The run to 8th edition

Use this area for all discussions of the "gaming" aspect of 40K/Tau.
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Tael
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Re: The run to 8th edition

Post#41 » Apr 25 2017 09:36

The initiative change concerned me a bit, however things like command points and other modifiers may make taking on Elites bit more believable.

I've seen too many instances of thugs attacking experts to know who -really- lands the first punch.

Game world wise, I can see said expert being overwhelmed as the mob swarms over their fallen from experts "reaction skill/event".

Ricordis
Shas'La
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Re: The run to 8th edition

Post#42 » Apr 26 2017 05:11

Well, with 8th's change for cover, our markerlights and pathfinders we might get more profit from terrain than our enemies did.

"Hey bro, wanna put all the terrain on the table?"
"No! There will be pathfinders everywhere!"

I am so excited if I could field my Pathfinders again in a competetive way.

Anyway, the release could be closer than we think as GW is offering refunds to people who bought a BRB/Codex in the last 8 weeks (2 months!). I don't think this would be the case if we had to wait two or more months from now on.
And we get some hellfire of informations. Hard to keep that rhythm if you have to stretch it out for multiple months while keeping customers excited.

Edit: Anyone afraid we might lose our Jump-Shoot-Jump if we look at how SW:A solved our XV25's Jetpack movement?

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Panzer
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Re: The run to 8th edition

Post#43 » Apr 26 2017 06:23

Uhm...not exactly 8th edition but maybe giving hints of future fluff development.

This weeks Rumour Engine post:
Image

Maybe that means Eldar (possibly the non-Ynnari faction) and Tau become official allies in fluff? That would Tau probably give the ability to appear wherever GW wants them to take part in the bigger Black Crusade campaign thanks to Webway access now.

Of course it would be even more awesome if the Eldar simply join the T'au Empire instead of becoming generic allies! :D
....maybe it's Exodites even. I mean GW already said we'll be seeing more new factions in the future. ;)

QimRas
Shas'Saal
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Re: The run to 8th edition

Post#44 » Apr 26 2017 06:32

Ricordis wrote:Edit: Anyone afraid we might lose our Jump-Shoot-Jump if we look at how SW:A solved our XV25's Jetpack movement?


I am not worried as much. The rules for Shadow War seems to be a heavy divergence from the 8th rules, and seem to be a reprint of the Necromunda rules. The changes to WS and BS, as well as Shadow Wars heavy use of Initiative and 8ths total lack of that stat point to them not being very similar.

That said, I am excited to see what the weapon profiles look like today!

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Demorte
Gue'La
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Re: The run to 8th edition

Post#45 » Apr 26 2017 08:24

Age of Sigmar is a good game to look to for 8th edition gameplay.

Been playing AoS last few months, Picked up the new Kharador Overlords and looking over that book really gives a great insight into how 8th edition books will be formatted. I say will be because they touched on that during the Q&A.

I think we are entering a good era for the game. Our great faction the Tau, will have many things to adjust too. Hopefully some of the units we never fielded will be useful.

QimRas
Shas'Saal
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Re: The run to 8th edition

Post#46 » Apr 26 2017 10:04

Looks like they just posted the weapon profiles.

https://www.warhammer-community.com/201 ... 0-weapons/

Seeing the Lascannon get a -3 armor mod makes me think there is very little chance that Pulse Rifles will have the -2 they do in Shadow War. The flamer change is also pretty major. I wonder if all template/blast weapons are going to act like that.

R.D.
Shas'La
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Re: The run to 8th edition

Post#47 » Apr 26 2017 10:09

On the one hand, I am slightly worried about Tau weapons, and the good old days of massed Fire warrior output.

On the other hand, as a Tyranid player too, the changes to combat and movement sound pretty welcoming to me... :)

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Unicornsilovethem
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Re: The run to 8th edition

Post#48 » Apr 26 2017 10:54

I guess Flamers just got twice as effective for Overwatch.

Either way, D weapons are officially gone and that makes me happy for the inevitable buff to rail weapons.

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Panzer
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Re: The run to 8th edition

Post#49 » Apr 26 2017 11:22

QimRas wrote:I wonder if all template/blast weapons are going to act like that.

They will. It's already confirmed that blasts and scatter dice are gone. ;)

I still need to get used to AP0 Bolter. Suddenly our Pathfinder aren't just cannonfodder! They get a 5+ save against damn Bolter and even better if they are in cover! So happy!

Flamer is interesting. d6 hits is ~3,5 on average so at max range it's more than you could have with a template but if you are close enough to kick them it's less. Then again it's more against single targets so that's pretty nice as well.
Gonna playtest my double flamer Monat a lot in 8th to decide whether I still like him or not. :D


I hope Our Pulse weaponry gets at least AP-1 but I kinda doubt it. S5 is still really good and i'm sure we will still be able to ignore or reduce cover with Markerlights.

Unicornsilovethem wrote:Either way, D weapons are officially gone and that makes me happy for the inevitable buff to rail weapons.

D weapons gone sounds awesome but to be real they just got streamlined into the new system since without super heavies, no cap at 10 for stats and heavy weapons doing multiple damage they aren't that much different anymore.
Can't wait to see how Rail weapons will be in 8th. It's a shame that my favorite weapon is so weak in 7th!

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Unicornsilovethem
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Re: The run to 8th edition

Post#50 » Apr 26 2017 01:36

Panzer wrote:D weapons gone sounds awesome but to be real they just got streamlined into the new system since without super heavies, no cap at 10 for stats and heavy weapons doing multiple damage they aren't that much different anymore.
Can't wait to see how Rail weapons will be in 8th. It's a shame that my favorite weapon is so weak in 7th!

Well yeah, I mean, we no longer have the single step from the gun that always does one wound immediately up to the one that does 12 wounds. Before anything of 8th was revealed, quite a few people have suggested a form of "D light" for railguns since 1 wound isn't enough and D is stupid. And now we'll probably get something like that. Feels good man, even if there are still old D guns that still outshine it. I glued the railguns to my Hammerhead and haven't been able to use Ion since figuring out it's usually much better

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