TautallyRadical wrote:Thanks, StealthKnightSteg. I saw the same thing done with the biggest figure's weapon, the 'Stormsurge', I think its called. Looks like I'll be shelling out some cash for a hand drill and bits to magnetize the XV8 Crisis Suits, might as well make this modification as well.
You don't even need to pin the main gun on the Storm surge, the front half is the main difference between the two guns and it slots in quite snuggly. Arguably the easiest weapon option to swap in our entire army :p
Nitrogue wrote:Forge world:
As a newcomer im sticking well clear of forge world for the time being. Mainly because they are so expensive (manta is their second most expensive unit at £1000) and also because im a tad sceptical about the quality, hearing a fair number of stories about "failcast". Also not the best painter, so want some practise before trying a set which I only really want to buy once.
I agree that beginners should steer clear of resin. It's a lot harder to work with and it requires more preparation (protecting yourself from dust if sanding, properly washing the parts, using a different sort of primer, just general bigger kits).
As for the quality, "failcast" refers more to GW's old "Finecast" resin, which was a much softer more rubbery resin. It was certainly easier to work with than the metal it replaced, but wasn't comparable to ForgeWorld's resin.
That isn't to say ForgeWorld doesn't have issues. As with all resin, parts can be warped and mould lines can be worse. Granted these are fixable, but resin is much harder to work with. The newer ForgeWorld kits are a LOT better as they can now design using CAD, but it wouldn't surprise me if resin starts to fall by the way side for GW. Its two main advantages over plastic were quality of details and a lower cost to produce (especially for less popular models). New GW plastics are matching resin, and it seems they've also sorted out a lot of the cost aspect too given GW is only releasing new plastics, even for characters & upgrade kits.