Vector Strike wrote:GW just finished a Q&A about the new edition. This link has an unofficial summary:
https://www.dakkadakka.com/dakkaforum/p ... ge#9370854
Unicornsilovethem wrote: Too lazy to do the math but googling says that "2d6 take higher" is 4.47 in expectation, which is just below the expected value of 1+D6. So honestly, melta rule should probably be changed.
Gragagrogog wrote:Unicornsilovethem wrote: Too lazy to do the math but googling says that "2d6 take higher" is 4.47 in expectation, which is just below the expected value of 1+D6. So honestly, melta rule should probably be changed.
That's correct. Though the advantage is not much in the average, but in the probability distribution, it really gets the tails of low results down compared to a hypothetical D6+1 which has the same average, at the cost of lower maximum value ofc, which is likely to overkill anyway:
Panzer wrote:Missile Pods look very promising as well with their d3 damage.
Ricordis wrote:With split fire on any unit (and I hope our multitrackers will alow us to fire different weapons at different targets) we have faaar less rock-paper-scissor situations.
"Oh, there is a unit of Anti Vehicle suits. I charge them with my UnitA because I don't have to fear them."
"Hahaaa! If have another unit of Anti-UnitA here!"
"Good I brought some Anti-Anti-UnitAs over there."
I'd like to see very mobile suits which fry lefthanded some close enemies with flamers (Anti charge due autohitting).
While shooting their right-wrist-mounted Plasma Rifle at another target.
A shoulder mounted MissilePod or Burst Cannon might give some hits to another unit which would otherwise be wasted. (Reminds me of Iron Patriot)
While the other factions are mostly bound to a specific role for their units we might mix and match and create deadly danger zones for anyone.
It would be funny to see other players sticking to their old behaviour and losing one game after another because the can't adapt to the new rules.
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