Advanced Armory Project

Post and discuss your modelling projects with fellow modellers.
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MODELGLUE Eio'Y
Kor'El
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Re: Advanced Armory Project

Post#81 » Aug 13 2015 10:11

Shasfio wrote:Question for the crowd though. Is anyone but me interested in "closed" missile bays? Like hinged door missile launchers in the shut position like this?

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Oh yes. While the simplistic domed missiles of the XV's are nice in their own way, I prefer the GBP style boxes with hatch detail myself. Paulson's Mechafront miniatures and accessories also sport this style and they look great on the '88.

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Chris in the socal
Shas'Ui
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Re: Advanced Armory Project

Post#82 » Aug 13 2015 12:01

I'm just in love . Every thing you make I want. I am praying for a kickstarter of whatever it take for these mech parts to come to me. I love the detail you pit into all of these weapons.
TAU Record 9-2-4

Is That A Sunfish? (Coming Soon)

Shas'o Sithe
Shas'Saal
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Re: Advanced Armory Project

Post#83 » Aug 13 2015 12:12

Shasfio wrote:Once again new project new post.

Here we have some nice tools to get you in close with your target.

Starting with a single blade, I figure mostly people will simply touch down the edge and paint this in some nice neon colors as an energy blade.
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Down here we have better detail and a different blade (both to be available) The system is a unique hand, forearm shield, and blade all slotted and easily to assemble.
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I've always thought that once you get to a certain tech level it's less mass and kinetic force and more energy fields etc. So I thought about it and said what the heck and did both. First we have the energy field generators lining the sides of the gauntlet, followed by the larger casing with a "knuckle buster" (thank you Masami Obari) inspired design. I figure it works on amplification of kinetic force, less zappy more just crunch.
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Still having a hard time getting that plasma torch design onto paper,mini gatling, major gatling, and then maybe a mech head or two. I'm not sure where to go from there, maybe I'll finish a full mech body for that head. Maybe I could do a mech portable mortar or maybe a mini submunition system.

Ideas anyone?


I've always pictured the fusion blades like the omni blade in mass effect.
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Just an idea to go off from...

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SinisterSamurai
Kor'La
Kor'La
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Re: Advanced Armory Project

Post#84 » Aug 13 2015 04:43

Shasfio wrote:ImageImage

I like this. I would definitely use this as an Onegar Gauntlet, and I might even put it on a Big-O style pile driver arm.
Shasfio wrote:Image

As someone else pointed out, the diagonal cylinders underneath will help it blend in nicely with some of the Paulson parts I'll be getting, and help tie portions of my army together. It's also just a good design.

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Warhound
Shas
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Re: Advanced Armory Project

Post#85 » Aug 14 2015 07:02

Ok- favourites so far:
(in order of awesomeness!)
Big Gun (ion with triple chambered magazine)- please do make this- a great alternate for a Riptide!
Mag Rifle
Ion Carronade
Turret
Burst cannon
Knuckle Buster

Missile pod alternates with open hatches would be my vote (camfered rod ends for the missiles)

Keep this up sir, you can have my cash too (Paulson already has lots of mine! lol)

all the best

Warhound
www.resinaddict.com .... go on, you know you need to!

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Shasfio
Shas'La
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Re: Advanced Armory Project

Post#86 » Aug 14 2015 01:22

Okay folks here's the start of the rocket propelled munitions, first the hard hitting dumbfires means for standard rigging.

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I wanted something simple so I pulled inspiration from classic Macross designs and came up with this. I might tweak it a little bit before casting but it's pretty well and done, it's not meant to have a wealth of detail due to it's size, not even 17mm long and each hatch is a little fraction bigger than the rockets we're used to.

The next one is gonna be a basic 6 slot rectangle to be prepped with smart munitions. I'm also gonna tweak the arm just a hair to make mounting other people weapons a bit easier.

Edit 1522

Okay step one for the smart munitions. Open may come someday but for now I'm just gonna go with sealed for simplicity's sake.
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Last edited by Shasfio on Aug 14 2015 02:24, edited 1 time in total.

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Deepstrike
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Re: Advanced Armory Project

Post#87 » Aug 14 2015 01:42

Ok, now you're going too far!!! How am I supposed to abstain from purchasing if you're going this route?

Now all you have to do is design the launchers that form to the contours of the crisis suits and I'll be a deadman.... Wife'll kill me. :neutral: :::(

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Shasfio
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Re: Advanced Armory Project

Post#88 » Aug 14 2015 03:21

Okay now I may pull the panel lines but I kind of like the idea of each section being self contained.

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I got one more idea to setup for rockets before I take a break. Class for me starts monday and hopefully I'll still find plenty of time to work on these.

Edit 1646

Deepstrike wrote:Ok, now you're going too far!!! How am I supposed to abstain from purchasing if you're going this route?

Now all you have to do is design the launchers that form to the contours of the crisis suits and I'll be a deadman.... Wife'll kill me. :neutral: :::(
While I dunno about specifically designing parts for other companies' models I do have this design specced for attaching to a model's shoulder and inspired again by Macross with the smart packs they used to have.

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Well that's 3 missile packs for you folks. I can guarantee you that when I get around to designing a medium mech it will be taking inspiration from Shoji Kawamori and Masamune Shirow mechanical designs.

Edit 1811

Alternate version of the 2nd rocket set.
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MODELGLUE Eio'Y
Kor'El
Kor'El
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Re: Advanced Armory Project

Post#89 » Aug 14 2015 05:16

Beauty.

I'm liking the panel lines in the 6-pack SMS. The shoulder mounted GBP styled box is pretty too. The MP looks nice in the triangular configuration but I feel the details there are a bit generic. Just an outside opinion though. I think if you enhanced the exit bulges with some vent detail, then they would really start to work. But I understand the scale is minute and that may not translate well to a printed piece.

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Shasfio
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Re: Advanced Armory Project

Post#90 » Aug 14 2015 06:12

modelglue wrote:Beauty.

I'm liking the panel lines in the 6-pack SMS. The shoulder mounted GBP styled box is pretty too. The MP looks nice in the triangular configuration but I feel the details there are a bit generic. Just an outside opinion though. I think if you enhanced the exit bulges with some vent detail, then they would really start to work. But I understand the scale is minute and that may not translate well to a printed piece.

Okay I admit I wasn't fully happy with the first rocket pod detail so here we go.

Fore
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And Rear
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And I think the last of the 2nd pod
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Also tweaked the HGL a bit and I think it's improved.
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Deepstrike
Shas
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Re: Advanced Armory Project

Post#91 » Aug 14 2015 08:51

Shasfio wrote:Okay now I may pull the panel lines but I kind of like the idea of each section being self contained.

Image
Image

I got one more idea to setup for rockets before I take a break. Class for me starts monday and hopefully I'll still find plenty of time to work on these.

Edit 1646

Deepstrike wrote:Ok, now you're going too far!!! How am I supposed to abstain from purchasing if you're going this route?

Now all you have to do is design the launchers that form to the contours of the crisis suits and I'll be a deadman.... Wife'll kill me. :neutral: :::(
While I dunno about specifically designing parts for other companies' models I do have this design specced for attaching to a model's shoulder and inspired again by Macross with the smart packs they used to have.

Image
Image
Image
Image

Well that's 3 missile packs for you folks. I can guarantee you that when I get around to designing a medium mech it will be taking inspiration from Shoji Kawamori and Masamune Shirow mechanical designs.

Edit 1811

Alternate version of the 2nd rocket set.
Image
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Yup, it's official... "I HATE YOU!!!" Meanyo. :::(

They look amazing!!! Nicely done!

I might have to convince the wife to let me get a hold of a set of these to see how they'll look mounted, then go from there...

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Shasfio
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Re: Advanced Armory Project

Post#92 » Aug 18 2015 07:23

Okay folks it's not a production piece but just a test prototype (not bad for 12 bucks)

Gentlemen BEHOLD!

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ALL the derail is there so ogle if you will and

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Biddo
Shas'Ui
Shas'Ui
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Re: Advanced Armory Project

Post#93 » Aug 18 2015 07:33

wow that looks fantastic! great work Shasfio!
Want your crisis suits to have hands? try my guide

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Orpheus Hangar
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Re: Advanced Armory Project

Post#94 » Aug 19 2015 05:14

Very nice! I'm curious, does it just happen to be the right size to fit Crisis Suits, or their bulkier brothers? :P

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MODELGLUE Eio'Y
Kor'El
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Re: Advanced Armory Project

Post#95 » Aug 19 2015 08:43

That is pretty impressive.

Nice work, I can't wait until I can get my hands on a few copies. Did you post any to shapeways?

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Shasfio
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Re: Advanced Armory Project

Post#96 » Aug 19 2015 10:15

Orpheus Hangar wrote:Very nice! I'm curious, does it just happen to be the right size to fit Crisis Suits, or their bulkier brothers? :P
While these are part of an eventual larger mech I do have some pictures here for your benefit.

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When I start getting the production masters in I'll do proper pinups with fresh built models for better pictures but for now unfortunately I only have black primed models.

modelglue wrote:Nice work, I can't wait until I can get my hands on a few copies. Did you post any to shapeways?
Most items are posted up there but due to the material needed and cleanup they're 14-20 bucks each, resin remolds will be MUCH cheaper than that.

Production of masters should commence fully in mid September due to lack of funds. Anyone looking to contribute to the Master Production Fund can do so through paypal (othryades@gmail.com). Anyone wishing to commission me for design and production work can do so through othryades.mythos@gmail.com. Anyone who wants to view the 3d models wholly can do so through my shapeways store here. Spread the world folks and spread the tumblr.

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MODELGLUE Eio'Y
Kor'El
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Re: Advanced Armory Project

Post#97 » Aug 19 2015 04:01

Looks like the patient hunter discipline will be needed here...

I looked at your shapeways page, but I only see 4 items. No pressure, I can wait until you start casting for quantity vs. cost I see myself wanting/needing.

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Shasfio
Shas'La
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Re: Advanced Armory Project

Post#98 » Aug 19 2015 09:59

modelglue wrote:Looks like the patient hunter discipline will be needed here...

I looked at your shapeways page, but I only see 4 items. No pressure, I can wait until you start casting for quantity vs. cost I see myself wanting/needing.
More items will be added soon, but they'll still be 12-20 each until we start casting.

I now have better pics of the weapon mounted to a model.

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On another note, I'd like for everyone to do me a small favor. My partners and I are considering a kickstarter to put this little project into full buisness mode. I am trying to gauge interest and viability so folks I need your help.

What would you like to see model wise?
Would you be interested in backing this as a full kickstarter project?
Do you have other members of your gaming group that are interested in the models produced thus far?

Lemme know what you folks think, I'm getting shouted at to do a kickstarter from some of my local friends and certain more prominent individuals, I'm starting to think it's worth looking in to.

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