Upcoming T'au Codex

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thezanji
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Re: Upcoming T'au Codex

Post#451 » Oct 15 2017 05:53

I just got a start collecting with the new box design and has tje rules for 8th ediion, i doyby we get a new start collecting... :(

Wedrujacy
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Re: Upcoming T'au Codex

Post#452 » Oct 16 2017 12:44

On one hand we have heard rummors that 2017 will be related to imperium of man and chaos, but right now in November we have 2 xenos codices: https://www.warhammer-community.com/201 ... aftworlds/

What do you think what will came out in December?
Other words: do we have a chance?

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Panzer
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Re: Upcoming T'au Codex

Post#453 » Oct 16 2017 02:21

Of course we have a chance. But I wouldn't hold my breath.

Oh and just ignore any rumours about the Codex releases we got so far. They all were just predictions in hope to be right so they could say "Told ya!".

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Glarblar
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Re: Upcoming T'au Codex

Post#454 » Oct 16 2017 09:02

December is going to be a triple release of the Blood Angels / Dark Angels / Space wolves.

I'm 85% sure

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Panzer
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Re: Upcoming T'au Codex

Post#455 » Oct 16 2017 10:05

I really doubt that for various reasons.

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AnonAmbientLight
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Re: Upcoming T'au Codex

Post#456 » Oct 16 2017 04:55

Well they said ten codexes before the end of the year, and IIRC there have only been eight released so far. So there's going to be at most two more. So there's a chance! I'm betting that we will get ours right before christmas. T'au is a popular army and releasing the codex before Christmas would be a good idea.

There's a pattern to the codex releases so far. You may have noticed that some of the codexes have identical "army traits". Ravenguard in the Space Marine codex and Alpha Legion in the Chaos codex have the same army trait - which is -1 to hit when a unit is shooting you from over 12in.

I'm not sure if it's been said yet, but I would bet that the T'au codex will have something similar.

We will probably have 4-6 septs. The sept rules will benefit infantry and battlesuits.

Farsight will probably get what Imperial Guard - Valhalla got. Reduced morale losses of some kind, and doubling up for damage results on battlesuits profiles for the purposes of degradation. This reinforces the idea that Farsight units like to get up close and personal. They are expected to take more damage because they are close so they have to survive for longer.

Whatever Sept Shadowsun represents will probably get -1 to hit when the enemy unit shoots from 12in away. GW seems to really like using that one and it seems pretty fluffy.

We will probably have a sept that gets to ignore cover which seems to be a generic go to.

Honestly, the possibilities are endless but I would guess that these are the ones we would get. You could argue that it's a little bland for some armies to have identical stuff, but I disagree to an extent. It probably makes it easier from a balance and design point of view. These traits are also not meant to blow you away, but fun, and helpful boosts.
Sky IS Falling, T'au WILL Suck, Sell Me Your Models

Nymphomanius
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Re: Upcoming T'au Codex

Post#457 » Oct 16 2017 05:17

AnonAmbientLight wrote:Farsight will probably get what Imperial Guard - Valhalla got. Reduced morale losses of some kind, and doubling up for damage results on battlesuits profiles for the purposes of degradation. This reinforces the idea that Farsight units like to get up close and personal. They are expected to take more damage because they are close so they have to survive for longer.

Farsight is our equivalent to strakken so +1Str T'au would be bossing and in keeping with his theme

Whatever Sept Shadowsun represents will probably get -1 to hit when the enemy unit shoots from 12in away. GW seems to really like using that one and it seems pretty fluffy.

That is 1 chapter tactics I'm certain we won't get as will break the ghostkeels and stealth suits

We will probably have a sept that gets to ignore cover which seems to be a generic go to.

only the Marines +CSM had this I don't recall this in Admech or guard codex

Honestly, the possibilities are endless but I would guess that these are the ones we would get. You could argue that it's a little bland for some armies to have identical stuff, but I disagree to an extent. It probably makes it easier from a balance and design point of view. These traits are also not meant to blow you away, but fun, and helpful boosts.


5-8 septs will be my guess one will be treat ap-1 as ap0 but let's wait and see, also eldar are being leaked this week first xenos codex may be better idea of what to lookout for :biggrin:

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SinisterSamurai
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Re: Upcoming T'au Codex

Post#458 » Oct 16 2017 11:00

Nymphomanius wrote:5-8 septs will be my guess

At this time, I'd guess more in line with 3, maybe 4 septs if we are lucky.
My reasoning is this:
AdMech Codex previews described seven dogmas for seven forgeworlds, and I saw lots of speculation about which would be selected. Turns out, the seven chosen were the same seven described in their fluff section of the main warhammer 40k 8th edition rulebook, pages 72-73.

Astra Militarum Codex previews described 8 doctrines. In the end, seven of the eight chosen were from the Guardsman's fluff section in the same book, with the codex granting Scions the regimental treatment over Forge World's Death Korps. Page 70.

Craftworld Codex is on the horizon, and previews talk of 5 Craftworld Attributes. Low and behold, there are 5 craftworlds described in the 8th rulebook.

The Tau section has three septs: T'au, Vior'la, and Sa'cea. The 4th is likely to be Farsight Enclaves, if they share the codex. Kelshan and maybe T'ros if Fires of Cyraxus ever actually drops.

If the pattern follows, we'll get five Necron dynasties and six Ork clans.

There are outliers, of course. Space Marines and Chaos Space Marines didn't quite have this same treatment for their subfactions. The Tyranids Codex is due early in November, and would almost certainly break the pattern, since no hive fleets are given a distinguishing "box" or caption, though some are described. I only see one Knightly Household, no SoB orders. I suspect for dark eldar, there'll be three kabals, three covens, and two cults, based on the number of "ghosted" runes each of those boxes has, which might make for some fun mix-and-matching.

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Panzer
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Re: Upcoming T'au Codex

Post#459 » Oct 16 2017 11:06

AnonAmbientLight wrote:Well they said ten codexes before the end of the year, and IIRC there have only been eight released so far. So there's going to be at most two more. So there's a chance! I'm betting that we will get ours right before christmas. T'au is a popular army and releasing the codex before Christmas would be a good idea.

There's a pattern to the codex releases so far. You may have noticed that some of the codexes have identical "army traits". Ravenguard in the Space Marine codex and Alpha Legion in the Chaos codex have the same army trait - which is -1 to hit when a unit is shooting you from over 12in.

I'm not sure if it's been said yet, but I would bet that the T'au codex will have something similar.

We will probably have 4-6 septs. The sept rules will benefit infantry and battlesuits.

Farsight will probably get what Imperial Guard - Valhalla got. Reduced morale losses of some kind, and doubling up for damage results on battlesuits profiles for the purposes of degradation. This reinforces the idea that Farsight units like to get up close and personal. They are expected to take more damage because they are close so they have to survive for longer.

Whatever Sept Shadowsun represents will probably get -1 to hit when the enemy unit shoots from 12in away. GW seems to really like using that one and it seems pretty fluffy.

We will probably have a sept that gets to ignore cover which seems to be a generic go to.

Honestly, the possibilities are endless but I would guess that these are the ones we would get. You could argue that it's a little bland for some armies to have identical stuff, but I disagree to an extent. It probably makes it easier from a balance and design point of view. These traits are also not meant to blow you away, but fun, and helpful boosts.

Yeah that's safe to assume for the most part. There are always some more special inbetween (like some AdMech ones for example) but largely they follow the same pattern.
The ignore cover one is probably going to Sa'Cea seeing as how they are usually described as the urban fighting specialised Firewarrior Sept. Definitely not a bad trait and actually really useful depending on the board, however a bit bland so I'm not sure I'll be sticking with Sa'Cea if I happen to like another trait much better. ^^

Unlikely for Shadowsuns Sept to get the -1 to-hit one. Shadowsun is T'au Sept and that one isn't exactly known for being overly stealthy.


----

8 Septs seems a bit much and 4 like way too few. I'd say we clock in at ~6.
We don't really have that much T'au fluff worked out yet but nothing stops GW from simply adding more to it in a new Codex.

armisael
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Re: Upcoming T'au Codex

Post#460 » Oct 17 2017 12:47

Just saw the result of tournament.

no any single Tau army in top 15.

How sad.. :::(

Wedrujacy
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Re: Upcoming T'au Codex

Post#461 » Oct 17 2017 01:15

armisael wrote:Just saw the result of tournament.

no any single Tau army in top 15.

How sad.. :::(

can you share the link?

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AnonAmbientLight
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Re: Upcoming T'au Codex

Post#462 » Oct 17 2017 02:20

https://www.warhammer-community.com/201 ... e-roundup/

Here are the top 15 armies from the first heat:

1 Space Marines
2 Space Marines
3 Chaos Daemons
4 Chaos
5 Imperium
6 Astra Militarum
7 Genestealer Cults
8 Chaos
9 Craftworlds
10 Ynnari
11 Astra Militarum
12 Astra Militarum
13 Imperium
14 Astra Militarum
15 Adeptus Ministorum

Hard to say what this means exactly. The write up mentions that as far as Xenos is concerned, Necron and Ynnari proved the most popular army. Pretty clear though that having the codex certainly will help.
Sky IS Falling, T'au WILL Suck, Sell Me Your Models

Ricordis
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Re: Upcoming T'au Codex

Post#463 » Oct 17 2017 09:34

We also saw some doctrines/... with a rule saying "X happens if A is near B".
This simply shouts "T'au-Sept" with all their remarkable leaders and tacticians.
"Crisis near Commanders..."
"Firewarriors near Ethereals..."

As Sa'cea are known for urban warfare they are also specialized in Stealth/Ghost-Operations, favor Broadside support, are heavily focused on Firewarrior-Infantry and are more obsequious to Etherels than any other sept.

I either see them getting an Buff for Strike- and Breacher-Teams for ignoring cover and gaining +1 additional cover in ruins
or
a return of the Optimized Stealth Cadres' special rule in any form. "XV25s' weapons near a Ghostkeel gain an additional -1AP and attackers have to distract 1 from their hit-roll if farer than 12" away" yadda yadda yadda.

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Panzer
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Re: Upcoming T'au Codex

Post#464 » Oct 17 2017 09:39

Ricordis wrote:a return of the Optimized Stealth Cadres' special rule in any form. "XV25s' weapons near a Ghostkeel gain an additional -1AP and attackers have to distract 1 from their hit-roll if farer than 12" away" yadda yadda yadda.

I'd love that but that's too special for a Sept tactic. Maybe as Stratagem. :D

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Plainshow
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Re: Upcoming T'au Codex

Post#465 » Oct 17 2017 03:01

Am I the only one here who doesn’t want the Codex this year?

Here’s my rationale: if the Codex drops right before or right after the adjustments in Chapter Approved, then both will likely be the same, or not very different. If there is a longer period between the two, I think we have a better chance to get a more thorough second rebalancing when the Codex comes out. I know they have addressed some issues with problem units or rules with FAQs, but those seem to have been targeted to specific cases or issues. Both Chapter Approved and the Codex are chances to address problems with the Faction as a whole, which can sometimes involve reworking larger changes than an FAQ would be used for. An example could be if they gave the Battlesuit Keyword a rule. If it was too good, but a fluffy and fun rule that made sense and was worth keeping, it might require a points adjustment on every single unit with the Battlesuit Keyword. I think that would be more than what they would want to tackle in an FAQ. If the Codex is a few months past Chapter Approved, say March/April, Chapter Approved playtesting could be much more valuable to the final draft of the Codex.

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Plainshow
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Re: Upcoming T'au Codex

Post#466 » Oct 17 2017 03:19

Personally, I’m just happy to know that we are getting a rework in December. My expectations are that Chapter Approved will be more of a points/rules tweaking and jumbo FAQ, than a rules supplement with lots of new content. If GW was to introduce some new rules, I would hope that Stratagems for the non-Codex Factions would be there. I feel that the Tau really lend themselves to a high CP structure, but lack the ability to take advantage of that when they can only reroll one die each shooting phase.

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El ZorDacK
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Re: Upcoming T'au Codex

Post#467 » Oct 17 2017 03:26

I fear for the purist, like someone says I must add a color iI don't like to my minis, to "correctly" represent a Sept...

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AnonAmbientLight
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Re: Upcoming T'au Codex

Post#468 » Oct 17 2017 04:43

El ZorDacK wrote:I fear for the purist, like someone says I must add a color iI don't like to my minis, to "correctly" represent a Sept...


Most players do not care that your army color theme doesn't match your minis.

The problem comes from if you have two or more septs in a list and you have the same color among all your minis. That's just not fair to your opponent.
Sky IS Falling, T'au WILL Suck, Sell Me Your Models

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