[WIP] Tutorial - Magnetisation

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[WIP] Tutorial - Magnetisation

Post#1 » Sep 20 2015 06:11

Image


Why have one variant of a vehicle when you can have two or more from the same kit? Why be limited to only one or two battlesuit options when you could swap between all of them as required?

The current Tau Empire kits, for the most part, lend themselves well to magnetising, so this thread is an attempt to cover the topic in the entirety for both novice and experienced magnet user alike.

Index

Magnetisation Tutorials

See also:
Hobby Resource [Using Magnets in Tau Models] - by Tael
[Tutorial] Creating a Magnetised Chin Turret - by Eiglepulper
[How to] XV8 with magnetized head and arms - by Eochaid
[How to] Magnetize a Riptide - by Zenta
Magnetizing Tau for maximum options [Drones] by Bloodknife92
Zaeley's Project Log x2 KX139


Individual tutorials will be added when completed.
If you have any comments or suggestions - for example a good magnet provider or links to alternate magnetisation methods then please notify El'mo or another member of the Mod team for inclusion in this thread.

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Re: [WIP] Tutorial - Magnetisation

Post#2 » Sep 20 2015 06:58

Why Magnetise

Today's modern plastic kits come packed with many alternative weapons and vehicle types.
Take for example the Games Workshop Hammerhead/Skyray kit:

Games Workshop wrote:This multi-part plastic kit contains 88 components and a Tau transfer sheet with which to make a Hammerhead Gunship or a Sky Ray Gunship.

You are also able to choose either a Railhead or Ionhead along with up to 2 Seeker missiles on the Hammerhead or to build it as a Devilfish and to have either Gun Drones, Smart missile system or Burst cannons as secondary armament.

Many other kits are also multi-purpose such as the Razor/Sun Shark or are able to be mounted with a variety of different weapon/support systems such as the XV8/XV88 and XV104 Battlesuits.

With all these options it can be hard to decide which variant you want to make. After a few games you may find that you would have preferred to have a different weapons fit or vehicle but now it is all glued together you would have no option but to buy a new kit.

This is where magnets come in to play. With a little clever planning and following the guidelines and examples which follow, you will be able to make a multi-role model which maximises the investment you initially made in purchasing the kit.

The basic principles in magnetisation can be split into a few simple steps:
    What do you want your model to do. Yes the model may have multiple options but you may only want to switch between a couple of them or you just want to be able to add or remove a dozer blade when it suits you.

    Where to place the magnets. Once you have decided which options you want to swap between you need to think how best to achieve this using the techniques that follow in this tutorial. Do you want the magnets to be hidden or surface mounted, do you require tabs or trusses. All this requires careful planning before the model is glued together. Also try to keep the same polarity with your various kits to get maximum use out of interchangeable parts such as the dozer blade.

    Which magnets to use. This is covered in this tutorial but generally the stronger the magnet the better and the magnet needs to be the correct size to achieve its purpose.

    Have a supply of magnets to hand. If you are going to go down the magnetisation route it makes a lot of sense to bulk buy them. This usually means that you can get them at a lower cost and save on multiple postage charges. Also it should mean that you always have the right size magnet on hand when starting a new project.

    Think, dry fit, think again then glue... It is very hard once the magnets are glued into place and the model assembled and painted to go back and reposition an incorrectly located or reverse polarity magnet. Take your time and it should all work out.

Here are a couple of examples of what can be achieved using magnets.

Project 1
Hammerhead/Devilfish

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Project 2

Image




In later posts you will be shown the way that I have magnetised various Tau kits. These are meant as a guide only. It is quite possible that I have over-engineered (or just plain got carried away with my magnet addiction) the models. Do not feel that these are the be all and end all. You may see an easier way for what you want to achieve or you may not want to go quite as far as I have. Some models are simpler than others, the only thing that can limit you is your own imagination and skill.

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Re: [WIP] Tutorial - Magnetisation

Post#3 » Sep 20 2015 07:10

An Introduction to Magnets; Sizes and Suppliers

Neodymium Magnets (Rare Earth Magnets)
Neodymium magnets, invented in the 1980s, are the strongest and most affordable type of rare-earth magnet. They are made of an alloy of neodymium, iron and boron (Nd2Fe14B), sometimes abbreviated as NIB. They have the highest magnetic field strength and have a higher coercivity (which makes them magnetically stable). Beginning in the 1990s, NIB magnets have become steadily less expensive, and the low cost has inspired new uses such as in models.

Grades
Neodymium magnets are graded according to their maximum energy product, which relates to the magnetic flux output per unit volume. Higher values indicate stronger magnets and range from N35 up to N52. Letters following the grade indicate maximum operating temperatures (often the Curie temperature), which range from M (up to 100 degrees Celsius) to EH (200 degrees Celsius).

Grades of Neodymium Magnets
N35-N52
33M-48M
30H-45H
30SH-42SH
30UH-35UH
28EH-35EH

It is recommended that when you source your magnets, owing to the extremely small size required for most modelling uses, that you try to purchase N52 grade whenever available. N40 magnets are also commonly described as suitable for modelling but they can be weak for all but the lightest parts.

Hazards
Magnets allowed to get too near each other can strike each other with enough force to chip and shatter the brittle material, and the flying chips can cause injuries. There have even been cases where young children who have swallowed several magnets have had a fold of the digestive tract pinched between the magnets, causing injury and in one case intestinal perforations, sepsis and death.

Magnet Sources
A good source of magnet suppliers can usually be found on regional eBay sites, but I've compiled a list of additional providers that may be useful:

Asia:
Tokyu Hands department store

Africa:

Australasia:

Europe:
Spider Magnets
Element Games
Guy's Magnets
Dondo
Supermagnete

North America:
Magcraft

South America:

Common Magnets and Size Conversions
Cylindrical magnets, these are the ones I have now settled on as being standard for my models. Sizes are diameter x height in millimetres:
2 x 1mm
3 x 1.5mm
6 x 2mm

Metric to Imperial
1mm = 3/64"
1.5mm = 1/16"
2mm = 5/64"
3mm = 1/8"
6mm = 15/64"

Tools (Links are used as examples only)
Pin Vise
Electric hobby drill such as a Dremmel (ensure that it has variable speed)
Drill bits as required (HSS type are recommended)
Greenstuff or similar
Side clippers
Files of various grades
Craft knife

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Re: [WIP] Tutorial - Magnetisation

Post#4 » Sep 20 2015 07:17

Surface Attachment
This involves simply gluing magnets to the surfaces of the two parts that are to be attached. Its an appropriate method to utilise when there is a gap between the two parts, in which the magnets will fit, or if the two parts do not need to be flush fitting.

Method:

1. Dry fit the parts without magnets or glue
In this example - a Lord of Skulls and the muzzle of its Cannon. There is a gap between the parts in which the magnets will fit.

Image

2. Measure and mark the position where each magnet should be affixed to each part; in order to line up with each other when the parts are attached
I prefer to use a simple protractor to measure and a gold permanent marker. In this example, the magnets should be placed dead centre so its fairly straight forward but in other cases, measuring will be important to ensure proper placement of the magnets.

Image

3. Pick out a set of magnets, then with the proper polarity alignment, mark the sides / facing that should be affixed to the parts that are to be attached (easiest to do when the magnets are 'stuck' together)
I prefer to use the same gold permanent marker to mark the sides that will be glued to their respective parts.

Image

4. Glue the magnets to their respective parts; with the proper polarity alignment
Sometimes I use the cap of the super glue tube to push or reposition the magnet while gluing it; because that cap doesn't stick to the glue.

Image

5. Wait until the glue is dry, recheck fit and polarity alignment, and done!
Wait until the glue is dry before rechecking fit to avoid accidentally gluing the parts permanently together.

Image

Here's another example of surface attachment - a Heavy Stubber to a Sentinel body.

Image

Note: To be edited with Tau models

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Re: [WIP] Tutorial - Magnetisation

Post#5 » Sep 20 2015 07:52

Countersunk Attachment
This involves drilling an indentation / 'hole' in which to place / countersink the magnets so that they are flush against the parts that are to be attached. Its an appropriate method to utilise when there is no gap between the two parts, in which the magnets will fit, or if the two parts need to be flush fitting.

Method:

1. Dry fit the parts without magnets or glue
In this example, a Dozer Blade is being attached to the underside of a Chimera.

Image

2. Measure and mark the position where each magnet should be affixed to each part; in order to line up with each other when the parts are attached
In this example, only 2 pairs of magnets will be used - though ideally, 4 should be used for stability.

Image

3. Drill the indentations / 'holes' in which to place / countersink the magnets
The indentations / 'holes' only need to be as deep as the magnets are thick but in many instances there isn't any harm in drlling a hole straight through (depending on what you're attaching). I like to use a small drill bit to first drill a pilot / 'guide' hole before using the larger bit to drill the appropriate size hole for the magnet. Make sure you match the right size drill bit to the size of the magnet (e.g. 1/8 drill bit for 1/8 x 1/16 magnets).

Image

Image

4. Pick out a set of magnets, then with the proper polarity alignment, mark the sides / facing that should be affixed to the parts that are to be attached

Image

5. Glue the magnets to their respective parts; with the proper polarity alignment
Usually, its ok and easier to 'push' the magnets into their respective indentations / 'holes' before adding a layer of super glue (instead of the other way around).

Image

6. Wait until the glue is dry, recheck fit and polarity alignment, and done!

Image

Note: To be edited with Tau models

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Re: [WIP] Tutorial - Magnetisation

Post#6 » Sep 20 2015 08:00

Using a Tab
This involves adding a 'tab' in which to place / countersink a magnet when the two parts that are to be attached don't share a mutual surface.

Method:

1. Dry fit the parts without magnets or glue
In this example, Storm Raven ramp is to be attached to the Storm Raven frame. Apart from their edges, the two parts don't really share a mutual surface with which to attach magnets; so a tab will be used.

Image

2. Using a spare sprue, cut out a small section to be used as a 'tab'. Drill an indentation / 'hole' in the tab in which to place / countersink a magnet

Image

3. Glue the tab to the larger encompassing part so that it protrudes into the 'space' where the smaller part will go
In this case, the tab is glued to the Storm Raven frame so that it protrudes into the 'space' where the ramp will go.

Image

4. Measure and mark the position where the corresponding magnet should be affixed to the smaller part.; in order to line up with each other when the parts are attached

Image

5. Drill an indentation / 'hole' in which to place / countersink a magnet in the smaller part

Image

6. Pick out a set of magnets, then with the proper polarity alignment, mark the sides / facing that should be affixed to the parts that are to be attached

Image

7. Glue the magnets to their respective parts; with the proper polarity alignment

Image

8. Wait until the glue is dry, recheck fit and polarity alignment, and done!
Below are some examples of a Valkyrie ramp, and hull doors with tabs (not the cleanest work but you get the idea). Also example of a countersunk wing pylon.

Image

Note: To be edited with Tau models

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Re: [WIP] Tutorial - Magnetisation

Post#7 » Sep 20 2015 08:06

Using a Truss
While a 'tab' is affixed only at one end, a 'truss' would be affixed at both ends. Usually when the affixed magnet is larger or needs to be load bearing.

Method:

1. Dry fit the parts without magnets or glue
In this example, a 'truss' with magnet has already been affixed to the Knight's arm. Another 'truss' with magnet will then be affixed to the Thermal Cannon. The 'truss' will be glued across the middle gap of that Thermal Cannon.

Image

2. Measure the appropriate width that the 'truss' needs to be then using a spare sprue, cut a section to be used as the 'truss'

Image

Usually I cut the 'truss' slightly longer than it needs to be then bevel / angle the edges slightly. The longer end remains longer than it needs to be (i.e. longer than the gap) and the shorter end is exactly the size of the gap. This may take a couple of attempts to do but it gets easier with practice.

Image

3. Fit, then glue the 'truss' across the gap
Longer bevelled edge should be outward, shorter bevelled edge should be inward. This will allow you to push the 'truss' into the gap and have it held there by friction. Again, practice makes perfect. Remember, you can always apply glue after it is in place (instead of the other way around).

Image

4. Pick out a set of magnets, then with the proper polarity alignment, mark the sides / facing that should be affixed to the parts that are to be attached

Image

5. Glue the magnets to their respective parts; with the proper polarity alignment

Image

6. Wait until the glue is dry, recheck fit and polarity alignment, and done!

Image

Below are other examples of using 'trusses'.

Image

'Truss' for the main body of a Knight. The 'truss' is wedged then glued across the interior main body opening. Another magnet is countersunk into the lower body.

Image

Sometimes its easier to affix magnets before assembling the 'tab' or 'truss' but otherwise, here's a way to get a magnet into a tricky spot. Get a spare sprue (because it isn't magnetic and the magnet won't stick to it) apply a little green stuff to the tip of it. Stick the magnet to the little green stuff on the sprue, then apply lots more green stuff to the side of the magnet that needs to be affixed to the part. Remember to get the polarity / facing of the magnet right. Place a dab of super glue on the part that the magnet needs to be affixed to. Then using the 'magnet on a stick' simply 'jab' the part that it needs to be affixed to. Again, practice makes perfect.

Image

Ok - not the prettiest work above but one gets the idea.

After the magnet is in place you can add more green stuff or more glue to reinforce it. Remember if you're adding green stuff with a sculpting tool - make sure its plastic so that the magnet doesn't get stuck to it instead.

Note: To be edited with Tau models

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Re: [WIP] Tutorial - Magnetisation

Post#8 » Sep 20 2015 08:14

XV25 Stealth Suit

Image


This tutorial will show you how to magnetise the XV25 with interchangeable weapon systems.


You will need the following magnets:
    2 x 1mm – qty 2/model plus extras for weapons



Method

Assemble the XV25 but do not attach the weapons or support systems

Method to follow

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Re: [WIP] Tutorial - Magnetisation

Post#9 » Sep 20 2015 08:15

XV8 Crisis Battlesuit
Old Style



Image


This tutorial will show you how to magnetise the XV8 including interchangeable weapon and support systems.
Also how to prepare the legs and arms to allow for various poses.

You will need the following magnets:
    2 x 1mm – qty ??
    3 x 1.5mm – qty ??
    6 x 2mm – qty ??



Method

Before you assemble the XV8 complete the following steps

Method to follow

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Re: [WIP] Tutorial - Magnetisation

Post#10 » Sep 20 2015 08:16

XV88 Broadside Battlesuit

Image


This tutorial will show you how to magnetise the XV88 including interchangeable weapon and support systems.


You will need the following magnets:
    2 x 1mm – qty ??
    3 x 1.5mm – qty ??
    6 x 2mm – qty ??



Method

Before you assemble the XV88 complete the following steps

Method to follow

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Re: [WIP] Tutorial - Magnetisation

Post#11 » Sep 20 2015 08:17

XV104 Riptide Battlesuit

Image to be added

This tutorial will show you how to magnetise the XV104 including interchangeable weapon and support systems.


You will need the following magnets:
    2 x 1mm – qty ??
    3 x 1.5mm – qty ??
    6 x 2mm – qty ??



Method

Before you assemble the XV104 complete the following steps

Method to follow

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Re: [WIP] Tutorial - Magnetisation

Post#12 » Sep 20 2015 08:28

Piranha

Image


This tutorial will show you how to magnetise the Piranha including interchangeable weapon systems.


You will need the following magnets:
[list]2 x 1mm – qty 3

Method

Before you assemble the Piranha complete the following steps

Method to follow

Image

Image

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Re: [WIP] Tutorial - Magnetisation

Post#13 » Sep 20 2015 08:30

Devilfish/Hammerhead/Skyray

Image


This tutorial will show you how to magnetise the Hammerhead/Skyray kit including interchangeable weapon systems (main and secondary) and removable Seeker missiles.


You will need the following magnets:
    2 x 1mm – qty 19
    6 x 2mm – qty 3



Method

Before you assemble the kit, complete the following steps

Method to follow

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Re: [WIP] Tutorial - Magnetisation

Post#14 » Sep 20 2015 08:32

Razor/Sun Shark

Image to be added

This tutorial will show you how to magnetise the Razor/Sun Shark kit including interchangeable weapon systems (main and secondary) and removable Seeker missiles.


You will need the following magnets:
    2 x 1mm – qty ??
    3 x 1.5mm – qty ??
    6 x 2mm – qty ??



Method

Before you assemble the kit, complete the following steps

Method to follow

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Re: [WIP] Tutorial - Magnetisation

Post#15 » Sep 20 2015 08:33

XV88-2 Broadside Battlesuit

Image to be added

This tutorial will show you how to magnetise the XV88-2 secondary weapon systems.


You will need the following magnets:
    2 x 1mm – qty ??
    3 x 1.5mm – qty ??
    6 x 2mm – qty ??



Method

Before you assemble the kit, complete the following steps

Method to follow

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Re: [WIP] Tutorial - Magnetisation

Post#16 » Sep 20 2015 08:35

Tau Drone controlled Sentry Turret

Image


This tutorial will show you how to magnetise the Sentry Turret weapon systems including the supplied twin linked Missiles, Fusion Blasters, Burst Cannons and Plasma Rifles .

This tutorial assumes that you have purchased the Sentry Turret with Missiles as currently shown on the Forge World website.

Kits required:
Sentry Turret with missiles
The following weapons from the XV8 Crisis Battlesuit kit
    Burst Cannons x 2
    Fusion Blasters x 2
    Plasma Rifles x 2


You will need the following magnets:
    2 x 1mm – qty 10
    3 x 1.5mm - qty 2




Method

Before you assemble the kit, complete the following steps


1. Take the missile pods and, using a sharp knife, carefully remove the round pegs.


2. Glue the pegs into the holes on the turret mount using superglue and leave to dry


3. Once dry use a 1mm HSS drill bit to drill a guide hole in the centre of the glued peg then use a 2mm HSS drill bit to drill the hole for the magnet to the required depth. Use superglue to fix two of the 2 x 1mm magnets into the holes, ensuring that the polarity on both magnets is the same and they are pushed into the hole until flush with the surface. These magnets will now set the polarity for the magnets fitted in the weapons so it is very important to get this correct.
Image


4. Use a 1mm HSS drill bit to drill a guide hole into the centre of the rectangular pin on the side of the optional weapons. For personal reasons I remove any unused pins from my weapons. You need to ensure that you use pins on opposite sides of each pair of weapons, for example, drill one Burst Cannon on the left hand pin and the other Burst Cannon on the right hand pin. Repeat for each pair of weapons. Once done, use a 2mm HSS drill bit to enlarge the hole to the correct size for the magnet. In each hole, use superglue to fix one 2 x 1mm magnet, ensuring that the magnet polarity is correct. An easy way to do this is to allow the magnet to lock on to the magnet embedded in the turret mount, then push the weapon onto this magnet.
Image


5. To magnetise the turret lid, which you will need to do to be able to swap over the weapons, drill a 1mm guide hole in the locator peg in the lid and in the corresponding recess in the turret mount then using a 3mm drill, increase the size of the holes to the required depth. Fit the 3 x 1.5mm magnets as shown below ensuring to check the polarity.
ImageImage


You will now be able to equip the Sentry turret with any of the weapon options.

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Re: [WIP] Tutorial - Magnetisation

Post#17 » Sep 20 2015 08:38

KX139 Ta’unar Supremacy Armour

Image


This tutorial will show you how to magnetise the KX139 weapon systems.


You will need the following magnets:
    2 x 1mm - qty 4
    3 x 1.5mm – qty 18
    6 x 2mm – qty 8
    8 x 2mm - qty 8
    12 x 8mm - qty 4



Method


Torso - Hips
12 x 8mm Ring Magnet - qty 4


Using progressively larger drill bits, drill holes to the correct depth in the 3 parts which make up the hip area, ensuring the polarity is correct, glue in the 4 magnets as shown.


Pulse Ordnance Multi-driver
3 x 1.5mm - qty 18


Carefully mark out and drill 3 equally spaced holes in the guns as shown below ensuing that the positions are identical on all three.


Use these holes to mark up the location of the opposing holes on the mounting rail.


These can be positioned as you wish and I have raised the central gun rather than having them all at the same level and to leave space for the head.


Once you are happy with the positions of the holes then glue in the 3 x 1.5mm magnets ensuring that you keep the polarity in all the guns the same so they can be swapped between mounts as required.


Arm Weapons
6 x 2mm - qty 8
8 x 2mm - qty 8

as shown in the instruction booklet


Vigilance Defence System (photos courtesy of Zaeley)
2 x 1mm - qty 4


Glue the SMS system and pin onto the torso.


Glue the burst cannon assembly together but do not glue onto the SMS system as shown in the instructions then, once dry,


drill a 2mm hole in each SMS pin and in the corresponding burst cannon and fit 2 x 1mm magnets as shown

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Re: [WIP] Tutorial - Magnetisation

Post#18 » Nov 27 2015 04:03

Tidewall Rampart

Image to be added

This tutorial will show you how to magnetise the Tidewall Rampart including the Droneport, Gunrig and Shieldline sub-assemblies

Before you fully assemble the model complete the following steps

Note: Ensure you double check all magnet polarity before gluing into position

Droneport
You will need the following magnets:
    2 x 1mm – qty 15
    3 x 1.5mm – qty 24

Gunrig
You will need the following magnets:
    2 x 1mm – qty 22
    3 x 1.5mm – qty 30

Shieldline
You will need the following magnets:
    2 x 1mm – qty 35
    3 x 1.5mm – qty 26



Common Items

Useful aid - Location Template
As there are a large number of wall sections to magnetise, it is advisable to make a template from stiff card or plasticard to assist you in repeating the positioning of magnets without having to measure each one. Simply cut the plasticard to the correct size and drill guide holes into it. Offer it up to each section and mark to locate the magnet hole for drilling.






Base
Drill two 3mm holes in each tab and fit 3x1.5mm magnets each with the same polarity.



Wall sections
1. Assemble the sections together as shown in the instruction handbook and allow to dry.

2. Once dry, drill a 2mm hole into the end sections of the wall sections then fit magnets so as 2 wall sections will be attracted together as shown below


3. Drill 2 guide holes into the lower inside section of the wall as shown below and gradually increase it to 3mm diameter.
Fit a 3 x 1.5mm magnet into each hole checking the polarity against the magnets already fitted into the base.



Steps
1. Follow steps 1-3 as shown above


2. In the outer face of half of the Steps drill three 2mm holes and fit with 2 x 1mm magnets as shown below, on the remaining half, drill the holes in mirror positions. This allows for attaching the steps on either end of the Shieldline



Shieldline
1. Assemble the Shieldline as shown in the instruction manual (Step 3)

2. Using the already drilled steps as a guide, mark the location for three 2 x 1mm magnets at each end. Fit magnets after checking the polarity with the magnets fitted to the steps.


Corners
Using the already drilled Shieldline as a guide, mark the location for three 2 x 1mm magnets at each end. Fit magnets after checking the polarity with the magnets fitted to the Shieldline.



End Sections
1. Assemble the end sections as shown in the instruction manual (Step 6a & b)

2. Using the already drilled Shieldline as a guide, mark the location for three 2 x 1mm magnets at each end. Fit magnets after checking the polarity with the magnets fitted to the Shieldline.



Gunrig
1. Assemble the sections as shown in the instruction manual (Step 3, 5a & b)

2. For the lower section, follow the same method as for the Wall sections


3. Fit a brace made from 2 sections of sprue across the locating hole and, once dry, drill a 3mm hole and fit a 3 x 1.5mm magnet.


4. In the base of the upper section, fit a second brace made from 2 x 2 sections of sprue glued together to form a square. Ensure that the sprue is flush with the base. Once dry, drill a 3mm hole and fit a 3 x 1.5mm magnet checking the polarity against the magnet fitted into the lower section.



Wipe the sweat from your brow, if all has gone to plan then you should now be able to reconfigure your Tidewall rampart in any way you wish.

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