Bloodknife92 wrote:Orion7 wrote:I'd like to see something like the old electro warfare suite as something that we can do in the psychic phase. Essentially using technology to hack enemy units and cause shenanigans rather than magical warp powers.
Or I mean, they could always just give us the fluff friendly psychic-bear-in-a-bubble alien that sometimes appears in stories
Funny you say that. In 7th, Ghostkeels had pretty much that! They could, once per game, force an enemy unit that was shooting at them, to suffer the Gets Hot! Special Rule.
I think you're confusing that with a relic that caused an enemy unit to have get hot guns EVERY turn within 12" the keels 1use only ability made whatever shot at him need 6's for that turn