O'Kreoss wrote:I've ordered a Ghostkeel battlesuit but I have no idea what to equip him with. How do you guys equip your Ghostkeel? Do you use the Cyclic Ion Raker or the Fusion Collider? Also, what secondary weapons is efficient on him?
Magnetize him. Seriously. Him and Crisis and Commander and Riptides and Broadsides. Thank me later.
Now back to topic. So far I think the Fusion Blaster secondary weapons are without a doubt the best choice so that's that. The main weapon is a tricky one.
The Fusion Collider is basically just another two Fusion Blaster but heavy so you hit only on 5s after moving unless you spammed the target with Markerlights or gave him a Target Lock.
The Cyclic Ion Raker is good. Period. S7 spam always works decently. Just don't overcharge it. Getting 1d6 shots instead of 6 shots is rarely worth it even with the improved strength and damage. Anyway it's a heavy weapon as well so you'd need lots of Markerlights or a Target Lock here again.
I personally like my Ghostkeel to operate rather independent from the rest of the army so unless I focus a specific target with multiple units I don't want to shoot Markerlights at his target. Which makes the Target Lock an auto-include for me.
That leaves us with one more free slot for the Support System. This one depends heavily on the Ghostkeels purpose and the weapon you've equipped.
With a CIR the Advanced Targeting System is a recommended choice so you improve the AP-1 to AP-2. Since Support Systems also affect the secondary weapons, the Burst Cannons become a more interesting choice now since they get AP-1.
Fusion Blaster don't need any more AP and Flamer are very situational. You normally don't want an enemy this close since that would mean you can't benefit from its stealth system.
With the Fusion Collider you have a bit more freedom since ATS wouldn't be needed.
EWO is an interesting choice.
Shield Generator and Stimulant Injector are nice as well so the enemy has an even harder time to kill it even if he gets close.
Multi-tracker gives you the first bonus of a Markerlighted target, however it's so easy to get it with random Markerlights that I wouldn't recommend it.
So far my favorite loadouts are:
CIR/2FB + TL/ATS(kind of wasted on the FB but better than not having it on CIR)
CIR/2BC + TL/ATS as pure Dakkakeel.
FC/2FB + TL/Shield Gen as big game hunter.
FC/2Flamer + TL/EWO still need to try this one but it does sound interesting to play with. The enemy basically just has a 4" zone where he neither is in Flamer range, suffering the stealth field modifier.