Panzer wrote:QimRas wrote:It's more than just Hit and Run too, it's a purely voluntary disengage. Tarpits are a thing of the past, and an officially dead tactic. I am already rolling dozens of strategies to use with this, both as Tau, AM, and Nids.
Gotta be careful not to give the other player too much advantage on the charge though.
In some ways it's better than Hit&Run and in some ways it's worse.
The good thing about Hit&Run was that you could still run/shoot/charge if you did it right. The bad thing about it was that it was pretty unreliable without a high initiative stat.
I hope Vespid will get some special rule that allows them to still shoot after disengaging. Actually I have really high hopes that Vespid might become good in 8th so I don't have to feel bad about using my conversions.
I hadn't even thought Vespids yet. Also, I am totally stealing that conversion idea and doing some of those up myself.
Even if they can't shoot after, you could use Vespids as interrupters. Doing a pre-charge to force the enemy to disengage might be a valid tactic. Hit them with a unit they know will just leave next movement, so they either pull back in their movement, forgoing shooting or assaulting the unit they want to charge, or you pull back in your movement, leaving them well positioned to dump stupid amounts of fire into.