Nymphomanius wrote:Panzer wrote:jens wrote:2. Be able add more types of drones to the sponsors of the vehicles. ( I like the idea of modular and flexible drone use. )
Like a Piranha that normally goes close or behind enemy lines, could be given a different annoying "fast attack" role benefitting and delivering drones up front, fast. ( Shield, Grav or Pulse )
Or Hammerhead / Sky Ray with Sniper drones. ( if the model fits )
4. ML table:
In the current table, most go for option one or five, why not try and make it worthwhile going for the rest.. maybe something like :
1. ) Re-roll 1s, Seeker missile ( 4+ ), Destroyer missile ( 5+ )
2. ) Ignore moving with HW., Seeker missile ( 3+ ), Destroyer missile ( 4+ )
3. ) Ignore Cover, Destroyer missile ( 3+ )
4. ) BS +1
5. ) BS +2
I'd switch 3 and 4 on the table (and re-word 5 to BS+1 since the benefits are additionally and with 5 hits you'd get BS +3 this way ).
I like the idea of Piranha and Devilfish carrying support Drones. It's not really a problem that needs to be fixed but it would be extremely cool to have.
Well you can kind of make a recon drone stick to the top of a devilfish because it doesn't count as embarked for capacity and gives it's ignore cover rule to the transport, I just wish you could
1. Mount a recon drone on other T'au vehicles (I'm looking at you hammerhead)
2. Give the recon drones effect to units besides pathfinders (I'm thinking about 10 Breachers, darkstrider and a recon drone )
On that note, I wish the Devilfish could shoot with the Recon Drones Burst Cannon when it's embarked. It would give the Devilfish 12 BS4+ S5 cover ignoring shots which would be pretty sweet for a transport vehicle.
jens wrote:Panzer wrote:I'd switch 3 and 4 on the table (and re-word 5 to BS+1 since the benefits are additionally and with 5 hits you'd get BS +3 this way ).
Well I get your 3 and 4 switcheroo, but I think GW will deem that too powerfull - at least the BS increase is what ML used to be hated for, so I don't think they want us to getting that too "easy"
And yes you are right .. (BS +1) x2
I honestly disagree with GW deeming positive to-hit modifier too powerful for T'au. Making us hit better is the whole purpose of Markerlights and the reason why we only have a base BS of 4+ as shooting heavy army.
Especially not considering the kind of re-roll auras and double shooting abilities other armies out there now have on top of being able to cast psychic powers and deal damage in melee.