Atlas_MH wrote:Has anyone looked to see if our points cost per unit/weapon/support system are justified if the BS is 3+?
What if the markerlight system was more like:
1 ML: Destroyer/Seeker
2 ML: No Cover
3 Ml: No penalty for moving/advancing
4 ML: +1 BS
5 ML: AP -1
Simple fixes imo that keep the tau focused on ML but not dependent on them to be good. Re-roll ones are too redundant in the index.
What if Commanders are limited to 2 weapons and 2 support systems?
Some people have compared us to SM weapons costs and we're still vastly over priced a BS3+ burst cannon is still worse than BS3+ heavy bolter and that's not factoring range, AFP is just poor only reason 3 mortars are useful for AM is how cheap heavy weapons teams are and I don't see us getting 18pt crisis suits.
Our plasma guns are terrible even in Commander hands due to no way to get D2 either need to be cheaper or 15pts and perma D2
Fusion blaster is actually a little cheap for BS3+ due to extra range and only a bit too much for BS4+
CIB would be OK at BS3+ but as it stands should be 20/30% cheaper
Missile pod is ridiculous with less range and less reliable than autocannon it should not be 60% more expensive than BS3+ autocannon and double the cost of BS4+ autocannon.
And that's just crisis suits weapons I'd be happy to give you my opinion on every weapon in our index.