Xenos Armies Development Observations

Use this area for all discussions of the "gaming" aspect of 40K/Tau.
User avatar
Arka0415
Shas'Vre
Shas'Vre
Posts: 3213

Xenos Armies Development Observations

Post#1 » Jan 29 2018 01:11

Right now, many players (Tau and otherwise) are disappointed that Xenos armies have small model ranges while the Imperium and Chaos ranges are very, very broad. Looking at the last few years of 40k, since 6th Edition and especially since the advent of keywords in 8th Edition, I think this might be changing.

Years ago, the Dark Eldar, Tau, Orks, etc. were just independent factions. Imperium and Chaos armies have had many ways to combine throughout the years, and while Tau did have a tryst with Space Marine and Eldar allies some years ago, nothing has stuck. Looking at the state of the game currently, we can see that there are actually more "teams" than may be apparent:





Team Imperium:
- Space Marines
- Imperial Guard
- Adeptus Mechanicus
- Sisters of Battle
- Adeptus Custodes
- Imperial Knights

Team Chaos:
- Chaos Space Marines
- Chaos Daemons
- Renegades
- Chaos Knights

Team Eldar:
- Eldar
- Dark Eldar
- Ynnari
- Harlequins

Team Tyranids:
- Tyranids
- Genestealer Cults
- Imperial Guard Brood Brothers

Team Tau:
- Tau Empire

Team Orks:
- Orks

Team Necrons:
- Necrons





While the change has been excruciatingly slow, I think we're seeing the factions of 40k begin to coalesce into "Grand Alliances" like in Age of Sigmar. We've already seen it with Eldar and Tyranids, maybe the next few years will see other factions expanded like this too?

What do you think?

User avatar
SniperTau
Shas'La
Shas'La
Posts: 229

Re: Xenos Armies Development Observations

Post#2 » Jan 29 2018 02:05

I would say that this is a solid prediction. We have already heard that the Tau codex won't be kroot/auxiliary focussed, so an Empire Auxiliaries codex is a possibility, especially with Lady Atia's rumour with something "not tau" is coming for our faction. Also, I wouldn't be completely surprised if the Enclaves got a spotlight this edition, perhaps a codex of their own what with O'Shovah's experience on Arthas Moloch and the huge warp storms and whatnot across the galaxy.

Anyway, those are just my initial thoughts.

PeeJ
Shas'La
Shas'La
Posts: 177

Re: Xenos Armies Development Observations

Post#3 » Jan 29 2018 06:06

I could see them fleshing out Kroot enough for their own Codex, and even creating a full Demiurg Codex (following the steampunk dwarves of AOS, I'm sure those models would be easily recylclable as a base in CAD).

Not sure where Vespid would fit in unless they either mashed them all into one Codex or created other 'smaller' factions (humans, nicassar, vespid +others) and made a codex around them though.

User avatar
Arka0415
Shas'Vre
Shas'Vre
Posts: 3213

Re: Xenos Armies Development Observations

Post#4 » Jan 29 2018 06:21

PeeJ wrote:I could see them fleshing out Kroot enough for their own Codex, and even creating a full Demiurg Codex (following the steampunk dwarves of AOS, I'm sure those models would be easily recylclable as a base in CAD).

Not sure where Vespid would fit in unless they either mashed them all into one Codex or created other 'smaller' factions (humans, nicassar, vespid +others) and made a codex around them though.

In a perfect, ideal, Tau-centric world, we'd see:

- Tau Empire
- Kroot Mercenaries
- Gue'vesa (Astra Militarum)
- Tau Auxiliaries (Vespid, Demiurg, Nicassar, Nagi, etc.)

Likely? Probably not. I bet we see at least one Tau-allied Codex within the next few years though.

User avatar
Wes
Shas
Posts: 69

Re: Xenos Armies Development Observations

Post#5 » Jan 29 2018 07:53

Arka0415 wrote:
PeeJ wrote:I could see them fleshing out Kroot enough for their own Codex, and even creating a full Demiurg Codex (following the steampunk dwarves of AOS, I'm sure those models would be easily recylclable as a base in CAD).

Not sure where Vespid would fit in unless they either mashed them all into one Codex or created other 'smaller' factions (humans, nicassar, vespid +others) and made a codex around them though.

In a perfect, ideal, Tau-centric world, we'd see:

- Tau Empire
- Kroot Mercenaries
- Gue'vesa (Astra Militarum)
- Tau Auxiliaries (Vespid, Demiurg, Nicassar, Nagi, etc.)

Likely? Probably not. I bet we see at least one Tau-allied Codex within the next few years though.


I suspect it won't be a Kroot Mercs codex but a Tau Auxiliaries or "Allies of the Greater Good" mashed dex we'll see, if anything.

User avatar
SlipperyPeteED
Shas
Posts: 14

Re: Xenos Armies Development Observations

Post#6 » Jan 29 2018 10:03

As much as i would love to see a Kroot Codex, I doubt that is something we would see. They don't have enough models or fluff and I seriously doubt that GamesWorkshop feels there is enough of an audience for a Kroot Codex.

However I believe that a Xenos Mercenaries codex would be a possible edition. It would be like the Chaos Daemons Codex, except with mercenary factions like Kroot.

Just like the Chaos Daemons Codex covers all the Chaos Daemons, The Xenos Mercenaries would cover all of Xenos, but have several smaller army builds inside, potentially all sharing the MERCENARY keyword.

User avatar
Shas'O Fred
Shas
Posts: 7

Re: Xenos Armies Development Observations

Post#7 » Jan 29 2018 10:52

Arka0415 wrote:
PeeJ wrote:I could see them fleshing out Kroot enough for their own Codex, and even creating a full Demiurg Codex (following the steampunk dwarves of AOS, I'm sure those models would be easily recylclable as a base in CAD).

Not sure where Vespid would fit in unless they either mashed them all into one Codex or created other 'smaller' factions (humans, nicassar, vespid +others) and made a codex around them though.

In a perfect, ideal, Tau-centric world, we'd see:

- Tau Empire
- Kroot Mercenaries
- Gue'vesa (Astra Militarum)
- Tau Auxiliaries (Vespid, Demiurg, Nicassar, Nagi, etc.)

Likely? Probably not. I bet we see at least one Tau-allied Codex within the next few years though.


I'd highly expect a Farsight Enclaves codex too, especially seeing how they had one in 7th even. I do agree though, that would be ideal.

(I think this is the first time I have posted in many years :O )

User avatar
Torch
Shas'Saal
Posts: 77

Re: Xenos Armies Development Observations

Post#8 » Jan 29 2018 01:39

I'm actually a huge fan of the push for broader factions. I just don't like how many codexes you'd need to pull it off. Ideally (for me) auxiliaries would be expanded within the Tau codex and not as a separate one. Kroot wouldn't need Tau to be a legal army, but they'd share the same codex for example.

User avatar
K'Pokk
Shas'Saal
Posts: 109

Re: Xenos Armies Development Observations

Post#9 » Jan 29 2018 07:09

Having read Damocles recently I'd like to see some more thought from GW on the stats and character of Gue'Vasr. They are not simply Imperial Guard under a Tau banner. The novel shows how the Tau extend levels of trust to humans (and other races) who have joined the Greater Good to the extent that if their trust is reciprocated by actions over time they allow access to better weaponry and equipment and the possibilty to rise through the ranks of the Empire.

Spoiler!
in the novel we meet an ex-Inquisitor in a specialist battlesuit who is actually in command of Tau troops, after proving himself trustworthy over many years service

Nymphomanius
Shas'Saal
Posts: 524
Contact:

Re: Xenos Armies Development Observations

Post#10 » Jan 30 2018 03:40

I think everyone is missing the obvious conclusion here only 3 factions without allies? Grand alliance of ork, T'au and Necrons! Taucrorks!

Necron troops to soak up light arms and hold objectives as they refuse to die, our firepower to overwhelm enemies and orks to murder anything that gets close to our guns, match made in heaven no?

User avatar
gunrock
Shas
Posts: 110

Re: Xenos Armies Development Observations

Post#11 » Jan 30 2018 04:28

Nymphomanius wrote:I think everyone is missing the obvious conclusion here only 3 factions without allies? Grand alliance of ork, T'au and Necrons! Taucrorks!


As prophetically prophesized in the great prophecy!

TBH I would be happy to be re-amalgamated into the Eldar block. Bring back taudar.
All the rivers run into the sea, Yet the sea is not full; Unto the place whither the rivers go, Thither they go again.

oakreef
Shas'La
Shas'La
Posts: 61

Re: Xenos Armies Development Observations

Post#12 » Jan 30 2018 06:19

Arka0415 wrote:
PeeJ wrote:I could see them fleshing out Kroot enough for their own Codex, and even creating a full Demiurg Codex (following the steampunk dwarves of AOS, I'm sure those models would be easily recylclable as a base in CAD).

Not sure where Vespid would fit in unless they either mashed them all into one Codex or created other 'smaller' factions (humans, nicassar, vespid +others) and made a codex around them though.

In a perfect, ideal, Tau-centric world, we'd see:

- Tau Empire
- Kroot Mercenaries
- Gue'vesa (Astra Militarum)
- Tau Auxiliaries (Vespid, Demiurg, Nicassar, Nagi, etc.)

Likely? Probably not. I bet we see at least one Tau-allied Codex within the next few years though.


Don't forget a Farsight Enclaves Codex. Also they've made room room for a Fourth Sphere Expansion Colonies Codex if they really did want to turn Tau into a megafaction. I doubt that's actually going to happen but one can dream.

AleksandrGRC
Shas'Saal
Posts: 112

Re: Xenos Armies Development Observations

Post#13 » Jan 31 2018 01:17

AI tau

User avatar
CmdrCASh
Shas'Ui
Shas'Ui
Posts: 169

Re: Xenos Armies Development Observations

Post#14 » Jan 31 2018 03:46

AleksandrGRC wrote:AI tau


You mean this? :biggrin:

Image

Jokes aside, if the T'au don't become a subfaction by themselves, how would they be grouped among the other races of 40k?

Tau are a bit isolated galaxy-wise, and don't have a big enough following to warrant an "expanded" grouping.
Do they join with say, the Eldar?

Also, barring a change in the fluff, it's a bit hard to see how the groupings are going to form for some factions. I mean, I'd be surprised that the 'nids or the 'crons would be any faction but themselves!

... And I'm not sure I can accept an End Times / AoS type of shuffling in 40k...
Ka'ash Sept

User avatar
Arka0415
Shas'Vre
Shas'Vre
Posts: 3213

Re: Xenos Armies Development Observations

Post#15 » Jan 31 2018 03:55

CmdrCASh wrote:Image

Ha, that's beautiful!

User avatar
Temennigru
Shas'Saal
Posts: 389

Re: Xenos Armies Development Observations

Post#16 » Jan 31 2018 04:29

Actually, in an ideal world where imperium and tau have inverted roles we'd see:

Codex: Fire caste (infantry and tanks, like IG)
Codex: Battlesuits (like space marines)
Codex: Battlesuits from Vior'la
Codex: Battlesuits from Tau'n
Codex: Battlesuits from D'yanoi
Codex: Battlesuits from Bork'an
Codex: Battlesuits from Dal'yth
Codex: Battlesuits from Fal'shia
Codex: Battlesuits from Sa'cea
Codex: Ethereals
Codex: Air caste
Codex: Earth caste (Drones and stuff, AKA our own mechanicus. Stormsurges and other experimental weapon platoforms would be here)
Codex: Kroot
Codex: Demiurg
Codex: Vespid
Codex: Nicasar
Codex: T'au auxiliary (notable water caste characters and other less notable races, something like agents of the imperium)
At least 3 codex: farsight, something like chaos
All tau high ranking HQs would have their own unkillable platform, much like the primarchs. Aun'va would be buffing people from his chair atop a stormsurge. Farsight would be using a riptide, which would be a 24 wound titanic model. Shadowsun a ghostkeel. They would all have flaming swords that can shoot because reasons and mortal wound auras because space tech. And everybody would have BS 3+ and armor 3+. And our ion weapons would have 5 different profiles before they started killing the user. All our "Battlesuit from X" codices would come out before all the main codices of the other factions. Our lore would state that there are only 5 of battlesuit X in existance, but there would be 10 different models of battlesuit X, representing different types. Imperium lore would state they have superior cybernetics, but fu that. We are the mo-fo T'au empire. Our cybernetics rules will be way better and we will have more of them.

User avatar
ErSe0831
Shas'Saal
Posts: 65

Re: Xenos Armies Development Observations

Post#17 » Jan 31 2018 04:52

CmdrCASh wrote:Tau are a bit isolated galaxy-wise, and don't have a big enough following to warrant an "expanded" grouping.
Do they join with say, the Eldar?


The isolated bit is something I think we're going to see change with the new fluff in the codex.

http://wh40k.lexicanum.com/wiki/Fourth_Sphere_of_Expansion

This is also something that was written on Warhammer-Community site in may last year.

https://www.warhammer-community.com/2017/05/13/new-warhammer-40000-war-zone-damocles-may13gw-homepage-post-4/ wrote:
Yeah, about that. So, the dynamic and ever optimistic T’au might have been a little over-eager to embark on a new expansion.

The Fourth Sphere Expansion fleet set off almost immediately once the fires in the Gulf had subsided, but with the Great Rift still raging through that region of space, all contact with them was soon lost. Were they all killed by some unknown attacker(s)? Did they just lose contact due to interference? Perhaps they entered the Warp – intentionally or not – becoming lost (or worse) in the violent empyrean tides? Maybe they will yet be found, or emerge somewhere unexpected in the galaxy, a lost portion of this optimistic new empire ever intent on conquest…


It's a bit deus ex machima but in the long run it could be good for fluff reasons anyway. Hopefully GW will stay true to their word (the bit about emerge somewhere else and not killed by some unknown attacker :crafty: )

Return to “General Discussion”

Who is online

Users browsing this forum: Glarblar, nic and 14 guests