Overheal wrote:Im a bit late to the party on the specifics for tau, but I was previewing the index the other day at my local store and it looked like a lot of Tau stuff got basically - "streamlined" - I refuse to say nerfed bc I don't want to accept that evil.
For example, now stealth teams appear to be quite a bit more fragile given that they don't have a +3 to cover save as they once did with Stealth+Shrouded. And the Ghostkeel seemed to be more or less this way too. And I assume the Remoras as well. Didn't notice disruptor pods either Am I in the right line of thinking here? How does gameplay feel with stealth units in the new edition?
Overheal wrote:For example, now stealth teams appear to be quite a bit more fragile given that they don't have a +3 to cover save as they once did with Stealth+Shrouded.
Overheal wrote:Oh good.
So GW is still GW. Buy a book, then buy another book that replaces that book in a few months. Got it.
SergeantHammer wrote:Not sure if this is the best place to say this, but do negative modifiers to "To Hit" rolls incur damages from plasma and other overcharging weapons?
Seeing as a "2" would then be a "1".
If this is a thing, then my stealth squads will be just as at home as they were when I busted out the optimized cadre...
Overheal wrote:Promising. Though I do think the turnabout on that modifier ruling is weird: eg. why should a stealth field protecting an enemy (or even passive camo or whatever) cause my weapon to get hot? Trying to see the narrative there!
I will need to update this and my cadre thread with my new painted (mostly) OSC but here's a sneky snek pek from our local store's painting competition photo pool. Aside from the local prodigy sweeping most of the categories I did actually place 1st for the Squad category for the OSC - and the people's choice award - which makes me pretty chuffed
And my Remora's just came in from ebay so I'm running more stealth than ever now.
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