What we can learn from the new Chaos Codex

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Arka0415
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What we can learn from the new Chaos Codex

Post#1 » Aug 08 2017 07:33

If anyone has checked out the new Chaos Codex, you'll have probably noticed one thing: the points got a lot cheaper. Watch this review if you're interested:

https://www.youtube.com/watch?v=wQa-to_os94

Loads of weapons and units saw huge reductions in points costs- several weapons getting 50% or 75% cheaper, and some units getting close to 100 points slashed from their costs. Some of these changes are huge, and have absolutely given new life to units such as Defilers, Daemon Princes, and Heldrakes.

Whatever method Games Workshop uses to define points costs, it might be the case that other armies too will see reductions in points. In the Chaos book, seeing formerly bizarrely-expensive upgrades and units drop to much more reasonable points costs makes me think about Broadsides and XV8s!

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Bloodknife92
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Re: What we can learn from the new Chaos Codex

Post#2 » Aug 08 2017 08:22

Arka0415 wrote:Whatever method Games Workshop uses to define points costs

I really wish GW WOULD use a method of formula to decide the points costs of everything, IE with the Guardsman/Fire Warrior statline being the starting point, and increasing or decreasing points costs on a per-stat/wargear/rule/perk basis. But no, it definitely looks like GW have thrown a whole heap of numbers into a hat, and drawn either one, two or three random numbers for the points costs of most armies in most cases(this was an over-exaggeration).
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Panzer
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Re: What we can learn from the new Chaos Codex

Post#3 » Aug 08 2017 08:31

Yeah there's definitely no system behind it. Just some guesswork and then hoping it works out..if not they adjust it (or not).

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khayman
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Re: What we can learn from the new Chaos Codex

Post#4 » Aug 08 2017 08:56

I reckon the lack of a such formulas in game design is intentional. First, because coming up with such a (successful) formula would be close to impossible and second because even minor subsequent messing with the formula would affect literally every unit/wargear in the game, both the ones that work and the ones that don't.

GW should be smart enough by now to know what literally everyone in the video game industry knows : that to seek absolute balance is pure folly. Both because it's literally impossible (what is your objective point of feedback that would allow you to determine whether something is balanced or not?) and because an absolutely balanced game would be either absolutely boring or elevated to something like chess.

Instead, what GW can do with imbalances is to exploit them to produce other benefits, both for GW itself and for the players.

For instance, lowering the cost a unit makes that unit more tempting. Being more tempting, it's easier to sell. The company gains in sales, the player gains in having something new to try out.

Could they not just write new rules for said unit? Yes, they could, but cost reduction is usually a much more controllable change.

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Vector Strike
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Re: What we can learn from the new Chaos Codex

Post#5 » Aug 08 2017 01:02

The same point drop happened with SM as well. I'm expecting lots of them for Tau

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deathboon
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Re: What we can learn from the new Chaos Codex

Post#6 » Aug 08 2017 01:07

Lets face it, Lowering points on codex release is just a good business decision. Higher points means fewer models per game means less sales. Lower points means more models per game means more sales.

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Panzer
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Re: What we can learn from the new Chaos Codex

Post#7 » Aug 08 2017 01:11

Or...you know. Maybe they actually noticed that some things cost too much. It's not like they made EVERYTHING cheaper and it's definitely not enough for people to go out and buy more stuff suddenly.

It's not always just bad what GW is doing. ;)
Last edited by Panzer on Aug 08 2017 01:30, edited 2 times in total.

bobby hostile
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Re: What we can learn from the new Chaos Codex

Post#8 » Aug 08 2017 01:28

I think it's a case of being abused for so long, you're suspicious of why you're being treated nicely.

Or, not. :biggrin:

fraction64
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Re: What we can learn from the new Chaos Codex

Post#9 » Aug 08 2017 07:48

Though Grey knights actually saw some points increases.

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AnonAmbientLight
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Re: What we can learn from the new Chaos Codex

Post#10 » Aug 09 2017 08:55

Bloodknife92 wrote:
Arka0415 wrote:Whatever method Games Workshop uses to define points costs

I really wish GW WOULD use a method of formula to decide the points costs of everything, IE with the Guardsman/Fire Warrior statline being the starting point, and increasing or decreasing points costs on a per-stat/wargear/rule/perk basis. But no, it definitely looks like GW have thrown a whole heap of numbers into a hat, and drawn either one, two or three random numbers for the points costs of most armies in most cases(this was an over-exaggeration).


They can't have a formula where they can just plug things in because every army synergizes differently.

Much like with games like World of Warcraft, they have to plug in some numbers, then "tune" those numbers to a spot that feels right. Sometimes that hits the mark, sometimes it misses.
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