Jacket wrote:Okay I'm going to give my idea on the overcharged sound effect for the Ion weapon line. Visually I imagine the Tau Ion weapons to be our closest approximation to how lasers work. For example we fire plasma and in games its a little blue bolt of energy, but I always imagined Ion being almost like a weird laser beam like effect that strikes its target near instantly. Which is why I went that way with the Ion weapons normal firing mode sounding so.... precise and curt.
Now add a giant explosion to it at the end but almost like its part of the beam or laser. If you've ever watched Gundam Wing or maybe some others there are some weapons that fire and they are like an energy beam with an explosion at the end. I think you can see one right in episode one in the first few minutes with the thing the tank mech that has two guns on its back. Visually I think its important to have that guide to get the timing of where the explosion should go. It's not like a tank cannon or some slower velocity rounds the blast has to follow the beam or shot quite quickly.
Now on to the sound. The generator needs to be quick charge up and then a hold at its crescendo before unleashing hell, and I think it would be a neat touch for the Nova Charged version to almost sound like warning alarms are going off in in the Riptide and you can hear hissing and other dangerous sound effects as this generator charges and is almost killing its pilot. The shots sound effect itself we have so we can just beef them up a little, but no multiple shots one big longer coherent beamy sound and then followed by a large blast sound effect that hisses and sizzles with concussive force and you can feel the wind coming back at you from the blast. When the overcharged versions beam hits an area I picture almost a swirl or vortex of powerful energy before it blasts out as described. There is an after effect of charged ions in the atmosphere for a few seconds as the very air sizzles from the powerful blow like the air is not just being damaged or destroyed but vaporized. Perhaps sometimes near the end it could let us know it needs to recharge or make recharge sounds, but that's optional and might take away from the devastation we feel from its firing.
If you need more ask and I will clarify. I got a great idea for the Ta'unar by the way when your ready.
Jacket wrote:Once all the Tau unit sounds are done at some point we should make like ambient loops of battlefield noise for games as Tau. It would require making some sounds for the primitive weapons of our enemies but it could be a fun project for you to do.
DaceKhan wrote:Just wanted to say I love your work, I haven't had the courage to pester non-housemates with the sounds, but I plan to
I love them, and they add to my imagination when playing my army.
Jacket wrote:My friend loved when I fired the Stormsurges cluster rockets and played the sound at a decisive moment of gameplay. Hahah. So I'm definitely using it and plan to for the foreseeable future.
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