I wasn't planning on getting one of these despite how cool I thought the model looked, but with those rules, wow...
Cyclic ion blasters that ignore jink saves, say good-bye to your flyers and skimmers, if they let it get that close. For that amount of points it will probably knock hammerheads out of the CAD(for some people at least) since it can take a short range rail-gun, and it would end up costing about as much as a HH with Longstrike. Still not sure if I'm going to get one, ~$105 U.S. dollars is not a low price and I have a backlog on models to paint.
An Ion load-out could probably be very threatening to most flyers/FMC's no cover from the Ion Blasters, so 4+ save FMC's are in trouble, and almost all flyers, the Cannon would force better armored FMC's to jink. Then there's still the twin-linked missile pod, I can't see many flyers surviving that.
Edit: Does the Agile flyer rule allow a 2+ Jink with a disruption pod? So if the Agile flyer rule increases the jink to a 3+ does a disruption pod then increase it to a 2+, or a soon as the save goes to 2+ does the Agile flyer rule stop providing its benefit, thus making it a 3+ again?