K'Pokk wrote:you have an orca? wow - sounds like a cool use of breachers
bl4ckc00k1e wrote:Me always use 2 Squads of 10 Breachers in 2 DevilFish. I should put each DevilFish in the Side of the table (Right and left).
1 Squad always go with a Darkstriker and 1 Guardian Drone (This is perfect to kill important squads with T4)
The other Squad goes with a Guardian Drone and Marker Drone (With this Squad i try to kill units with T3, block assault units or try to kill Heavy weapons in the back of the enemy)
In the case that there are a lot of enemy squad that can assault your breacher Squad, i assault first with the Devilfish to the squad that i don't going to shoot yet. Next turn leave the Devilfish of the combat and shot with Breachers.
The first Squad have the advange of -1 to T with darktriker, and i ussually shoot the marker light with him (+2) to repeat the 1 of breachers. In case that Devilfish stop 1 squad but there are more that assault your Breacher Squad i use Photon Granades (2 or 4) depends to try to survive... Why? because the next turn with Darktriker i can leave and shoot enemy in the face.
To finish i should say that i use always 2 squads of XV25 with homing beacon... in the 2º turn comes 3 crisis with 3 flamers and 6 shooter drones and Farsight with 2 shield. The enemy Friking out looking Tau at 5' destroy all xD.
P.D. I wanna test Aun'Shi in 1 Devilfish with Breachers
AnonAmbientLight wrote:I think we have had discussions on this but IMO, it is useful to have at least one squad of breachers to fill out whatever troop requirement you need for any particular build.
Breachers can be a useful bubblewrap if you know you are going to be getting charged early, and they can also be decent at shooting if they can get close to things. Sending them after midfield objectives would be a good idea in this capacity.
The drawback, of course, is that they are still T3 with 4+ saves. That's not very durable. The other issue is that if your opponent never tries to get into melee or get close to you, their short range becomes a handicap.
Best bet is to try them out and see how they fit with your playstyle / meta.
bl4ckc00k1e wrote:Yeah, depends your playstyle i never lose yet on 8th and i played more than 15 games. But i played very very agressive... very diferent from 7th
Arka0415 wrote:bl4ckc00k1e wrote:Yeah, depends your playstyle i never lose yet on 8th and i played more than 15 games. But i played very very agressive... very diferent from 7th
Aggressive is the way to play in 8th, you're right about that. We just don't have the long-range shooting options we once had. Breachers fit in well with the new short-range playstyle, and so do Gun Drones, Commanders, XV8s, and mechanized units too.
The other important thing to remember is you can disembark the devilfish's gun drones at the same time to be additional wounds for the squad, making them even harder to shift.
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