Panzer wrote:This would change literally nothing. Seeker are already good value for 5p.
Making Seeker Missiles cheaper wouldn't make us take more in lists since the units that can take them and get used in lists already do take them usually. Maybe with the exception of the Devilfish since you usually want to move with it and it has only BS4+ so Seekers would only hit on 5+ there most of the time.
So the problem is either:
1. Seeker Missiles have too little impact for being spread on such expensive units.
2. Seeker Missiles are too difficult to include in lists for having such little impact.
Reducing their points wouldn't change those things since they are already basically for free compared to what the unit you have to take to get them costs.
Correct changing seekers in and of themselves won't auto-correct that the models that carry them are too expensive or don't fulfill their role well enough. That to me is an issue with the individual units not being worth taking because they cost too much. Let's look at what units can take them.
Piranha - 2 Seeker Missiles
Devilfish - 2 Seeker Missiles
Razor Shark - 2 Seeker Missiles
Sun Shark - 2 Seeker Missiles
Sky Ray - 6 Seeker Missiles
Longstrike/Hammerheads - 2 Seeker Missiles
Broadside - 1 Seeker Missile
How many of those are competitive today and you think will not be reduced in points or increased in effectiveness in another way like the fire main gun twice if moving half speed or under, or a return of disruption pods? I expect to see more of some of those models post codex release. If seeker missiles were free you reduce the cost of most of these units by 10 for the most part and increase their punching power for a turn. A Piranha for 71 points vs 81 points with 2 marker lights is a big deal. Piranhas may not be the best today but ideally any unit in the army should be playable after our codex is released.
Besides with D3 mortal wounds hitting on a 4+ you get one wound per missile. If you hit on 2+ and re-roll 1s with 1 wound you get the same result less rolling and less eye rolling from your opponent when your 2 lucky piranhas take out his hammernator squad.
Shooting Seeker independently and on a fix to-hit value would be nice though.
Yep helps eliminate the many ifs after you've spent your time to get your marker lights onto the target. To me the marker lights if they could do this would be either an initial volley or a remove that last difficult wound.
Skyrays are a special case since shooting Seeker Missiles is the only thing it can do. I don't see the Skyray becoming viable as long as its Seekers remain one-use only. However with the ability to shoot Seeker Missiles each round, I'd say it's already a viable pick as is. With 1d3 damage even on par with things like QuadLasPreds and Lascannon Devastators in terms of anti-tank shooting. That would be kinda bad news for the Hammerhead in its current form though.
The thing to me though is that if the skyray is able to put out the same mortal wounds as a predator does damage you may be the same vs a vehicle but you are now the king of anti-horde as well. The predator can put out 5.19 damage to it's intended target. If we match that at 5 mortal wounds on average it's great. Except Magnus has a stupid good invulnerable save against that kind of shooting and storm shields say nope a lot of times to lascannons but seeker missiles would just laugh at that. Even if a quad las pred is super lucky and hits the high end of the bell curve it only kills 4 models not a full squad of hammernators. If seekers do D3 mortal wounds there is a 18 potential mortal wounds. With that you are capable of deleting/crippling almost anything in the game from orc boys, 10 man hammernator squad, any vehicle or Magnus. For 200ish points
If anything I think the skyray needs something to do after it fires it's missiles. Maybe it can double fire like the Eldar Tanks and you have 4 marker lights on a tough accurate markerlight platform. Or it provides an aura buff to allies so it stays relevant. But for it to put out a ton of mortal wounds all day long makes it way too versatile for internal balance IMO.