Commander Hawkeye wrote:To be honest the plastic crisis suits have always appear too blocky when compared to the devilfish for instance, with its flowing graceful lines.
Heh, different perspecitves from the artists and the engineers
See, I always thought the blocky XV8's made a lot of sense. The Tau vehicles are sleek and swooping because they're designed for high speed atmospheric flight where aerodynamics are important.
The XV8's on the other hand are combat vehicles. They're designed for front line fighting and are likely to take damage. They have no need for an aerodynamic profile. Furthermore, their front-line duty means they're likely to take damage and will likely need repairs and replacement parts in between skirmishes. This means a modular approach to design and construction is desireable, so damaged parts can easily be removed and replaced with minimal effort. While the Tau appreciate aesthetics, I think they're also a very practical race as well. If a snazzy curved armor panel costs you 500 credits to manufacture and a plain flat one only costs 450, which one are you going to order? Espcecially considering you're going to have to replace every panel in the Cadre 3 or 4 times per year to repair sustained battle damage. At their core, XV8's are functional
machines and the GW models reflect that very well.
This idea is also reflected in the Tau's fleet assets. The Tau ships are very blocky and many players turn to the Forgeworld ships because they claim that the Specialist Games models lack the elegance of the Tau in the 40k scale. But honestly, spaceships don't need to be elegant! There's no air in space! If you're a new spacefaring race and are looking to get a sizeable presence in orbit absolutely as quickly as possible, that means functional, blocky, modular ships.
It looks like this turned into a bit of a rant... sorry