ArttesThePerishable wrote:I'm going to agree fully with Myrdin. Typically if you can help advise your opponent it makes it more fun for them.
Also in line with DominicJ's philosophy you may find interest in looking up "Tau Commando" lists on this site. I have found that style of Tau to be both challenging, and effective, plus fun for both players if done well. It also seems to suit your preference of close up fighting. (so it's possible you've already heard of those tactics, but I thought it was worth a mention in case you haven't)
My Guard didnt do a great deal of "close up fighting", it was nasty.
Tended to deploy a platoon on the board and three demolishers.
Marine type dudes would charge across the board and butcher my deployment zone guys.
I would then deepstrike a platoon of guard in his DZ, another platoon in places to seize objectives (or get in the way, or kill stuff) and a few Sentinals.
People could cross the board and kill me, they just could recross the board and do it again.
There was also a psychological issue, not many people could get their heads around needing to kill 165 men, plus heavy tanks and light walkers.
Or I could drop 110 men right in the face of "gun lines" and run up 3 tanks