Commander Hawkeye - WIP Crisis Suit

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Tael
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Post#19 » Jun 27 2006 06:05

I agree with you on the base model XV8, I think the original design was following the segmented armour look, which lends to heavy blocks.

Certainly looking forward to your work on the hooves, I feel comfortable with Greenstuff, so each to his own ;)

I used to use super-glue myself, and recommend the technique. The pack I made above needed some more TLC due to carving off the 'Tau Bolt' detail.

Anyhow, great stuff Hawkeye, thanks for showcasing this work on the forums and look forward to the projects progression :D

~ Tael.

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T0nkaTruckDriver
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Post#20 » Jun 28 2006 10:17

Commander Hawkeye wrote:To be honest the plastic crisis suits have always appear too blocky when compared to the devilfish for instance, with its flowing graceful lines.


Heh, different perspecitves from the artists and the engineers :D

See, I always thought the blocky XV8's made a lot of sense. The Tau vehicles are sleek and swooping because they're designed for high speed atmospheric flight where aerodynamics are important.

The XV8's on the other hand are combat vehicles. They're designed for front line fighting and are likely to take damage. They have no need for an aerodynamic profile. Furthermore, their front-line duty means they're likely to take damage and will likely need repairs and replacement parts in between skirmishes. This means a modular approach to design and construction is desireable, so damaged parts can easily be removed and replaced with minimal effort. While the Tau appreciate aesthetics, I think they're also a very practical race as well. If a snazzy curved armor panel costs you 500 credits to manufacture and a plain flat one only costs 450, which one are you going to order? Espcecially considering you're going to have to replace every panel in the Cadre 3 or 4 times per year to repair sustained battle damage. At their core, XV8's are functional machines and the GW models reflect that very well.

This idea is also reflected in the Tau's fleet assets. The Tau ships are very blocky and many players turn to the Forgeworld ships because they claim that the Specialist Games models lack the elegance of the Tau in the 40k scale. But honestly, spaceships don't need to be elegant! There's no air in space! If you're a new spacefaring race and are looking to get a sizeable presence in orbit absolutely as quickly as possible, that means functional, blocky, modular ships.

It looks like this turned into a bit of a rant... sorry :smile:

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Post#21 » Jun 28 2006 11:15

Haha, you guys and your latest posts have struck me. See, I'm working on a supersecret deepstriking model (using a few gundam parts, so I'm cheating) that will try to capture both the sleekness for high atmospheric flight and retain the original working block design...plus a little pair of wings and extra thrusters for the mecha nuts ;) . I assume it would be dropped from low orbit or would've sloughed its deepspace components earlier. Now I just let that secret out and should start a thread soon...but without a camera nor pics it won't be that great. (Scanner for now! :))

The blocky design also fits with the philosophy of deflecting shots away from the vital central body. Much like modern tanks, I presume. Anyway, Tau are about functionality. I happen to like their hammerheads and helmets look because the're elegant, but remember that firewarriors also have blocky shoulderpads that, if hidden behind while prone, offers them some sort of protection I imagine. Yes, I am serious when I think firewarriors actually hide behind their little arm shields while firing long range much like a testudo Roman formation. It can probably be removed and used as riot shields in CQC firing too, I imagine. Now one of you guys model that one up since I've made all my firewarriors and would hate to let a great idea go to waste. :)

On-topic: Tael, that's a beautiful jetpack. My only complaint is the intake no longer has anywhere "down" to go to, so I suggest shaving it so it goes "in" towards the center. Are the insides of the thrusters really that long when you shave off the walls covering it?
My hamham plays warhams. WARHAMS WARHAMS WARHAMS WARHAM

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Tael
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Post#22 » Jun 28 2006 06:30

You have a good points there Tonka, I think Hawkeye and myself appreciate those ideals, but c'mon, wiping out alien scum in your sexy and sleek battlesuit? Certainly something to aspire too ;)

~ Tael. :D

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Commander Hawkeye
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Post#23 » Jun 29 2006 03:54

@ T0nkaTruckDriver : Interesting points ... I have a couple of observations about them: -

Devilfish and Hammerheads are just as functional and likely to take as much if not more damage than the Crisis suits. Curvature on armour has a number of benefits such as potential shot deflection, while overlapping plates run the risk of shot trapping thereby increasing damage. But I think the biggest signal with regard to their armour design was given by the change to the stealth suits and the new XV22 that Commander Shadowsun wears. Stated in the codex as the latest developments in suits, both feature high curvature and smooth lines. Given time (and success in combat) it is highly likely these suits will be the precursor to a whole new range of suits. As we all know, early working designs tend to be blocky, and given time things improve and refine.

With regard to you comments about the BFG range, I have to agree, the popular choice is often for the less blocky look. But you are correct in your assertion that design for space travel isnt limited in any way to considerations of aerodynamics.

@ Tael : Sexy and sleek battlesuit ... the only way to fight!
Last edited by Commander Hawkeye on Jun 29 2006 10:54, edited 1 time in total.

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Stonefox
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Post#24 » Jun 29 2006 10:30

Haha, of course the latest suits have more curvature than previous models. Once you make something functional, like the old stealth suits, you can start making creative liberties with their aesthetics. Problem is, the same upgrades and aesthetic liberties were taken by crisis suit engineers but they're only available through forgeworld. :(
My hamham plays warhams. WARHAMS WARHAMS WARHAMS WARHAM

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T0nkaTruckDriver
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Post#25 » Jun 29 2006 08:04

Commander Hawkeye wrote:Devilfish and Hammerheads are just as functional and likely to take as much if not more damage than the Crisis suits.


I dunno, all the fluff I've read (mostly via IA3 and the Taros Campaign) suggested that the speed and mobility of Hammerheads lent them to use in long range engagements where threat of return fire was minimized and their extreme range could be used to best effect. As soon as the enemy recovered from the surprise attack and managed to muster any sort of serious return fire, the Tau would disengage.

Similarly, Devilfish were used to pre-position troops in for a surprise attack. The battle was made, the trap was sprung, and when the fighting got too intense, the Devilfish (or an Orca) would come roaring in over the Horizon, evac the embattled Firewarriors or Pathfinders, and head for the hills.

In short, I've seen nothing that suggested Hammerheads or Devilfish were really ever used as front-line vehicles.


Regarding the streamlining of the new XV22, I believe that has little to do with "technological development" and instead is just GW caving to the aesthetics crowd who are very vocal about how lovely the new Forgeworld models are and why can't GW make their models more like the Forgeworld ones?!

Admittedly, they are sexy though!

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