Maxwell wrote:Serious question here (not a complaint) for the more tenured among us.
I just started playing in 8th (but picked up at the end off 7th) and picked my faction based upon advice from a more tenured player based on;
-knowing that I liked ranged/shooty stuff (in general prior experience)
-wanting to play a somewhat elite lower unit count force
-unique Tau gameplay
-The lower unit coun, shooting focus, and ally table helped me pick Tau over my 2nd choice (Tyranid) but now Nids kept GSC which gets a detachment of Astra Militarum...and Tau gets Tau
At present, I am finding myself wondering if I'd rather have gone with a different faction because of the recent changes. Other factions have psyker phase (or similar), shooting phase and usually a variety of competent melee units thus allowing for some variety in builds.
Tau never had psykers (and I knew that) but I had heard that they had SOME decent melee units (surge, fusion blades, Farsight, etc), were great shooters and had a unique mechanic in JSJ. Speaking strictly from personal experience in 8th it feels like I'm playing a shooting only, but not that great at shooting, army. And that the lack of choices in missing psyker and melee units is not returned anywhere else.
I will admit it was retrospectively stupid to pick my faction right before the edition change...but in fairness I really had no idea how much things would change. Anyways, not trying to complain here, but looking for feedback and general discussion from tenured players on the state of things.
Impulse wrote:For what it's worth, I think T'au are boring AF.
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Kakapo42 wrote:As to the subject at hand, the Tau were somewhat unique in that unlike many other 40k factions they were entirely a product of 3rd edition and its subsequent descendants, and thus had several key mechanics rooted very deeply in the 3rd edition rules paradigms. Consequently, they were hit particularly hard by the 8th edition rules changes, and have yet to recover due to their place in the release cycle GW has planned.
nic wrote:The thing we gained which we never had was drones that matter. Really the self-sacrificing little frisbees are the glue that hold a Tau army together in 8th and I am still finding new ways in which that opens up fun things for us to do. Drones were always one of the distinctive features of Tau but they have gone whole editions while being marginal at best.
Maxwell wrote:nic wrote:The thing we gained which we never had was drones that matter. Really the self-sacrificing little frisbees are the glue that hold a Tau army together in 8th and I am still finding new ways in which that opens up fun things for us to do. Drones were always one of the distinctive features of Tau but they have gone whole editions while being marginal at best.
Good summary overall. Unrelated really but I always found the irony between saviour protocols and drones at ld 6 to be quite amusing. If you ask nicely they’ll take a bullet for you. But left to their own devices they’ll scoot at first chance.
nic wrote:3. Shooting. Tau are really a short/medium range
Index: Xenos 2 wrote:T'au are the masters of mobile warfare - even their defensive emplacements are able to relocate mid-battle - Page 77 Tidewall
Nymphomanius wrote:If our codex had just come out and we were looking at 2 years of current T'au I'd understand wanting to change things up. But with just a few months to go honestly just wait it out see what happens Q1 2018