Temennigru wrote:If you feel that way, fine. But not everyone has that much time on their hands, or patience for that matter. The 2 apocalypse games that I've played so far, people decided to quit after turn 2 simply because they wanted to go home. We really want to fight huge battles with all our models, but the game just doesn't allow it in a timely manner.
Well, the game itself scales this way. I always assume there is ~30 min for setup and 30 min for each 500 points being played. This works through about 3000 points. And it holds pretty well past that, although you'll probably need more like an hour to set up. So, to echo everyone else, expect a 6000 point game (especially with multiple people) to take 6-8 hours.
You've mentioned movement trays as a way to help. Another way is to have your opponents help. Move the front and rear models and have the opponents move the rest, while you move on to moving the next unit.
Beyond that, *know your units and your opponent's.* Apocalypse games are slowed down by the same thing everything else is, not knowing the rules. It just gets worse because not knowing rules adds a percentage of time to a game, and this can get big when the game is already going to take six hours.
So play with units you don't normally use but want to. Both you and your opponents. Get a feel for how they work, what they can do, and make it more intuitive.
The corollary to this is don't argue about rules so much. Apocalypse is designed to not be competitive and very rarely does any individual roll really matter. The scale is simply too large.
I'd also say deploy the night before. Then come in at 10am and start rolling dice. I've done this against an Ork player at 500 PL (~10k ish points). We took about 2 hours to setup the board and deploy (he took 45 min to setup, I did 22) and we played the next day. We started at 10am, took an hour for lunch and finished at around 5pm. And the only reason we could do this is because both of us are intimately familiar with our armies.
Parallel process: If everyone is watching one person do something, the game will take forever. Have two or three separate things happening at the same time. This works well for line infantry, because they really can only effect what happens within MAYBE 48", probably more like 24."
Let your teammates roll for you: Accompanying parallel processing, let your teammates roll your saves if your opponents want to attack two things of yours simultaneously.
Take more expensive units: I'll sometimes do this on purpose, even at the cost of raw army efficiency, to have less little dudes to move everywhere.
Play with less players: I find that three people per team is about the cap, with them each controlling 5-10k points, of how many people can be effectively engaged in Apocalypse. Past that, the discipline required to keep the game moving usually just isn't there.
Beyond speeding the game up, what do people think about introducing Apocalypse strategems? I was really disappointed that Planetstrike and Stronghold Assault got unique detachments and strategems, but not Apocalypse. Especially since Apocalypse started the whole idea of 'strategic assets' way back in 2007. Has anyone thought about making some homebrew rules along these lines?