Upcoming T'au Codex

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Nymphomanius
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Re: Upcoming T'au Codex

Post#2125 » Feb 14 2018 11:10

PJetski wrote:If they can make the Tau codex as good as the Tyranid codex then I will almost zero complaints about 8th ed


If they make it as good as the AM codex soon I'll be drinking the tears of my enemies :D :fear: :dead:

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leo1925
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Re: Upcoming T'au Codex

Post#2126 » Feb 14 2018 03:36

Ricordis wrote:My greatest fears are we do only get point balances at the wrong places and also maybe into the wrong direction, lose versatility (rules, special effects, ...) because GW can't balance them and also things we were used to are simply cut away like auxiliaries, support systems or whole T'au-Identity-Mechanics.

Today I played against my Blood Angel friend and there was a constant complain he needs two books for all his models.
This may happen with our auxiliaries too; consolidating them into another book and opening them for other factions.

I am still a bit sad (and mad) we lost some more or less unique T'au toys to anyone else/the basic rules like Vectored Retro Thrusters, Split Fire or non overheating plasma but didn't get anything in return.
All in all we lost pretty much and got a broken markerlight table, broken railguns and broken commander abilities.
Being a bit emotional but it feels like we lost 80% of our options for vehicles, battlesuits, commanders and so on.


Which one is the second book he needs? AM codex?

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Temennigru
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Re: Upcoming T'au Codex

Post#2127 » Feb 14 2018 05:08

leo1925 wrote:
Ricordis wrote:My greatest fears are we do only get point balances at the wrong places and also maybe into the wrong direction, lose versatility (rules, special effects, ...) because GW can't balance them and also things we were used to are simply cut away like auxiliaries, support systems or whole T'au-Identity-Mechanics.

Today I played against my Blood Angel friend and there was a constant complain he needs two books for all his models.
This may happen with our auxiliaries too; consolidating them into another book and opening them for other factions.

I am still a bit sad (and mad) we lost some more or less unique T'au toys to anyone else/the basic rules like Vectored Retro Thrusters, Split Fire or non overheating plasma but didn't get anything in return.
All in all we lost pretty much and got a broken markerlight table, broken railguns and broken commander abilities.
Being a bit emotional but it feels like we lost 80% of our options for vehicles, battlesuits, commanders and so on.


Which one is the second book he needs? AM codex?

Probably space marines codex

Ricordis
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Re: Upcoming T'au Codex

Post#2128 » Feb 14 2018 05:40

Yep, Space Marine units seem to be no part of the Blood Angels codex.

It was said Kroot won't play a big role in our codex.
I always thought auxiliaries are a part of T'au.

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Temennigru
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Re: Upcoming T'au Codex

Post#2129 » Feb 14 2018 06:22

Ricordis wrote:Yep, Space Marine units seem to be no part of the Blood Angels codex.

It was said Kroot won't play a big role in our codex.
I always thought auxiliaries are a part of T'au.

They are, but they still have their own organization.
It's like astra/space marines

pilky
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Re: Upcoming T'au Codex

Post#2130 » Feb 14 2018 06:23

Ricordis wrote:Yep, Space Marine units seem to be no part of the Blood Angels codex.

It was said Kroot won't play a big role in our codex.
I always thought auxiliaries are a part of T'au.


I suspect long term it will end up being similar to Death Guard or Thousand Sons. They include some Daemons units, but to get the most out of them you want the Daemons codex. We likely won’t lose any auxiliaries from our codex, but I suspect any more we get will be a different codex entirely (which honestly would be a pretty great thing)

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Bloodknife92
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Re: Upcoming T'au Codex

Post#2131 » Feb 14 2018 06:59

I agree with the optimism in recent posts. I too will be nose deep in the new codex for many reasons: learning the changes, reading the new fluff, admiring the new artwork (if there is any). I'll be extremely happy to finally have a hardback book for my army.

And I too think that, even though our auxilliaries will still be in our codex, they may get their own codex too. Correct me if I'm wrong, but there've been a few new codex armies in this edition: Death Guard, Custards, Thousand Suns. I wouldn't be surprised if we get "T'au Auxilliaries" codex. I won't be upset if we don't, so I won't get my hopes up, but if we do, I'll be over the moon. Imagine that! Competitive Kroot!

Ricordis
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Re: Upcoming T'au Codex

Post#2132 » Feb 14 2018 09:10

I didn't finish my thought;
We all know about T'au's weaknesses and once I believed auxiliaries were there to round up the T'au codices overall.
That might have been at least the general idea long time ago. Give an overall shooty army at least some cheap melee units and something cheap for short range harassing.

If auxiliaries will be part of their own codex it will be a hell to balance: They will be free for all, the codex itself should be internally balanced while also being balanced to the T'au codex.

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Temennigru
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Re: Upcoming T'au Codex

Post#2133 » Feb 14 2018 10:11

Ricordis wrote:I didn't finish my thought;
We all know about T'au's weaknesses and once I believed auxiliaries were there to round up the T'au codices overall.
That might have been at least the general idea long time ago. Give an overall shooty army at least some cheap melee units and something cheap for short range harassing.

If auxiliaries will be part of their own codex it will be a hell to balance: They will be free for all, the codex itself should be internally balanced while also being balanced to the T'au codex.

By that same logic, imperium codices are a hell to balance.

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Sardonic flounder
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Re: Upcoming T'au Codex

Post#2134 » Feb 15 2018 01:07

Temennigru wrote:
Ricordis wrote:I didn't finish my thought;
We all know about T'au's weaknesses and once I believed auxiliaries were there to round up the T'au codices overall.
That might have been at least the general idea long time ago. Give an overall shooty army at least some cheap melee units and something cheap for short range harassing.

If auxiliaries will be part of their own codex it will be a hell to balance: They will be free for all, the codex itself should be internally balanced while also being balanced to the T'au codex.

By that same logic, imperium codices are a hell to balance.


The easy solution is no HQ options.

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Ash87
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Re: Upcoming T'au Codex

Post#2135 » Feb 15 2018 01:36

So, imo after playing like 12 games now... Tau suites need +3 to hit. Period. That makes sense to me in fluff and in the game. Gribbly ground pounders having +4 is fine, but our points cost for the crisis suite seems balanced to terminators, but we hit like guardsmen in a suite of power armor obstinsively designed to make tau better equipped to fight.

Further 3 markers to get +1. 5 is too much, and just near unachievable 75% of the time. Just played a game where 11 dudes had markerlights, each survived through the game, and i got 5 marks once in 5 turns. No.

Vehicles need systems. My tanks are -1 toughness from most others, while then having 0 invul, while we are shielding stealth battlesuites? Easy solution: let me use a shield drone docked to a vehicle to give it a shield. Then you have a tradeoff for firepower or protection for vehicles.

I would say make crisis suites 5-7 points cheaper.

Give kroot carnivores... Just... Just Something. They are so worthless right now. Same with sniper drones. Drones need at minimum 2 dissassociated units to have 24" rapid fire. No.

Personal request: make our missile pods and rail rifles less obscenely expensive.

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Temennigru
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Re: Upcoming T'au Codex

Post#2136 » Feb 15 2018 01:53

Ash87 wrote:
Personal request: make our missile pods and rail rifles less obscenely expensive.

I would have them be more obscenely powerful :P
I agree with the rest

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Ash87
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Re: Upcoming T'au Codex

Post#2137 » Feb 15 2018 02:24

Temennigru wrote:
Ash87 wrote:
Personal request: make our missile pods and rail rifles less obscenely expensive.

I would have them be more obscenely powerful :P
I agree with the rest


I might agree with Missile Pods, but I actually -Really- like Rail Rifles where they are. I always take at least 2 per pathfinder squad. They are just an amazing weapon. I'm pretty sure it's not in vogue to say that... but yeah, I love Rail Rifles. I think my returns for Rail Rifles and my returns for Pulse Rifles are about equal. I always get at Least 1 Mortal wound per rail rifles in a game, and I always get multiple D3 shots landing. The biggest limiting factor for me not taking more pathfinder squads at this point, is that without protection pathfinders are target 1 for people, and rail rifles are 22 Points!

I mean... Guard have the Plasma Gun, which is 7 points on models with a ballistic skill of 4+. The difference is that the guard version has Less AP, and less Range by 6"... but is by default S7 or 8, with a possible 2 damage. 6" range and 1AP doesn't seem worth 20 points. And then if it's about Damage... well, the Grenade launcher does D3 with a Krak grenade. But then a grenade Launcher costs 5 points.

Like... I'd accept 12 points here, 15 in a pinch. But 22? A rail rifle is good, but it's not -That- much better than a plasma rifle though, and those are 11 points. Just eyeing the models, I bet if you got 2 Tau pathfinders, one could prop a plasma rifle on his back, while the other pulled the trigger... And that'd be -LESS- expensive than a single Railrifle wielding pathfinder! I'd stop what I'm doing right now and convert a few models for that hilarity.

What I did tonight, and I'll probably do again, is to use shieldwalls for transports for my pathfinders (Open top and that 3 Markerlight to not fire at the movement penalty is kind of amazing), and that kind of makes pathfinders survivable on the field... but to be honest, I've just been so frustrated with Rail Rifles over the past few weeks, because just like Crisis suites they are a great weapon with one Huge flaw right now.

Nymphomanius
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Re: Upcoming T'au Codex

Post#2138 » Feb 15 2018 02:54

Ash87 wrote:
Temennigru wrote:
Ash87 wrote:
Personal request: make our missile pods and rail rifles less obscenely expensive.

I would have them be more obscenely powerful :P
I agree with the rest


I might agree with Missile Pods, but I actually -Really- like Rail Rifles where they are. I always take at least 2 per pathfinder squad. They are just an amazing weapon. I'm pretty sure it's not in vogue to say that... but yeah, I love Rail Rifles. I think my returns for Rail Rifles and my returns for Pulse Rifles are about equal. I always get at Least 1 Mortal wound per rail rifles in a game, and I always get multiple D3 shots landing. The biggest limiting factor for me not taking more pathfinder squads at this point, is that without protection pathfinders are target 1 for people, and rail rifles are 22 Points!

I mean... Guard have the Plasma Gun, which is 7 points on models with a ballistic skill of 4+. The difference is that the guard version has Less AP, and less Range by 6"... but is by default S7 or 8, with a possible 2 damage. 6" range and 1AP doesn't seem worth 20 points. And then if it's about Damage... well, the Grenade launcher does D3 with a Krak grenade. But then a grenade Launcher costs 5 points.

Like... I'd accept 12 points here, 15 in a pinch. But 22? A rail rifle is good, but it's not -That- much better than a plasma rifle though, and those are 11 points. Just eyeing the models, I bet if you got 2 Tau pathfinders, one could prop a plasma rifle on his back, while the other pulled the trigger... And that'd be -LESS- expensive than a single Railrifle wielding pathfinder! I'd stop what I'm doing right now and convert a few models for that hilarity.


You can't directly compare a rail rifle to a plasma gun without looking at the fact that it won't blow you up, also guardsmen can only take a single 7point plasma gun in a squad, veteran and Militarum tempestus squads that make best use of the plasma gun pay 13pts each though I do agree a rail rifle shouldn't cost more than a Lascannon and 12-15pts is probably where it should be which is why like the rest if our army they perform great in PL games because while it's almost 100pts for 5 Pathfinders with 3 RR it's still only 3 power which is hilarious because for 6 power you can have 1 Space marine land speeder or 5 assault Marines amd we can have 10 pathfinders with 6 rail rifles :D

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Temennigru
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Re: Upcoming T'au Codex

Post#2139 » Feb 15 2018 05:35

Nymphomanius wrote:
Ash87 wrote:I might agree with Missile Pods, but I actually -Really- like Rail Rifles where they are. I always take at least 2 per pathfinder squad. They are just an amazing weapon. I'm pretty sure it's not in vogue to say that... but yeah, I love Rail Rifles. I think my returns for Rail Rifles and my returns for Pulse Rifles are about equal. I always get at Least 1 Mortal wound per rail rifles in a game, and I always get multiple D3 shots landing. The biggest limiting factor for me not taking more pathfinder squads at this point, is that without protection pathfinders are target 1 for people, and rail rifles are 22 Points!

I mean... Guard have the Plasma Gun, which is 7 points on models with a ballistic skill of 4+. The difference is that the guard version has Less AP, and less Range by 6"... but is by default S7 or 8, with a possible 2 damage. 6" range and 1AP doesn't seem worth 20 points. And then if it's about Damage... well, the Grenade launcher does D3 with a Krak grenade. But then a grenade Launcher costs 5 points.

Like... I'd accept 12 points here, 15 in a pinch. But 22? A rail rifle is good, but it's not -That- much better than a plasma rifle though, and those are 11 points. Just eyeing the models, I bet if you got 2 Tau pathfinders, one could prop a plasma rifle on his back, while the other pulled the trigger... And that'd be -LESS- expensive than a single Railrifle wielding pathfinder! I'd stop what I'm doing right now and convert a few models for that hilarity.


You can't directly compare a rail rifle to a plasma gun without looking at the fact that it won't blow you up, also guardsmen can only take a single 7point plasma gun in a squad, veteran and Militarum tempestus squads that make best use of the plasma gun pay 13pts each though I do agree a rail rifle shouldn't cost more than a Lascannon and 12-15pts is probably where it should be which is why like the rest if our army they perform great in PL games because while it's almost 100pts for 5 Pathfinders with 3 RR it's still only 3 power which is hilarious because for 6 power you can have 1 Space marine land speeder or 5 assault Marines amd we can have 10 pathfinders with 6 rail rifles :D

I would at the very least make it S7 or S8, so it could hurt tanks effectively. That's what railguns do after all.

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AenarIT
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Re: Upcoming T'au Codex

Post#2140 » Feb 15 2018 05:44

Bloodknife92 wrote:I agree with the optimism in recent posts. I too will be nose deep in the new codex for many reasons: learning the changes, reading the new fluff, admiring the new artwork (if there is any). I'll be extremely happy to finally have a hardback book for my army.

And I too think that, even though our auxilliaries will still be in our codex, they may get their own codex too. Correct me if I'm wrong, but there've been a few new codex armies in this edition: Death Guard, Custards, Thousand Suns. I wouldn't be surprised if we get "T'au Auxilliaries" codex. I won't be upset if we don't, so I won't get my hopes up, but if we do, I'll be over the moon. Imagine that! Competitive Kroot!

My guess is simple: if the Kroot are in our new Codex, they will not get another Codex for themselves.
On the other hand, if they are not present we can start to speculate whether they are going to be discontinued (unlikely) or they are getting their own book.
I'd wager that we will have a T'au Auxiliaries Codex sometime soon (could very well be 2019 or beyond). For the meantime we will have to rely on Index profiles for the Kroots.

I just hope that we get some official info on upcoming releases very soon, I'm starting to be quite impatient about it :D

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JancoBCN
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Re: Upcoming T'au Codex

Post#2141 » Feb 15 2018 05:54

AenarIT wrote:I just hope that we get some official info on upcoming releases very soon, I'm starting to be quite impatient about it :D


Oh boy, me too!

Following my uncertain calculations, I guess we should start getting some news of the first of the next 3 Codexes this same Sunday (February 18th).

The whole reasoning here:

http://www.advancedtautactica.com/viewtopic.php?p=346507#p346507

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Temennigru
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Re: Upcoming T'au Codex

Post#2142 » Feb 15 2018 06:17

AenarIT wrote:
Bloodknife92 wrote:I agree with the optimism in recent posts. I too will be nose deep in the new codex for many reasons: learning the changes, reading the new fluff, admiring the new artwork (if there is any). I'll be extremely happy to finally have a hardback book for my army.

And I too think that, even though our auxilliaries will still be in our codex, they may get their own codex too. Correct me if I'm wrong, but there've been a few new codex armies in this edition: Death Guard, Custards, Thousand Suns. I wouldn't be surprised if we get "T'au Auxilliaries" codex. I won't be upset if we don't, so I won't get my hopes up, but if we do, I'll be over the moon. Imagine that! Competitive Kroot!

My guess is simple: if the Kroot are in our new Codex, they will not get another Codex for themselves.
On the other hand, if they are not present we can start to speculate whether they are going to be discontinued (unlikely) or they are getting their own book.
I'd wager that we will have a T'au Auxiliaries Codex sometime soon (could very well be 2019 or beyond). For the meantime we will have to rely on Index profiles for the Kroots.

I just hope that we get some official info on upcoming releases very soon, I'm starting to be quite impatient about it :D

Even if they are getting their own codex, they still have to be in the tau one. Simply because people who own them would be pissed to have to wait even more time to be able to play them.
Like people have said before, even chaos space marine codex has some daemon units.
They will probably release new models before they release an actual codex for tau-aux

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