So it begins...
I can't really say I'm looking forward to all this, not least because I've only just started getting back into 40k in strength and don't really fancy the prospect of having to get an entirely new set of rules all over again (I'm already sitting on four of them as it is). I only pray that I can get at least one game of 7th in before it's too late so that I can at least break my curse of never getting to game with the codexes I get.
I think what has me most concerned about the current proposed ruleset is the planned changes to morale. While I will readily admit that the current morale rules are far from perfect, I think that all things considered they do a pretty good job of capturing what they reflect. Most importantly of all though, in my eyes, is that under the current system units that have had their morale broken and are falling back are recoverable losses - until they reach the edge of the board or an enemy unit you can still bring them back into the fight by rallying them. This opens up a much needed extra tactical dimension to the game, whether it's on the side that owns the falling back unit (how to plan around the falling back unit, taking the chance that it will recover into consideration and so on) or the side opposing it (whether or not to finish off the falling back unit before it can recover or to focus on other targets instead). Whether or not to try just making an enemy unit fall back or focus on its complete destruction also presents interesting considerations, on paper at least. The new system, on the other hand, feels too arbitrary for my liking - as anyone whose had their crisis suits or Tyranid Warriors ID'd by a barrage of krak missiles (or anyone whose been on the receiving end of a lot of super-heavy units in a normal game) can tell you, it's rarely if ever fun to just loose models entirely with no chance of stopping it whatsoever.
Besides, who doesn't love a good rousing moment when the battered remnants get their act together and turn around to jump back in the fight to end up triumphing in the end? It's a classic Hollywood staple (often paired with a good rousing speech and some well-timed orchestral swelling in the background score) for a reason.
The other changes don't really thrill me either. It's strange, but while I loved ASMs and movement rates in Warhammer Fantasy, I don't really want them in 40k. It probably doesn't help that I generally don't like homogeneity in my tabletop rules - the more different tabletop game systems are from one another the better, as far as I'm concerned.
If there's a silver lining to it, then perhaps it will be the window for one of my more diabolical ambitious plans...
TauMan wrote:PS Plasma cutters have been part of the lore of WH40k since at least 2nd edition. Squats had plasma cutters as mining tools (no rule set - just fluff). So why didn't we get a Plasma Rifle/Plasma Cutter weapon option. STR-10 AP-1 anybody? TM
I actually dimly recall seeing somewhere on here some hypothetical rules for an Earth Caste engineering suit (sort of like a cross between a crisis suit and the power-loader from Aliens
I imagine) as part of a special scenario, and it featured as part of its equipment loadout a plasma cutter (or possibly a fusion cutter, some sort of high-tech space blowtorch at any rate) which acted as a power weapon and had special scenario rules for cutting through debris piles. It also featured a fire extinguisher that acted as an S1 flamer with special scenario rules for putting out fires. Unfortunately I can't for the life of me remember what thread it was in but if you dig around a bit you might still be able to find it.