Vash wrote:I played 2nd edition.
It was a far more fun game, but it had a huge drawback. It took forever to complete a game.
Calmsword wrote:Remember it's still speculation at this point. They've dropped a few bombs and I bet are waiting to see how the community handles it.
I would imagine that strength modifiers would allow for variety amongst different weapon layouts that 'just' AP denies any kind of variety. With entire rules on cards/slates it also allows for individual units to have special rules within the confines of the codex. This, again, is me speculating but it might allow for a Hammerhead's burst cannons to have additional AP while a stealth squad doesn't.
Vash wrote:Well I hope they don't do a reboot of 2nd ed. With kids of my own, I don't have time for a 6 hour battle
Simplified rules of 2nd ed mixed in with AoS/7th ed WH40k would be nice.
Armour saves on terminators is something I am interested in how they solve, if they are looking at modification system.
I would like to avoid 2D6 save for them. That would be horrible for the simplicity and speed of the game.
Panzer wrote:Of course that info will hurt the sales but it's still a LOT better for GW than just one day dropping the new edition out of the blue.
nic wrote:Panzer wrote:Of course that info will hurt the sales but it's still a LOT better for GW than just one day dropping the new edition out of the blue.
Releasing this info makes me think that the rumours of a June release are about right, sales of rulebooks/campaign books will be hard to achieve if everybody knows the rules are going to change soon.
I would expect a couple of months of AoS & boxed games leading up to a big fanfare around 40K 8th in early summer. Of course I could be wrong
As for the rules themselves, nothing there that really bothers me and one or two that excite me. So on balance happy enough. Although I am in the group of players who think that the current rules are playable - unless playing against a jerk in which case the rules are not the problem anyway.
Jefffar wrote:Well, if AP 2 equivalent will still negate all armour saves, it would be. -5.
AP 3 then is -4. AP 4 is -3, AP 5 is -2 and AP 6 -1.
But it could just as easily be AP - and 6 are 0, AP 5 is -1, AP 4 is -2, AP 3 is -3 and so on.
Vash wrote:Yah, simply put thats the direct translation.
But on a deeper ground it won't end up that way.
With a modifier system, you can represent the weapons more accurately.
What I mean is, not all AP4 weapons will get -3 per default.
Looking at the 2nd ed stats and comparing them to Armageddon (boxed game releasing soon?), a boltgun has -1 and not -2 as you suggest.
Power swords, in 2nd ed, were -3 to save, so there was a chance for a space marine power armour to shake off the hit.
Gragagrogog wrote:As for wishlisting, I'd like some formations that include a combination of suits and vehicles and being actually good, instead of this "let's make the best formations include new models we want to sell" BS.
GuidingOlive wrote:So for more AoS-y Rend to AP Translations, speculation abound, I doubt that -4 Saves is going to be possible outside confluences of special rules. Therefore, in my mind, the AP goes something like this
AP-/6 = 0
This means that our plasma is actually a decent option against Fusion since the difference is much less based on doubling out. Now this probably isn't a direct translation and I fully expect weapons to change. The reason it isn't a direct translation is Tau gets pretty powerful when their weakest weapons are still -1. And really, the Assault Buff doesn't change anything for us getting charged. We're almost always going last and our lack of melee capabilities is already apparent so Power Fists are really always going to connect. However, it would fully solidify Tau as the premier Shooting Army since Scatter Lasers vs. Burst Cannons starts leaning in favor of the BCs (assuming Rending the special rule gets changed to 6's = -2 Modifiers).
Now outside of speculation, I'm excited for the new changes. So long as they allow Characters to stay inside units (get on that AoS) I have no issues so far. It is rumored that they will cut the rulebook down to 30 pages which is fantastic. Yeah a lot of rules will be doled out to individual datasheets but it'll be much easier to digest. As for the Assault buff, I don't like it personally (Power Klaws, Power Fists, Thunder Hammers, all become pretty strong) but I think it's absolutely needed for the game. Porting Rend from AoS is probably the best thing they could have done. I think no one enjoys just removing models w/o any feeling of chance (I'm reminded of using an Overcharged Ion Accelerator w/ markered Ignores Cover on a Command Squad and removing them all because they didn't have Invulns). Also porting Battleshock is so nice (so long as most things actually have to take it *stares at Fearless*). But these rules also don't yet cover the biggest problem the game currently has; the Psychic Phase. I'll be much more excited to see those rules. Oh also, praying for the 9" movement Riptide.
Note: I am a competitive player and what may be enjoyable to me may not necessarily be so to the general populace.
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