff, Cadre-Commanders are generally only ever Shas'el. Shas'O are relatively rare in GW fluff, being reserved for commanding entire Campaigns or many Cadres worth of Tau.

For example, in Imperial Armour III: The Taros Campaign, the Tau forces were made up of about eighty Cadres, each commanded by a single Shas'el, with Shas'O R'myr as the "Shas'Uash'O" or High Commander of all the forces on said world. Another example is in the Nimbosa fluff, where Shas'O Ol'nan was in all likelihood the only Shas'O in the system, leading a campaign force comprised of 'borrowed' Cadres led by Shas'els.

On the topic of Shas'Os, there would unlikely be any more than one commanding a single Contingent. The game mechanic of getting to pick two Shas'Os to command your forces in a single game is explained away by the fact that in the rulebook it explains that one game of Warhammer 40,000 is a 'snapshot' of a much larger battle. Where two separate Contingents overlap in an engagement can easily be represented with two Shas'Os fighting in a single game.

3) Battles are Temporary

The Fire Caste Organization called a Kavaal, or Battle, is only a temporary one. Battles are formed, in-theater, by the Commanding Shas'O, out of all available forces in the campaign, to deal with a specific objective or threat. Once that objective or threat has been obtained or neutralized, the Battle is extinguished and the constituent Cadres that made up the force are redeployed back to their previous Commanders/Contingents.

4) Breakway Faction "Rules"

Here are some minor "rules" for writing as a Breakaway Faction.

In established fluff, no two Tau forces have ever engaged one another in direct combat. Shas regularly engage one another in ritual combat, and it's pretty likely that small one-on-one engagements like these could slip through the cracks, but as it stands, no Tau Cadres have spilled the other's blood yet.

Farsight or his forces hasn't actually been seen by "regular" Tau forces since he left the Empire, and Aun'shi is currently (as of ~998.M41) leading an expedition into the Damocles Gulf to find out what he's been up to, but that's about as far as it goes. Shas'ar'tol on T'au would not sanction the creation of a Cadre for the sole purpose of hunting down or engaging schism Tau forces, as there isn't any need - there's no evidence that Farsight has been acting in a way that is directly hostile to the goals of the Empire.

Arthas Moloch has been declared off-limits to Imperial Tau by the Ethereal Caste, but it is still within the Empire borders and as such is also off-limits to Breakaway Tau, who are limited in location to either the Damocles Gulf, the Perdus Rift, or further into Imperium territory.

If your Breakaway Cadre left the Empire prior to, or is set in time chronologically earlier than ~985-998.M41, then they would not have access to more recent technological breakthroughs such as Commerce Protection Fleet/Kor'or'vesh Vessels, XV-25/22s, Tigershark AX-1(8)-0s, DX-6 Remoras, or Forgeworld-chassis Battlesuits. The TX-42, as per its background, is solely being tested by Tau from Sa'cea in Perdus Rift engagements.

---

This is about all I can think of right off the top of my head.

Hopefully these guidelines help bring everyone's Cadres together in terms of feasibility, in turn promoting increased teamwork and coordination in fluff-writing output and partnerships. ;)

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Re: Tau Empire Cadre Census

Post#32 » Oct 26 2008 01:12

Doombringer :
You know how I love rules, regulations, and guidelines, and I thank you for putting this up; good thing I don't need to change anything in my fluff, unless you have more fluff about Ke'lshan that you're hiding... May I also add that the "Current Location" field, if you are using the template, should (In my opinion) always be filled in. If you have the "override code" or "access code" that allows you to view the entry, would it then be probable that you have access to that classified information of location?

And here's an easy-out for you! Following Doombringer's fluff guidelines (which, after expansion, may require a Sticky), you may now have a sept that no longer exists... Just use that as your location! You don't have to do much more tinkering, Doombringer doesn't bring down his fluffy hammer (which is harder than it looks...), and it makes your entry more reasonable to boot!
ON EXTENDED LEAVE

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Re: Tau Empire Cadre Census

Post#33 » Oct 26 2008 03:27

No, no info about Ke'lshan that I'm hiding. ;)

And yeah, I'd like to begin working on a "Guide to Making a DIY Cadre", similar to that "Guide to Making a DIY Chapter" over at Bolter and Chainsword.

Oh, and I've updated my original post with some more juicy tidbits of info pulled from my repository. Also switched up my Uplink Logs to tell more of a story. :)
As if you hadn't already outdone everyone with your original post... - ST

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Re: Tau Empire Cadre Census

Post#34 » Oct 27 2008 12:14

havn't posted in a while- nice to see something happening in the fluff department.

I like the idea of having an ATT Sept- i don't know if more than one should be made up since there are only a couple being hinted at without names, but it would nice to exercise the brain bucket.

ps: Thank you so much, Doombringer, for beginning to list regulations on breakaway cadres.


My own fluff- I run a Coalition that is currently engaged in diverting actions far from even the border of the Third Sphere regions. I realize that typically a single Shas'O leads a single Coalition- however i've written extensively to provide reasoning to have three Shas'O commanding upwards of about 12,000 Tau.

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** --
--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

DESIGNATION: Vah'cha "The Great Task" 37 Cadres operating in a Ta'ro'cha pattern style of command with one high 'Shas'O' and two subordinate 'O leading cadres from six different Septs. A single Ethereal, Aun'Ui An'he the 'Everpresent' is chief adviser to the Cadres.

LOCATION: Scattered across the Unknown Regions, specifically the Rra'kyse and Bap'du sectors north of Fi'ri'os.

FOUNDING: Medusa star system during the Fall Back. Cadres are primarily from Tash'Var and an unusually large percentage of N'dras. There are specialist units from such Septs as Ke'lshan, T'olku, a Bork'an personal retinue for Ethereal An'he, and strike teams from Sa'cea.

COMMANDING OFFICER: Shas'Ar'O T'olku Sia'siral Doran'dak'e Ma'rawn "Calmsword"

Calmsword is a somewhat tragic figure in the command structure that was established on Medusa V. In the early days of that campaign his Cadres were continually on the front lines, working alone as many of the other Cadres did, lacking any centralized command due to the enormity of the conflict. After the loss of 35% of his operating forces, Calmsword retreated into the Raeffello Spine, intent on contacting other units in the region and redirecting a concerted attack to ensure safety of the Etheric stations.
After a successful organization was achieved, Calmsword continually lead missions against Airfield 6 and other targets of opportunity, eventually bringing down the 'Hammer' into Ice Station Alpha and allowing for Fio and Shas elements safe retreat from the planet. However, as a result Calmsword lost his ta'lissera brothers Shaa'rif and An'es after the disastrous assault on Hive Sybillas.
During the fallback from the planet, Shadowsun ordered Calmsword to take a sixth of the now defunct Medusa Coalition to distract vengeful Imperial forces from launching a massive and concentrated attack against the Third Sphere gains, such as T'ros. Calmsword has, therefore, outlined a massive, multi-front war against the Imperium and is also attempting to attract other species to the area in the hopes of holding up the huge number of Space Marine chapters and Inquisitional forces which number much more than the Damocles Gulf Crusade possessed.
Since this time, Calmsword has become a recluse, holding little council and demanding complete subservience to his word by his other 'O. Many wonder if he is slowly losing his way. He is constantly on the move in his carrier ship 'Life of Service'.

OFFICERS: Shas'O N'dras Korst'la't'kak Sei'eshcal "Reaper of the Sand": Sei'eshcal made her name leading black-out missions into Imperial space prior to Shadowsun's declaration of the 3rd Sphere. Although no record remains concerning her and her cadres actions in Imperial space, it is rumored that she was charged with attracting Imperial attention away from target worlds by masking her raids as Eldar attacks. Imperial records indicate over sixteen Imperial colonies were lost just before Shadowsun's attacks, zero survivors. She is known for her harsh tactics and grim demeanor, she is the razors edge.
Shas'O Tash'var Co'tash Kar'tyr Go'dar "Enduring Order": Go'dar is old by Tau standards with much of his body replaced by various bionic augmentation. He leads the majority of the Tau Shas in the Great Task Coalition and his task is to hold the line as Calmsword and Sei'eshcal operate smaller, more manueverable, wings to attack and provoke enemies of the Empire. He is taciturn and stoic, a hero a dozen times over across the Empire. A being who has earned his place besides names like Suam'nan and Puretide for his continuing sacrifice for the Greater Good.

Each commander has their own command structure of about 15 subordinate Shas'El each. Although to note- Calmsword himself has only 2 Shas'El under his direct command as he is typically moving from warzone to warzone attempting to accomplish the difficult task of sewing as much disorder to his assigned region.

notable Shas'El
Shas'El T'olku I'lium- Calmsword's second in command and often his personal envoy to operating elements all over both Sectors. He is a veteran of hundreds of conflicts but has differed higher placement to the rank of 'O as he believes he can best serve the Empire under the command of Calmsword.

PERSONNEL: The Great Task Coalition is made up of all castes but it's highest population is firstly Shas then Kor. Fio technicians provide the third largest minority and are always in need as they continually theorize new methods of causing havoc in the Imperium and drawing more and more enemies of humanity into the region. Most notably is Fio'Vre H'shett who was part of the team that developed the Hammer and the Under base on Medusa V.

AUXILIARY: The Kroot Kindred "Yaut'ja" of Pech. Lead by High Shaper Hiakaar and Prime Hunter Mala'kak. There is a single Mal'kor Vesa brood and exactly sixty 'True Believer' Gue'vesa Var'la teams.

CURRENT STATUS: Elements of the Great Task are on four different theaters. Rra'kyse the 'Shadow Belt' is a region of sparse stars but a concentration of migratory Ork clans and Human listening stations which Korst'la'kak has engaged, slowly drawing more and more Orks to come into conflict with human outposts. Bap'du sector was to be attacked during the high point of the 3rd Sphere when Ultramarine forces held back Shadowsun's advance. Now it is a war torn collection of human worlds, waiting for help from Medusa. It was deemed by Calmsword this region be fortified while the human populations driven, but not exterminated, from their own cities. This has resulted in a massive cry for help from the Imperial Governor's and has resulted in a massive redeployment of Astartes and Imperial Guard Regiments.

CURRENT LOCATION: Rra'kyse Shadow Belt region. Bap'du Lost

MISSION STATUS: Heavily Engaged

--UPLINK CLOSED--
~Good Hunting

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Eiglepulper
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Re: Tau Empire Cadre Census

Post#35 » Oct 27 2008 03:59

This thread has been relocated back to the Upper Concourse following moderator discussion to allow Shas'saal members to continue to participate.

Carry on, carry on.

E.

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CmdrCASh
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Re: Tau Empire Cadre Census

Post#36 » Oct 28 2008 12:28

Thanks to Doombringer for that very informative post on Tau cadre fluffiness! I'll be making some modifications to my post. Not that much to be changed I hope...
Ka'ash Sept

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Vior'la Mont'yon
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Re: Tau Empire Cadre Census

Post#37 » Oct 29 2008 04:15

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** --
--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

DESIGNATION:...PROCESSING...<anomalous content found> only Known designation "Savagestrike" cadre
LOCATION:<unknown content deleted>
FOUNDING:<unknown content deleted>
AUTHORIZATION CODE: *******
AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED:
DESIGNATION:...PROCESSING...<anomalous content found> Strike Cadre 00027
LOCATION:Current deployment classified via code 67-1
FOUNDING: Vior'la Prime, date expunged

COMMANDING OFFICER:Shas'o Vior'la Mont'yon Shi'kais Piet'na
-QUERY: Reason behind a Shas'o possessing command?
ANSWER: <unknown>
AUTHORIZATION CODE: *******
AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED: To prevent utilization without full comprehension of destructive potential.
OFFICERS:El'Uash'o, El'T'pel, El'Nars'nan <deceased>, Vre'Run'ran, Vre'J'kaara'ka, Vre'R'myr, Vre'Suam'ta, Vre'Xar'taal, Vre'Myen'vral, Vre'Kir'quath, Vre'Kar'tyr... DATA CONTAMINATED... records display three more officers...
-QUERY: Reason for so many officers?
ANSWER: Over extensive personnel base.
PERSONNEL:<unknown>
-QUERY: Reason personnel is unknown?
ANSWER: <unknown>
AUTHORIZATION CODE:*******
AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED:High mortality rate.
NOTE: Size is abnormally large.
HELPERS:<unregistered>
AUXILIARY:Kroot, Gue'vesa, Vespid registered. Quantities unregistered.
VEHICLES :Unknown. Registry shows requisition of custom equipment.
AUTHORIZATION CODE:*******
AUTHORIZATION CODE ACCEPTED. ACCESS DENIED.
CURRENT STATUS:Heavily Engaged
CURRENT LOCATION:<unregistered>

MISSION STATUS:Permanent deployment.

ATTACHED NOTE:Cadre has requisitioned non-proportionate quantities of XV-8s not proportionate to size of force and large quantities of XV-88s. Mostly custom and experimental models.
Last edited by Vior'la Mont'yon on Feb 28 2010 06:59, edited 2 times in total.
A battle suit for every occasion!

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Re: Tau Empire Cadre Census

Post#38 » Oct 29 2008 05:02

--OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** --
--AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.--
--WELCOME COMMANDER--

DESIGNATION: 17th Armor Intercept Cadre
LOCATION: Rielhios, Desert World in southern Damocles Gulf.
FOUNDING: Created during the Damocles Gulf Crusade to locate and neutralize Imperial Guard Armor and Intercept Imperial Walker scouts.

COMMANDING OFFICER: Shas'O Suam'Nan T'au (lit. Commander Flame Sword)
OFFICERS: Shas'El Eldi'Nan Sa'cea (lit. Knight Wind Sword)
PERSONNEL: 32 Shas'La, 10 Shas'Ui (XV-8)
HELPERS: None
AUXILIARY: None
VEHICLES : 3 Hammerheads, 2 Devilfish APCs
CURRENT STATUS: Raiding Space Marine (Salamanders) fortifications.
CURRENT LOCATION: Gostilios, fighting afformentioned Astartes.

MISSION STATUS: [ACTIVE] Currently successful, light losses, ammunition and supplies are low. Enemy reinforcements not yet intercepted, heavy losses inflicted on enemy armor by XV-8 SunForge Rapid Insertion Teams. Enemy garrisons entrenched in fortifications, possibly awaiting reinforcements. Manta bombardments ineffective against heavy enemy fortifications.

NOTE: Force includes mostly XV-8 teams, very limited infantry due to lack of ability to efficiently wage guerilla warfare.
Last edited by Shas'O Hardkor on Nov 09 2008 03:44, edited 3 times in total.
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