AnonAmbientLight wrote:I won't mention points or units that are too strong or too weak. I got three annoying weakness: Bad in Melee, No Psychic Phase, and Mediocre Shooting.
Maybe they could make it so that all models with the rank of Shas'vre have BS3. That would spread out the "skill curve". Perhaps Sept attributes could fix problems, or stratagems. Markerlights might get a rework to have their effectiveness boosted.
I get no Combat and I'm happy with it too, but as we only have 2 out of the 4 Battle phases (move and shoot) We should be massively excelling in one of those phases or good in both.
So may armies are good in all 4. Marines are a jack of all trades but are good in them all. The new Harlequins I found out excel in movement and combat, have short range but VERY strong ranged weapons and good psychers. Nids can shoot fairly well for creatures, excel in combat, move well, and have good psychers too and a -1 to-hit from malanthropes is good (so FW's and Pathfinders hitting on 5s lol).
I'm happy to have no Combat or Psych phase, but damn well have to obliterate whatever is put in our sights in the shooting phase. Or at least shoot well and have some awesome tactical movement abilities, like bring back JSJ, More vanguard options or some cool 'fish tactics or better movement all round.
And quite why a Fire Warrior who's proved themselves for years on the battlefield and given the best technology in the galaxy can still only have a BS4+ is beyond me