The run to 8th edition

Use this area for all discussions of the "gaming" aspect of 40K/Tau.
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Panzer
Shas'La
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Re: The run to 8th edition

Post#31 » Apr 25 2017 01:56

QimRas wrote:I totally missed Initiative disappearing though. I wonder how that will change CC after the first round.

That's a really good question. Maybe it gets decided by the Movement or LD stat...or maybe the one whose turn it is decides who hits first or something like that.

Jacket
Shas'Saal
Posts: 286

Re: The run to 8th edition

Post#32 » Apr 25 2017 02:03

I keep hearing that movement is initiative.

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Panzer
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Re: The run to 8th edition

Post#33 » Apr 25 2017 02:16

Jacket wrote:I keep hearing that movement is initiative.

So far that would be 100% speculation.
I'm currently keeping taps on all official sourses for leaks because i'm kinda too hyped to play games or watch movies. :D

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TauMan
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Re: The run to 8th edition

Post#34 » Apr 25 2017 02:24

It states in the GW article that both Panzer and QimRas posted (paraphrasing here) that initiative goes to the unit charging. Or the unit charging in CC will strike first.

Ork players will like that for sure! :)

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QimRas
Shas'Saal
Posts: 136

Re: The run to 8th edition

Post#35 » Apr 25 2017 02:34

Panzer wrote:
QimRas wrote:I totally missed Initiative disappearing though. I wonder how that will change CC after the first round.

That's a really good question. Maybe it gets decided by the Movement or LD stat...or maybe the one whose turn it is decides who hits first or something like that.

It may be inherited from the charge. Whoever charges first has the momentum the whole fight. Regardless, it opens up some new tactics for us if we are dropping one of our worst stats. Might make a charge by breachers less than suicide.

On another note, is anyone else getting the feeling that this edition is already done and very close to release? The information and diagrams they are showing certainly look polished, and they are acting like all the beta tests are already done and included.

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nic
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Re: The run to 8th edition

Post#36 » Apr 25 2017 02:46

Panzer wrote:
QimRas wrote:I totally missed Initiative disappearing though. I wonder how that will change CC after the first round.

That's a really good question. Maybe it gets decided by the Movement or LD stat...or maybe the one whose turn it is decides who hits first or something like that.


Apparently it goes to alternating activation on subsequent turns

https://twitter.com/GeekJockPete/with_replies

So turn 1 initiative goes to the unit which charges, unless a Command Point is used to supersede this. Any ongoing combats then have alternating activation (I would guess that active player goes first but that is not confirmed).

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nic
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Re: The run to 8th edition

Post#37 » Apr 25 2017 03:02

The other thing to mention from the twitter feed is that while Imperium and Chaos will be super-factions similar to AOS Grand Alliances - the Xenos will not. In his words Xenos are more granular.

So having Imhotek as our neighbor does not mean we have a new buddy, although I think the Necron fluff is that they are waking to deal with the Tyranids so there is that :dead:

For those who have not seen, some samples of the new statlines are up (for SM naturally)
https://www.warhammer-community.com/201 ... -profiles/

More wounds on big things probably correlate to weapon profiles where big weapons do multiple wounds - hinted at and we will see properly tomorrow.

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AnonAmbientLight
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Re: The run to 8th edition

Post#38 » Apr 25 2017 03:16

It's way too early to be complaining about nerfs. It's way to early to be complaining that "ITC has it out for Tau" (which is demonstrably false). In fact, I would suggest it's way to early to be complaining about literally anything that we see because it is largely without context. We just got stat lines today, but we have no idea if they are good or not because we don't know what weapons do (we will find out tomorrow) and we do not know what the new overall rules will be.

As for Riptides, they are too strong and have been for awhile. Most armies do not bother shooting at them because they are too tanky. Most major tournaments see people running the Riptide wing in non-Tau armies because they are that good. Getting nerfed isn't a problem (although it doesn't feel good) and understanding how the nerf works within the entire framework of the game is important to consider too (IE, Tau get nerfed but other units get nerfed as well *Cough Warp spiders Cough*).

TL;DR: Pump your brakes guys, the game isn't even out yet.

As for today's announcement, this is great news. Custom movement speed for each individual models allow for more flexible balance. Most people I know were upset that Guilliman could only move 6in in the movement phase for 7th edition. This makes it really difficult for him to get into close combat, where he excels. 8th edition gives him a 8in movement range, which is a great improvement. In fact, I would wager that most "close combat" units will likely by in the 6-8in movement range.

Vehicles losing AV and hull points is huge as well. This can give the potential for under used units to see some more action. Things like Dreadnoughts could make a comeback, and even the piranha might see more use. It will undoubtedly make Hammerheads more of a solid choice because you won't have to worry about it getting popped early from lucky shots. This could give rise to a vehicle resurgence in the hobby.

At the very least, the meta will be shaken up, and that is what is most important here.
Sky IS Falling, T'au WILL Suck, Sell Me Your Models

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Panzer
Shas'La
Posts: 1725

Re: The run to 8th edition

Post#39 » Apr 25 2017 03:25

Another very important thing I read on Pete Foleys twitter: Cover adds to saving throw.

We already knew (or suspected? I can't remember lol) that Cover won't be a seperate save anymore but so far most people thought it'll modify the to-hit roll. Now we know it won't affect the to-hit roll but rather the saving throw which is far better for games with big units imo.

So a Pathfinder that gets shot at with a Bolter might be down to a 6+ armor save (compared to having none currently!) but since he is in good cover has a 4+ save after all.
That is huge news! Especially because we probably can still ignore cover with Markerlights and hopefully our basic Pulse weaponry has a good armor modifier!

Jacket
Shas'Saal
Posts: 286

Re: The run to 8th edition

Post#40 » Apr 25 2017 05:57

I would imagine ML's swap to a -1 to save effect for cover per light expended.

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