My friend dropped some cloaked scouts with sniper rifles into a multilevel ruin right in front of my deployment zone.
To overcome this danger I started with a TY7 filled with Breachers, XV25s and 5 Pathfinders.
I thought it was a good start to quickly erase this threat before I get besieged in my own deployment zone. But then my reserves delayed and all I got turn 2 and 3 were 5 pathfinders and a ghostkeel.
Against 2 devastor squads (one with laser cannons, the other with grav), assault marines and tac marines.
And i simply wasn't able to put that 4th ML on the scouts to deny their cover save (2+ >_>). 9 Pathfinders and 1 Shas'ui and still never more than 3 MLs
But anyway, who thought it was a good idea to write a mission where both sides start with the same conditions but the reserves come delayed for one side while the other side can delay that even more.
TFG writing at its' best.