Torch wrote:Ultimately, the fluff doesn't really translate into rules. Aun'Shi has WS 2+ right? (double check that cause I don't use him at all) Which means that Tau could git gud with enough practice. And he doesn't even have optics and computers. Fireblades also have good BS, but they don't have battlesuit tech.
Meanwhile we have a century old Space Marine genetically engineered into a veritable goliath with power armor strong enough to stop tank shells... T4... 3+ Sv.... 1 W....
So long story short, we have a wide margin to work in so long as it improves gameplay. And by we, I mean GW and not us at all.
Technically the space marines have an armor that is as good as a knight's or a baneblade's, which is as good as a crisis suit's.
GW is actually awful at setting baselines and doesn't know how to scale stats. I've been saying this for years.
Space marines should be 4+ in everything. WS, BS and Sv, but should be WAY stronger and more durable than a regular person.
S/T should be 5, and W should be 2.
Things with super-human shooting abilities (such as most vehicles, mechanicus, etc.) should be BS 3+ (there is no reason for space marines to have super-human shooting skills).
Things with super-human fighting abilities (such as space marine veterans, captains, especially equipped units, such as assault units, etc.) should be WS 3+. Space marines in general could fit into this as they have super-human reflexes.
Things with god-like abilities for shooting or fighting should be 2+ (daemon princes, primarchs, titans, etc.)
Things that are bad at shooting (orks) should be 5+.
NOTHING should be 6+ to make room for -1 to hit.
Terminators/baneblades/riptides should be 3+ Sv.
2+ should be reserved for titans and things with meter-thick armor.
Crisis suits, which have basically better-than-ceramite armor should be 4+
Heavy armored regular infantry (like fire warriors and some guardsmen) should be 5+
Light armored targets, such as flak armor and pathfinders should be 6+
Targets with no armor (like orks) should be 7+
With the above changes, AP should be nerfed (AP -4 becomes -3, AP -3 becomes -2, AP -2 and -1 becomes -1)
Titanic targets should give +1 to hit them.
There should be some sort of evasion save stat (something like 7e cover save).
Supersonic targets should give -3 to hit (ever try to hit a supersonic jet with a rifle?) unless the firer is also supersonic. Flying targets should get -1.