TauMan wrote: So why didn't we get a Plasma Rifle/Plasma Cutter weapon option. STR-10 AP-1 anybody? TM
Because we got ...
FUSION BLADES!!!!! They're Str 8 Ap 1 Armorbane and blind with a 1/6 chance to crap out for the rest of the game!!!!! Awesome!!!!!
And now I will require you to reinstate the suspension of disbelief you so rudely revoked.
From the moment I saw Commander Farsight brandishing the Dawnblade, I dreamed about having twin beam swords on my custom Mobile-Suit
My group and I enjoy "forging a narrative" more than just building a list and rolling the dice. For us it is telling stories and making up characters to fuel our imagination that keep us engaged in the hobby. Our games are more like sessions of a tabletop RPG than a wargame; they are part of an ever-growing story told by the players set against the backdrop of 40K.
I made a fusion blade commander (with a backstory I will consider submitting to your Seeds of Life project) who bravely faced down a Knight Titan, so ... it CAN be done, and I appreciate that GW has rewarded him for his valiant effort by making it easier for him to continue doing so. Although that begs the question ... will Thunder-hammers and Power-fists now strike first as well? That's a scary thought.
Anyway, I am most excited about the Army Selection bonuses from the Command Points system. I don't know what they will be, and I hope it's not just a half-baked attempt to get more people to buy Codexes so they can mine them for fluff induced buffs to their armies; but I like the idea of fluffy crunch ... or is that crunchy fluff?
I am curious about the new proposed Morale/Leadership rules. While I embrace the minimization of Morale Saves and rolls to rally, a 1D6 + casualties > Leadership that causes you to take additional losses seems harsh.