Calmsword wrote:(Deathguard are next and look sick... pun intended)
Calmsword wrote:Movement values back
Calmsword wrote:Shooting and armor modifiers coming back(!!!)
Calmsword wrote:Charging units will strike first.
Calmsword wrote:More later.
Ohando wrote:Is anyone willing to explain what the old rules that are "coming back" means? I only played in the 7 edition and i feel i don't appreciate these leaks enough
Panzer wrote:Ohando wrote:Is anyone willing to explain what the old rules that are "coming back" means? I only played in the 7 edition and i feel i don't appreciate these leaks enough
Well right now we have a binary system of "you get an armor save roll or you don't" due how AP works.
In fantasy it worked differently (and apparently in 40k 2e as well). There the armor save of the target got modified by the strength of the weapon/wielder. S4 = -1, S5 = -2 etc.
Now I doubt they'll do it the exact same way for 40k but they can easily do it via the AP value if they just mirror it (2 becoming 4 or 5 and so on).
Also in fantasy you used to be able to take your invul roll on top of the armor roll (no rumours about that for 40k 8e yet).
Also also cover wasn't a save but it modified your to-hit roll (also no rumour about that for 40k yet).
nic wrote:The way they word that change around movement stats - units having cool bespoke rules and you only need to learn the rules for your models - strongly points towards having full datasheets for each unit in the style of AoS.
Having spent some time with the different publishing method of AoS rules I think that is a good thing, although I do wonder how they will manage all the weapon/upgrade options for some units which could run on a bit (the sheet for the Crisis team could be more than a little lengthy).
Vash wrote:I played 2nd edition.
It was a far more fun game, but it had a huge drawback. It took forever to complete a game.
Calmsword wrote:Remember it's still speculation at this point. They've dropped a few bombs and I bet are waiting to see how the community handles it.
I would imagine that strength modifiers would allow for variety amongst different weapon layouts that 'just' AP denies any kind of variety. With entire rules on cards/slates it also allows for individual units to have special rules within the confines of the codex. This, again, is me speculating but it might allow for a Hammerhead's burst cannons to have additional AP while a stealth squad doesn't.
Vash wrote:Well I hope they don't do a reboot of 2nd ed. With kids of my own, I don't have time for a 6 hour battle
Simplified rules of 2nd ed mixed in with AoS/7th ed WH40k would be nice.
Armour saves on terminators is something I am interested in how they solve, if they are looking at modification system.
I would like to avoid 2D6 save for them. That would be horrible for the simplicity and speed of the game.
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