Ricordis wrote:T'au weaponry is said to be strong, why shouldn't Pulse Rifles get AP -1?
Ricordis wrote:And another question: What makes more sense? Rolling to hit, then saves and then D6 for wounds or turned around (throw d6 wounds and try a save for each)?
Jefffar wrote:Also, multiple auto hits for templates and blast weapons make them very nasty against vehicles and monstrous creatures. The overload function of ion weapons suddenly looks a lot better. The blast on the Ghostkeel's fusion collider is a lot better now too.
QimRas wrote:It's more than just Hit and Run too, it's a purely voluntary disengage. Tarpits are a thing of the past, and an officially dead tactic. I am already rolling dozens of strategies to use with this, both as Tau, AM, and Nids.
Gotta be careful not to give the other player too much advantage on the charge though.
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